Studiofow is like Ubisoft.I can give you 3 reasons why StudioFOW can't be like Umemaro3D:
1.- Supply and Demand. Where is the normal development of relations? There isn't one. This game is not about collecting a harem of waifus, it's about a group of females banging everything that moves while you pay the bills, do errands (aka missions) for them and wait at the corner of the table like a loyal dog until one of them throws some hundreth-dick leftover pussy at you. There are more players that are interested in watching "your waifus" getting railed by mantics, and the captain being pegged by a strong-and-independent-who-needs-no-man-dwarf than players who want a harem. Next we'll see Fortune fisting the captain and by release probably the captain will get fucked by the biggest mantic they can come up to. Could it be handled differently? Yes. Umemaro3D Vol. 17 and 18 have a very strong NTR theme, but it deals with it in a different fashion.
2.- Products vs Services. Umemaro3D makes products, and sells his products AFTER they're finished. Sometimes he takes a long time (Vol 18 was published on Dec-2020, and his current work might take quite a while more) but he asks for your money AFTER delivery. StudioFOW has always delivered services (back when they were on Patreon), they take your money first and then you have to hope that they'll deliver what you want in a reasonable timeframe. I call it "pay and pray". I'm old and still remember back in the day when videogames were products, now only a few games are like that. If you go to the Subverse kickstarter you can still see that the game's ETA was Jun-2019. 3 years later and we are at version 0.5.
3.- Professional values and ethics. Ahem, do I need to say more?
I understood you.
Mari's Sexual Circumstances Game Version. I meant how ingenious the transitions between scenes are. The character himself is alive and makes you watch and enjoy the whole process, and not some stubs.