cyan101

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No, even with the GIFs that are meant to be paired together, they don't have proper flow in the current build. You just hop from one ~20 second GIF to the next where the characters are just warped into different positions - there's no proper transition between the GIFs so it doesn't generate an actual scene that flows properly - hence the "transition animations" I mentioned that would help eliminate the disjointed nature inherent to Pandora as it's currently designed.
Pandora is getting "big" upgrades later on they are saying, such as transitions and even changing camera angles. They havent said much more than that or when though so take it with a HUGE pinch of salt..
 

Razrback16

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Pandora is getting "big" upgrades later on they are saying, such as transitions and even changing camera angles. They havent said much more than that or when though so take it with a HUGE pinch of salt..
That's awesome to hear. I would imagine the transition thing being discussed would really help the scene feel like it has a lot better flow from start to finish. As you said though, probably a good idea to take with a grain of salt.
 
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Deleted member 324588

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but they are right its just a 5 second gifs
I'd encourage you and anyone else that says the same thing to go download UE4 and make an animation yourself and see how long it takes to render a 5 second animation. It's very easy to critique from the outside looking in. Even SFM is a challenge to learn (mostly due to how Valve hasn't updated it), and FOW still made films in that engine that was beyond any usual smut.
 
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I'd encourage you and anyone else that says the same thing to go download UE4 and make an animation yourself and see how long it takes to render a 5 second animation. It's very easy to critique from the outside looking in. Even SFM is a challenge to learn (mostly due to how Valve hasn't updated it), and FOW still made films in that engine that was beyond any usual smut.
any1 who holds fow to their own standard can rightfully be underwhelmed by the porn section of the game. every scene compiled is probably still shorter than any of their movies
 

Razrback16

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I'd encourage you and anyone else that says the same thing to go download UE4 and make an animation yourself and see how long it takes to render a 5 second animation. It's very easy to critique from the outside looking in. Even SFM is a challenge to learn (mostly due to how Valve hasn't updated it), and FOW still made films in that engine that was beyond any usual smut.
Well, hate to break it to ya, but what Thrway said earlier is dead-to-rights accurate - when you've got a professional animation and porn studio getting $2M in initial funding, expectations are present and that's not going away. Especially considering what we see some devs here on F95 create on their own in their spare time with no kickstarter funding at all.

Hopefully it'll get better.
 

adgg

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I'd encourage you and anyone else that says the same thing to go download UE4 and make an animation yourself and see how long it takes to render a 5 second animation. It's very easy to critique from the outside looking in. Even SFM is a challenge to learn (mostly due to how Valve hasn't updated it), and FOW still made films in that engine that was beyond any usual smut.
well i am not a game dev right i'm just a customere and when i am gone a buy something i expect it to be good now i dont say game is bad is good but sex scenes is just soo basic for a porn game no difference between this one and normal porn there should be more freedom i'm just saying that at least we should able to control camera angles or change position not stuck in a one simple position and loop
 

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Like a brick wall...just keep waving that big number like it was that exact number (it wasn't), like the money can just be automatically mashed into the computer to make the best porn ever. It doesn't work that way. Either you overexpected, or have no idea how little that still is compared to full on video games that are sold for 60 dollars.

Game with porn, not a porn game, remember.
 

Razrback16

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Like a brick wall...just keep waving that big number like it was that exact number (it wasn't), like the money can just be automatically mashed into the computer to make the best porn ever. It doesn't work that way. Either you overexpected, or have no idea how little that still is compared to full on video games that are sold for 60 dollars.

Game with porn, not a porn game, remember.
And like a brick wall (funny insult from you considering how you aren't even remotely objective with any criticism of the game), you just keep disregarding what other people have fairly pointed out that other devs have put out better content on borderline zero budget. So you can keep trying to minimize that $2M initial funding amount all you want - I don't care - the fact of the matter is this was made by a studio famous for their porn animation quality, and the adult content was part of the marketing.

Their kickstarter goal for the game was nowhere near $2M, but people readily donated far in excess of what they were asking for, so when I see criticism, I think it's very fair considering the state of the game at launch in a variety of areas.

Maybe it will be absolutely fantastic eventually (who knows, maybe even this next update will be top shelf and turn things around), but until it is, it's fair to point out the low quality content and the problems with Pandora, just as it's fair to point out the things it does really well, like the voice acting and overall game graphics.
 

Thrway8113

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Holy hell Valen...give it a rest, dude. Nobody takes you even a little bit serious in this thread. Literally we've seen people counting down to your next defense post anytime someone posts a criticism of the game, no matter how legit the criticism is. This game has a shit ton wrong with it and there's nothing wrong at all with pointing that out. It does some good things, too, and those have been pointed out as well. Try to be a little more even-keeled in your eval.
 

NBV

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I absolutely hate the "game with porn, not a porn game" argument. Stop pretending StudioFow didn't advertise it as a smut focused adventure game initially, contently emphasized it's porn aspects through it's initial funding phase, set the majority of it's goal tiers for additional porn content, or constantly put its porn and waifus at the forefront of nearly every random tweet they make. They aren't continuously tweeting lewd pics of their girls because they know people care about it's boring ship phases.

