crocro0000

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I cannot extract part 1 because there is an error with the subverse data. How did you solve this problem?
 

Gwedelino

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Sep 4, 2017
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Exactly. Sure the lack of a free camera is a shame, but you compare the animations to that of something like The Twist and like... how can you even complain? That game has such wooden animations and a really uninteresting plot but people praise it.

The attention to detail in ALL of the Pandora scenes is honestly astonishing. Nothing looks out of place, nothing looks wooden, the sound design and the lighting is all so wonderfully crafted. I just can't see what people hate about it. Back that up with interesting gameplay and a really tongue-in-cheek, entertaining and raunchy story and you've got one of the best quality adult games out there.

It's fascinating because this sort of game should be being praised by this community but everyone's tearing it apart... Like this game is literally designed for this sort of community. I suppose it's like a state of the art sports car getting flack from car enthusiasts for not being fast enough...
Pandora scene by itself is not a problem. The main problem is mostly that for now the only porn content in the game is those Pandora scenes.

I saw a lot of people disliking (me included) the fact that "porn" in subverse is like a little add-on to the game while they expected it to be included into the main story.

Basically, I think people expected something like that :
- Remove every content from Pandora
- Add more story related cutscene
- Make those cutscenes focused on sex content.

It looks also a bit odd to have Pandora scenes with no talking / context while the whole game is heavily dialog focused. There is a mismatch between the porn and the game.

We had a small preview of "story related porn" with Elaisha on the last patch and we know that loyalty quest will possibly include this kind of content.

So wait and see.
 
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desmosome

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Sep 5, 2018
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Exactly. Sure the lack of a free camera is a shame, but you compare the animations to that of something like The Twist and like... how can you even complain? That game has such wooden animations and a really uninteresting plot but people praise it.

The attention to detail in ALL of the Pandora scenes is honestly astonishing. Nothing looks out of place, nothing looks wooden, the sound design and the lighting is all so wonderfully crafted. I just can't see what people hate about it. Back that up with interesting gameplay and a really tongue-in-cheek, entertaining and raunchy story and you've got one of the best quality adult games out there.

It's fascinating because this sort of game should be being praised by this community but everyone's tearing it apart... Like this game is literally designed for this sort of community. I suppose it's like a state of the art sports car getting flack from car enthusiasts for not being fast enough...
Maybe because animations without any dialogue or set up means jack shit to the vast majority of people who play porn games? You can watch better 3D animations with some coherent progression on the internet, or you can mix 3 random gifs in PANDORA and create your own janky ass "scene." Why would anybody go through this shit tier excuse of a gameplay to get something that is worse than random 3D animations on pornhub?

Mind you, I was actually more interested in the gameplay after seeing the kickstarter because I knew the plot was gonna be some try hard cringe humor. I thought with all that money, they would at least make a good game with some porn in it like some fanboy keeps repeating. Alas, the gameplay is shit. It's laughably shallow with no room for improvement unless they overhaul the mechanics and not just add more of the same. The porn is shit. This will also never improve unless they literally remove PANDORA and incorporate the porn into the gameplay and story. So well, the game is shit. I very much doubt they will make sweeping changes. I don't think they will acknowledge that there is a fundamental issue with the entire game design, nor do I think they have the necessary skills to fix these issues even if they tried to.

Btw, there is a fundamental difference in business model for patreon and kickstarter. Patreon is not trying to sell a product for x amount of dollars. It's designed as an ongoing system of financial support for someone so they can do whatever it is they are doing. The number of people who think they are buying a product on patreon is mind boggling. Yea, there are milkers and scammers, but the fault lies on the patron for not doing their due diligence and being a retard that keeps supporting shit devs. You won't get your money back for all the payments made in the past, but you can cut off your support if you suspect they are just jerking off with your money.

Kickstarter works as an investment in a product. The dev sets a goal which would cover the expenses to make something. If the goal is reached, they are expected to deliver. If they fail to devlier a satisfactory product on the estimated time of delivery, the fault lies with the devs. They bungled your investment, whereas in patreon's case, YOU bungled your investment. The $ goal and estimated delivery date is all mandatory in doing a kickstarter. Patreon doesn't have such obligations. So yea, screwing up a kickstarter that reached over 30 times the $ goal is a bit more incompetent than your average milker on patreon doing milky things.
 
