I'll do my best to address thine concerns:
"The tide of fanboys who have to personally apologize for every post that is short of praising the ground the devs walk upon while assuring them that they can take all the time in the world for their updates"
Us explaining that game development takes awhile is not being an apologist, nor does it make us fanboys. Game development is hard. That's just a fact. And having a 'fortune', which by AAA standards isn't much, doesn't mean that much when its going right back into hiring devs and working on the game.
"Not a peep from them for two weeks. That kind of silence is odd if nothing else."
From their November diary, last year:
- Dev diaries are going to switch to a once-a-month format since we are going to be focusing heavily on development from here forward.
Their last update was as you said 2 weeks ago:
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Meaning their one monthly update has been done. If there isn't a peep from them its cuz...well it should obvious. They're working on the game. Bear in mind they are a small team, there's no marketing department, no public figure to constantly talk to us. Staff only rarely appear in the discord, and its very brief when they do.
I understand the fear and frustration of projects that linger forever or just leech money, but there's two reasons why Subverse isn't gonna be that. A) its not on Patreon, so there's no monthly income. There's also no additional way to support the game's development at this point other than buying it. So they're working with what they got unlike say Star Citizen, which took in tons more money after its backing, leading to endless feature creep.
And B), and this is really the bigger point. FOW, in all their years of making smut, has never failed to deliver a project once its been revealed. Even a lawsuit from Blizzard did not stop them from releasing Coliseum of Lust. They'll do what they say they'll do, because they've already established that reputation.