NyaaRrar

Member
Jan 18, 2019
260
522
Define "AAA experience" because in my book that means "shitty, unfinished, buggy, nickel & diming".
Triple A quality is quick, snappy, and addicting gameplay. Subverse is anything but quick and snappy. While it maybe addicting it appeals to different audience than the crowd that fans of this game seems to think will buy into the game because of its production budget.
 

C'thun

Member
Jul 9, 2017
116
278
So, finally found time to try it out. It could be a really good game if they did not go so heavily into story part of the whole deal in my opinion. The writing is probably the least stellar component of the package. I would prefer to grind space ship missions if being honest. Instead i'm reading okayish writing 80% of the time if not more. If they wanted to make a visual novel ( because it feels like it sometimes ) they probably could spend some of those 3 millions pounds on actually good writers. This script is not better than in a good patreon milker, i would even say that i find "What a legend" dialog less tedious, for example. Yeah, WaL story is simplier but in a good way. And they probably still can hire someone for chapters that are unfinished but they are not going to do that for sure. Apart from that there are only ridiculous amounts of loading screens ( between rooms on a ship? are you fucking kidding me? ) and ctrl+c ctrl+v faces. Ah, and some dialogue ( maybe a little bit of interactivity even ) during sex scenes would make it so better. It actually can be a good game. I am quite sure that 3 million pounds is enough to iron stuff like that out.

But at that point we must remember that when it comes to indie pron games devs constantly do not listen to the players and do whatever weird shit they want. Because they are DEVELOPERS, GODS AMONG MEN.

Edit: Ah, so story-heavy part ends after couple of hours. Okay, that is much better. Story does not become better because of it though.
 
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Readerf2b

Active Member
Nov 21, 2020
822
1,360
As a person who have no idea how models work, is it possible to steal a model from Honey Select and put it into UE4? I mean, not make new exactly same looking, but transfer it as it is? I have some doubts about it.
 

C'thun

Member
Jul 9, 2017
116
278
As a person who have no idea how models work, is it possible to steal a model from Honey Select and put it into UE4? I mean, not make new exactly same looking, but transfer it as it is? I have some doubts about it.
If a model is extracted i believe that it becomes same as any model made in 3d software. That is how all the animations with game models based on existing games are made as far as i know. I would be shocked if all these Witcher, Batman and Overwatch models were remade from scratch.
 

Readerf2b

Active Member
Nov 21, 2020
822
1,360
If a model is extracted i believe that it becomes same as any model made in 3d software. That is how all the animations with game models based on existing games are made as far as i know. I would be shocked if all these Witcher, Batman and Overwatch models were remade from scratch.
I dont think so. Models made in different programs will have different coding. Extracted from one they cant just be inserted into another, since numbers will not correlate to visual parameters. And Witcher, Batman and Overwatch models are made from scratch - they are just look alike, not a carbon copies.
 

C'thun

Member
Jul 9, 2017
116
278
I dont think so. Models made in different programs will have different coding. Extracted from one they cant just be inserted into another, since numbers will not correlate to visual parameters. And Witcher, Batman and Overwatch models are made from scratch - they are just look alike, not a carbon copies.
Models made in Maya and Zbrush can be exported and imported between themselves easily in OBJ or FBX format. That is also correct for Fusion, Max and etc. UVs come in the same file. Not sure about textures and maps. I've seen models from Doom 2016 opened in Max so i believe when they are extracted from games they still do have OBJ or FBX format. Did not know about Witcher, Batman and Overwatch models though. That is indeed means that i do not some part of the whole deal. I do modelling but never delved into extracting part of it all.

Edit: UE4 also imports models in the same FBX format.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,558
My question is, who thinks Subverse is equivalent to a AAA experience? Tactical RPGs and space shooters are literally the epitome of anything besides a mainstream experience. If the animations were supposed to be the draw, even they can't even be called spectacular, as there were already Unreal Engine quality animations out on the internet for free. So aside from its gimmick of being a visible porn game on Steam. Because the aforementioned genres have titles that provide FAR better than what this game provides.

Outside of this initial hype I can see this game dying off quite quickly and fading into obscurity, if it can't do anything do distinguish itself.



Do you feel this is attracting mainstream attention? More than any other porn game on Steam has. Really, I can't tell. Because there's been porn in the bestseller section before. And on that topic in the latter section do you think 'real game devs' are better? Because there's been several games that been dropped and forgotten by 'real developers' because their studios found the game wasn't successful. Just as games here suddenly end up cancelled.
You can't pitch Subverse as a triple A title experience when consider the game industry as whole. You have to pitch it up against other games in similar genre (adult games). How many games in that genre had similar funding? That is what you should compare against imho...

If looking back at what games got most flare in the adult section of steam lately, only Hunie Pop 2 double date come to mind. Price in my region quite similar to Subverse as well. That game made my dick flatline out of boredom. Then again candy crush and similar games never been my thing, not even when sprinkled with supposedly lewd stuff.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
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Triple A quality is quick, snappy, and addicting gameplay. Subverse is anything but quick and snappy. While it maybe addicting it appeals to different audience than the crowd that fans of this game seems to think will buy into the game because of its production budget.
No, Triple A is a phrase the game industry started to use to reflect the money spent on development... You know like the 600 million USD budget rumored from GTA6...... That make it a Triple A. Also Triple A doesn't reflect actually quality of a game. Anthem, F76, Cyberpunk... list goes on and on and on...

