In regards to the camera, some people including me were talking about options about perspective shots many pages back. I think that some of the Pandora scenes can have more angles for camera options but some obviously can't. Like the example with Cyberpunk, there are tons of media that are purposely made for specific camera angles and perspective. Probably the most well known and successful example is all of Arc System Works' 3d games. They stretch out and morph their character models drastically for any given in-game cinematic and this looks horrible if the camera angle changes.
There was a funny picture of Goku's face and hair mangled in the game fighterz but I can't for the life of me find it. It's unfair to say an animation is bad if your looking at it in an unintended way. The lack of camera options for Pandora is fine but I would love if they added or polished some scenes with multiple camera angles/free cam in mind. I wanted to point out that the camera decision parallels with successes in the industry, not just "other failures."
Think it's funny, how people wanting total control and camera freedom over scenes in Pandora, draw parallels to people want total access to mod games as they please as well. Still remember people going nuts on TaleWorlds over MB Bannerlord2, because they didn't get full access to mod the game as they wanted. And people hacking together a online version of the game that is abysmal crap, just for them to say. Oh you where wrong TaleWorlds, we can have a online version of the game. Disregarding it wouldn't be possible to apply such online play within the single player campaign of the game, and no such online mp campaign was ever promised or set out to be created.
Staging these scenes in Pandora for the user/player to get the best experience is nothing more than what they do in the movie industry when shooting scenes. They do so under the best light and conditions possible for best result.
Some get upset when I claim its entitlement, but I grew up with games coming on cassettes, cartridges and floppy disks. The early days of piracy copying games of your friends etc. Games we didn't like we just didn't play. There was no shitstorm over why something was bad, it was just not played meanwhile games we liked we talked about. There is a lot of things I would like to see in Subverse, just, what I would like and what the creators does is two different things, it's their creation after all, not ours.