Its really weird seeing folks pretend this is a dime a dozen game, like there's more just like this. There isn't. Find us a game with full voice acting, cinematic cutscenes, and two distinct gameplay models that are actually like a game and not something as simple as match-3 or the default RPGmaker combat.
Show us a SNES bullet hell game, in 2021, with a single layer of ship upgrades and 3 alt fires using VN layout to tell it's story trying to justify a $30 pricetag on it's 5 hour runtime. Y'know... that hasn't been pilloried.
There is a literal graveyard of $5 steam games far more mechanically complex utilizing the two combat systems of gameplay they did nothing unique with but strip down to their barest form. The only difference between this and those is the AO rating you're hiding behind.
As a porn game it's bad. It fails to meet any baseline expectation of narrative and content design. Full stop. No ones even debating this outside of "it's early access" as if it wasn't a year past it's deadline to be released in full to backers.
As a videogame it's pathetic, and it's not just being held to the standard of or compared to Hgames that
just like subverse use mingames, which is all this combat is, as a cheap excuse to not have proper trainer or relationsim playloops. It's also being held to the standard of games on the platform they posted it to. Steam. And as a shmup-bullethell shooting game it is trash.
They decided they were going to be judged on the bigboy scale of a "the first AAA hgame" and held up not to F95 but the standard of normal indie games.
And to the "they're pro consumer guys" point being bandied
>They designed their game intro around a 2 hour tutorial
by the time you get into the game you're past the point of no return.
You can't refund it, and only past the 2 hour mark do the training wheels come off and you truly realize the lack of mechanical and narrative complexity of Suckverse and it's pathetic early access state after 2 years and your fresh $30.
40% of the games runtime is the intro to saddle you with the game and pricetag. They're literally worse than the "suits" they wouldn't "betray us" to in the headcanon from design decisions and pricing structure like this.
This game as pitched, much less what they were delivering, would never be worth a $40 BBB pricetag.
That price point this
LITERALLY would have to be ME2 with porn. 1st or 3rd person gunplay combat loop and using unreal to give you a ship to walk around like a pornagraphic equivalent of outer worlds, replete with MassEffect-Dragonage-Fallout style companion mechanics and narratively established reasons to shoehorn in the monster sex.
>inb4 how do you make that on only 2 mil
You can't, which is why Suckverse is an indie shump-bullethell game with VN segments that can't justify it's sticker price. Not even with porn, which is one of the games main complaints not selling points.
I thought it was going to struggle at $20 honestly as an indie priced title, but at $30 "discounted" they were really squeezing blood from the stone and probably sent a hell of a lot of potential customers right here to stare at that 2.5/5 rating and some honest discourse they couldn't moderate. There is a reason why after the backer keys stopped counting as "sales" subverse fell off the fucking map... and it's probably that ludicrous scummy pricetag. That decision alone could have cost them the cash injection to even finish the game.