- Jun 26, 2017
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I'm aware there is a difference between hobby creators and an experienced dev team, but this is still moving the goalpost. The point was that they still recieved plenty of funds for their game, so much that they had more funds that that of the (fake) creator of Megaman's spiritual successor game. They even had plenty of fundings from their before Subverse days, which is why they had so many 3D model assets done of the Subverse characters before the thing even got off the Kickstarter ground.You must be registered to see the links
Consider their current team size, the years it been in production and the time until completion.... That still not that much. There is a difference between hire actual talent and hobby creators on Patreon.
Every time you guys make an excuse and someone has an answer for it, you guys just move the goalpost further.
So we should believe everything they say? Q&A, dev diaries, and staff on their Steam/Discord have been caught lying in the past. Remember that Pandora overhaul they promised would be in the Taron update that went missing? Some of the original devs of Subverse were also a part of theafaik it was mentioned in a Q&A that no money been spent on it.
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site and other companies helping create Fowcoin. It was entirely a conflict of interest situation. That same lead dev is now has his Subverse position replaced with this new guy in the dev diary, so what does that mean for Fowcoin's development now? Is he going to just fully work on Fowcoin now? What did it mean for Subverse when he was the head of both projects to begin with? How did that affect Subverse's scattered direction originally?