4.60 star(s) 140 Votes

icewolf81

Newbie
Jan 24, 2024
96
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So is it abandoned or not?
There are posts on Patreon(cant read it) but no Discord so i think.
The first Game i didn´t like so much, its a decent game but i like this one better so it would be sad if its really abandoned.
Another question, is there only Patreon?
 

Monetka_

Active Member
Feb 2, 2021
552
10,034
647
1759242819169.png

Check In 09/30/2025

Hello folks, trying to be prompt today as I try to get some shit done, so excuse my brevity.

So first order of business Billing is once again paused and will remain so until release is imminent. Wanted to get that posted first, now some update news.

So as I mentioned last time, we would be having some test builds out. And good news we did move into testing. On the flip side we have what is colloquially referred to as the bad news, while it worked in initial testing, testers and I have encountered errors in the save transfers, while it brings all the point values and a few of the variables (IE names are transferring fine) It does seem to be struggling with a not insignificant chunk of the rest of the variables which obviously is a problem. I’m attempting to figure out what exactly I broke in the process, but coding is not my strength, and this thing was tad more complicated than I usually attempt. I’m working on a fix at the moment, and I have a DM out to the gentleman who helped me build it initially, though he’s been away for a while so we’ll see where that goes. I’d prefer to fix it but worse comes to absolute worst I can just fold this into the initial executable, I’d really like to not do that because the amount of work to accommodate the backend changes is about as much as the work to fix the other problem. Also the size of the game was already getting unwieldy, but at this rate the thing will end up being 30G which is why I split it up in the first place. But at the end of the day I’ll do what needs to be done to get the release out. That’s our big hurdle at the moment, hard for the testers to test properly when paths are firing incorrectly at a whim, but they are doing the absolute best they can manage. They’re the unsung heroes of this whole thing, I wouldn’t be able to manage without them, they’re working the paths and renders they can when they get them, so really I just need to hurry up and solve this code issue and we can get them some proper work.

That’s about where we’re at, everything at the current moment hinges on me getting this fixed before we can make some proper progress so I’m going to get back to it. As usual I’m going to put it in my normal note about getting saves prepared to transfer with the caveat that you can probably wait a little longer, just in case there’s a code issue on that end that needs to be solved. But still be prepared.

That’s all I can really talk about in regards to our current build and where we’re at, so I’m going to leave it here and get back to work. I still have a long protracted dev ramble I’m sneaking out for you folks at some point, but getting my thoughts properly organised and formatted is a chore, and I figured you’d prefer I spend more time working on the update than that, so it’s been a very backburner project. As always I appreciate your support,patience and everything else you’ve contributed to my creative journey. I hope you have a lovely and safe rest of your week.

Sláinte.
 
Last edited:

mruggeri2

Member
Mar 10, 2018
240
409
131
Well, at least its a "minor" problem. If push comes to shove, we can always just create a new save. It's a bother, but its at most a 15-min chore.
 
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imagica

Member
May 2, 2020
392
985
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Oh God, we are not dealing with Unity here. I personally used persistent files from appdata in different games to transfer saves and it worked. If this issue takes weeks to solve, it is easier to create a workaround, so people can set the variables themselves. Who knows, may be someone will help the dev to repair the game after they have access to the code. After that, release to Steam.
 
4.60 star(s) 140 Votes