How much are they paying you to brick wall every form of criticism in this thread. It's literally been just you and the other guy jumping on everyone's case over any form of criticism, even the most minor kind. You two even stopped trying to form legitimate responses to people's replies over a hundred pages ago, and now you just formulate the same template responses, as if you're some kind of PR staff. Last time I checked, the moment someone says "well, why don't you try to do it" against any form of movie or video game critic counts as something people should automatically disregard as a worthless argument. ...and this isn't the first time you've done this, nor is it the first time someone has had to point out how stupid of an argument that is. You guys are on repeat like goddamn robots.
 

WSmith

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Pssst, guys, all of you, you are repeating yourself and others. It's done, no one is going to change their mind on this. Let's just wait for the update to drop, and discuss it when it gets here :)
 

NBV

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Pssst, guys, all of you, you are repeating yourself and others. It's done, no one is going to change their mind on this. Let's just wait for the update to drop, and discuss it when it gets here :)
Well, it just gets tiring trying to read through the threads and seeing the same two guys constantly try to shut down people. You're right, a lot of us may not change our opinions, but people joining these threads should at least be able to have them. They won't allow anyone to move on and talk about the game, unless it's strictly to praise it. The fact of the matter is, not everyone is going to give Fow an endless amount of praise and leeway like they are, and they need to accept it.
 

WSmith

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Well, it just gets tiring trying to read through the threads and seeing the same two guys constantly try to shut down people. You're right, a lot of us may not change our opinions, but people joining these threads should at least be able to have them. They won't allow anyone to move on and talk about the game, unless it's strictly to praise it. The fact of the matter is, not everyone is going to give Fow an endless amount of praise and leeway like they are, and they need to accept it.
Sure, and I completely agree! But I would also say that if an argument is had for at least a couple of times, regardless of the argument, regardless of the thread, people should read that, think "oh, its already been discussed" and move on. Or start a subthread? Im sick of getting a notification that there are five new posts and its just the same old tripe. "I expected more from this studio because of X" vs "Your argument is unrealistic because of X".

We get it. We can argue all day long about what is fair and good, but in the end fow is going to make something, and we can only hold them to what they say, and then what they do. But to argue in between what they say and they do over what they should have done or might do, is only fun once. After that its just two dogs barking. :p

So, you're right, its up to people defending to just shut it or simply write "that argument has been made before, please go read back", and its up to the other side to think about what they post is valuable. Both are unlikely to happen though :ROFLMAO:

Edit: Im going to back to ignoring this whole discussion about whether or not fow should do X or not now though, and see if there are fun, legitimate discussions going on, and then jump back in :whistle::coffee:
 

TheUnsaid

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i'm just saying that at least we should able to control camera angles or change position not stuck in a one simple position and loop
Hmmm...
Actually. I disagree with this.

I think it's better if camera control isn't given to the player.
The camera is a tool for framing.
When an animator makes an animation, and they're conscious of where the camera is, they can make the motion, character's expression, and more fit well with that camera's location.

It's a femdom game so I don't know how well this example will be received here, but look at Labyrinth of Estrus.


The camera is a thing the animator is moving around to accentuate the eroticism and impact of the scenes. The camera is moved in close when the player gets dived on. When the full on fellatio is happening, the camera keeps the head centered following the mouth. The background moves around it.

Imagine if the player was controlling that camera. Sure the player can sneak and look at the wolf-girl's vag if he wants to, but the aspects of the scene that the animator worked on, like the girl's changing expressions, or the player's pants getting pulled off might be out of camera.

Also, a lot of animators use fixed camera's to cheat and make bodies move in completely unnatural ways. I remember, back when Tumblr was a thing, HowlSFM showed one of the making of's of one of his animations, and the guy's neck was stretched and almost breaking in other angles just for the animation to work for that one camera angle. The animation was great, and fit his artistic vision, but the animation would look awful in any other camera angle.

I'm willing to bet similar cheats are probably happening with some of the scenes in subverse and that's why alternate camera angles aren't a thing.

So yeah. I wouldn't give the camera away to the player as it's really useful as a directing tool and can be used to heighten the eroticism of scenes and draw focus to where you want it to be.
 
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NBV

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We can agree on the camera being used for framing perfect angles in dynamic sex scenes, but that's not how it was used in the first early access version. The video example you posted isn't even close to anything we've seen them do in the game so far. If they do keep the camera fixed but have dynamic fixed camera angles like what you've shown, then keep it by all means. If it's going to be the same static positions with minor speed ups and an ejaculation ending, then is there really any need to keep it fixed?
 
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Zeddy

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"but look at Labyrinth of Estrus."
If I'm not mistaken, Labyrinth of Estrus does give limited camera control to the player. Point still stands though. From seeing some of the scenes in Subverse with unreal unlocker, I believe with a little cleanup that they could give camera control, or at least multiple fixed angles with camera options, for select scenes they deem special enough. They probably are already going to do that with the longer scenes they have mentioned. I do enjoy good camera work.
 

TheUnsaid

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The video example you posted isn't even close to anything we've seen them do in the game so far. If they do keep the camera fixed but have dynamic fixed camera angles like what you've shown, then keep it by all means. If it's going to be the same static positions with minor speed ups and an ejaculation ending, then is there really any need to keep it fixed?
Of course, I'm not saying that they should keep everything as is.

I think jumping to saying, "we want a user controlled camera" is not what the consumers should be asking for.
In fact, I'm seeing too many people jump to solutions they think are best for the game when they should just be pointing out problems. It's up to the devs to think up solutions that are right for them if they even agree with the problems being problems in the first place.
If I'm not mistaken, Labyrinth of Estrus does give limited camera control to the player.
No it doesn't.
 
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