- Jul 10, 2017
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It's not about cherry picking, it's about not "bother" go back and forth on something that end up pointless. If they said they haven't spent any of the Subverse money on the crypto shit, then it would be up to you to prove otherwise and provide the evidence of such right? Or else any such statements is just pulled out of your ass with nothing to show for other than smelly fingers.In fact, the whole Zovolt/Streembit and Crypto situation with Fowcoin is no different than the Mighty No.9 one. Both devs tried immediately rushing towards expanding their brands and market before the game was even finished or closed to done. Both claiming no funds from the development went into it. While we can't really confirm no funds from the game went into Zovolt/Streembit services and their Fowcoin development, we do know that their Subverse's dev team has been working on it, as mentioned above that some devs for Subverse were simultaneously devs for those other projects/sites.
Ignoring the possible fund misuse and all the other stuff, just knowing that the lead dev was also the lead of the other two projects at the same time shows why the game's dev team couldn't be clear on what they wanted. Their main person for direction was already scattered among projects himself
So we're back to you pretending the rest of my points don't exist and cherry picking one line to pretend it's my whole argument again?
Except one of their past dev diaries flat out states they were going to hire people primarily based on physical attributes. Did you forget that one dev diary pushing their forthcomings on their dev team being from an older generation and needing to hire new, younger devs of the current?
As for hire talent based on physical attributes? Really, I think you must have chewed on some irony there, as that would work splendid if you want to hire pole dancers and strippers, not so much when you need game devs, coders, gfx artists and so forth. As for hire younger talent doesn't mean uneducated or unskilled. Hire people in their 40-50's to work on something like Subverse might not be that productive right?
From one of the devblogs...
"Tibor
Following my epic failure and my colossal downfall as the international ambassador of Subverse in East Asia, as some of you might remember I was dismissed from the project lead position. As Alexander Graham Bell once said: "When one door closes, another opens". Well I am happy to report that now I am a junior Unreal Engine developer on the Subverse project.
In terms of career progression it is a rather unusual path as some of the senior developers could be my grandchildren - that’s how old I am."
If your skills is on the level of a junior dev.... basically a intern..... imagine new more skilled talent get taken aboard right?
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