Triple A experience could just as well translate to go to a fancy restaurant spend a fortune, get served several dishes of minuscule portions you end up doesn't even like the taste of. Leave hungry and drop into a local McDonalds to pick up something because you still hungry...
 
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Apr 29, 2018
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Oops teehee, didn't realize normal users can call this trash out for what it is but a "new" profile gets censored. Good moderation! Also for free
Nah, you can see over a hundred pages of people trashing this game without being banned. You just did something else to get banned and you did it again (hint: ban evasion).

Edit: ah, misread there, thought your "for free" comment meant you just made a new account. That being said, read the rules about why you got your post deleted.
 
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HSHS1111

Active Member
Feb 8, 2019
888
1,395
While StudioFOW might have gotten quite as lot of money for a kickstarter or an adult game project it's still worlds away from anything you'd call triple A.
 

27X

Active Member
Oct 30, 2019
516
442
This is actually a good thing imho, the more it can captures mainstream attention the more it'd also attracts actual professional game developers & publishers to think that porn games has very high demands but low supply and give making porn games a try.

The problems i keep encountering with all the good games i watched here is either they're abandoned, in a feature creep hell, just scam, or not handled by professional dev (some were even solo yolo indie dev). They oftentimes got the good ideas but none of the competence or pragmatic drive of a real game devs.
Not necessarily. There's zero push to "jump" into the adult market now based on a game brigaded deliberately by 4chan. Some middle level publishers >MIGHT< be more open to a "naughty" game, this is not any kind of sea change of any type or magnitude.

The main issue is the deliberate brigading, and the fact you're paying 30 dollars for what is ostensibly a $12 game in the best of lights, nevermind the "misperception" about "interactive" sex.

At current time this game is a 3.99 shmup and a 3.99 tile tactical and thus contains $22??? sex scenes roughly 14 seconds in length with zero interactivity except for "premium" scenes where you literally click a button. Contrast this against any content you can find online from any SFM/Blender/Maya creator much less someone pushing the technical AND content envelope like HydraFX Bewyx or Pewposterous and it doesn't present anything positive other than "hey publishers/devs, get controversial and snippy on social media, and you can oversell any r18/ao by triple the expected margins".

This also isn't SF's even fifth foray into controversy and "misunderstood expectations". Sure the average steam user has no idea whom these people are, and are likely thinking "hey mass effect lite with snogging, yay", but I'm not sure how you exactly translate that into "adult games are totally kosher and kool now", when no such animal exists.

If this had been a fantasy game instead of scifi, the sales results probably would have been far far different due to the amount of adult games coming out in this particular genre.

You're also completely skating over the fact the game sections of this game were outsourced.
 
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Joshua Tree

Conversation Conqueror
Jul 10, 2017
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Not necessarily. There's zero push to "jump" into the adult market now based on a game brigaded deliberately by 4chan. Some middle level publishers >MIGHT< be more open to a "naughty" game, this is not any kind of sea change of any type or magnitude.
Consider the world we live in atm, the money to be made in the adult market increased a lot though. People seeking new venues for their outlet....
 

Vace234

Newbie
Jul 1, 2017
18
28
Consider the world we live in atm, the money to be made in the adult market increased a lot though. People seeking new venues for their outlet....
Maybe, but it wouldn't really be a market worth investing billions of dollars into. You have two Markets. AAA gaming which is a billion dollar industry and Porn which is a billion dollar industry. Sure there may be a market for adult games, but I doubt it would reach a point where it would reach AAA status of having a budget the likes of some of the biggest games on market. I just don't think adult games have reached a wide enough yet audience where a company would be comfortable enough to invest millions of dollars and expect that investment to triple in revenue.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
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Maybe, but it wouldn't really be a market worth investing billions of dollars into. You have two Markets. AAA gaming which is a billion dollar industry and Porn which is a billion dollar industry. Sure there may be a market for adult games, but I doubt it would reach a point where it would reach AAA status of having a budget the likes of some of the biggest games on market. I just don't think adult games have reached a wide enough yet audience where a company would be comfortable enough to invest millions of dollars and expect that investment to triple in revenue.
Triple A games isn't really a huge part of the gaming market other than income/profit. Mid level and indy games make up the bulk of actual number of games. No, we won't see adult games with the budge of the likes of GTA series, Assassins creed and so forth, but that we could see double digit million budget adult games is not that far fetched.

The thing that hold back.. how to put it? More proper game studios is the stigma it carries to make such games. Where as the guys behind Subverse doesn't have anything like that holding them back. The interesting thing that might be worth looking at is how much Subverse end up make of profit. Because end of the day there is those that want to back you with money as long as there is profit to be made.

People cry about like Subverse raised SO MUCH MONEY.... But if you account for a dev team at their current size work a couple years, that is not really that much money in the grand scale of things.
 

C'thun

Member
Jul 9, 2017
116
278
Actually it transform them into internal unreal format.
I'm not a native english-speaker so bare with me. Doesn't it import the FBX model first and then transform it? I mean you are probably right that it transforms it but how does it contradict my sentence?
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
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Cough..mobile gaming...cough
Mobile gaming is for one purpose. Put a straw into your wallet and milk you... I don't really see commercial adult games make it big on the mobile platform anytime soon. Also if you look at gaming as whole. Games on mobile fall under a own genre. You don't really have them compete with games you find more typical for pc. Like on steam, epic etc platforms..
 
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