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Joshua Tree

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which is an... investment?
Investment is something that will reward you over time. DONATE to get a project realized doesn't necessary reward you with anything else than product become available so you can buy it. Some kickstarter projects offer rewards, not all do. If the kickstarter is successful and reach its goal. Creators get the funds, kickstarter take their 5% cut... If the realization of the project fails, the creators keep the funds, have spent the funds, or whatever. Treating kickstarter as an investment is like buy ENRON stocks 20 years later..
 
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which is an... investment?
Investment is a financial support with an intent of getting returns from it, secured by acquiring legally bounding stake in it in form of shares, for example. You hope to get more out of something than you've put in while of course taking a risk of losing your contribution.

In case of Kickstarter you are not getting that no matter what, there is zero legal obligations and any profit company makes using your funds will remain within it or pocketed by it's proper owners.
 

j4yj4m

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Jun 19, 2017
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In case of Kickstarter you are not getting that no matter what, any profit company makes using your funds will remain within it and you'll get nothing.
It's kinda futile to argue about the word investment and whether to understand it in general or financial terms. In practice most kickstarters (Subverse included) offer prepurchases of their product, which means you'll give X amount of money now to get that something you've bought later on. How you want to call that doesn't really matter, his point was that it's a clear difference compared to patreon, which is certainly the case.
 

Joshua Tree

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It's kinda futile to argue about the word investment and whether to understand it in general or financial terms. In practice most kickstarters (Subverse included) offer prepurchases of their product, which means you'll give X amount of money now to get that something you've bought later on. How you want to call that doesn't really matter, his point was that it's a clear difference compared to patreon, which is certainly the case.
Just as Patreon as a platform doesn't promise anything, or hold the creator accountable to deliver what you want. Neither does Kickstarter as a platform. Only difference is kickstarter is a way to gather cash up front, where patreon is about fund creator over time.
 

desmosome

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Sep 5, 2018
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Ah ha. I got it. I concede that point to both of you. I suppose they are both fundamentally just a financial support system which do not guarantee anything, so the creators really are not obligated to do anything. I kinda felt like it was a stretch myself when making that last point, so I ain't gonna argue for argument's sake. I stand by my other statements though. I really see no future in this game unless they actually make changes to the game design, and not just adding more stuff within the same system. More mantics in grid combat won't do anything to make it better because there is no system for unit customization of any kind. More enemies won't do anything either because the combat system itself is flawed. Ship combat has no system in place to customize ships in a meaningful way. And you know what most people think about the pandora system.
 
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j4yj4m

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Just as Patreon as a platform doesn't promise anything, or hold the creator accountable to deliver what you want. Neither does Kickstarter as a platform. Only difference is kickstarter is a way to gather cash up front, where patreon is about fund creator over time.
It's not about the platform, but about the responsibility and moral liability of a dev.
As he said, the main difference between the two is that on kickstarter a dev has to promise something (product X, with Y amount of content at releasedate Z) and should of course deliver on what he promised. After all, that's what people payed their money for and they have a (moral) "right" to get what they were promised. If the dev doesn't deliver at the end, they have every right to be upset.

On Patreon the whole concept is tailored to towards "patronage" and most games have simply do not have a concept of said targets for X, Y or Z, so it's up to these patrons to decide whether the dev is still worth his money or not. If a patreon dev doesn't deliver, his patrons have little to no moral right, because it was on them to see if the project was going as it should have or not.

Kickstarter has of course the huge benefit that a dev knows his budget from the start and is able to plan accordingly, which makes the whole development a lot easier. On patreon it's much more volatile and most devs have to change their plans several times accordingly.
 
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Joshua Tree

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It's not about the platform, but about the responsibility and moral liability of a dev.
As he said, the main difference between the two is that on kickstarter a dev has to promise something (product X, with Y amount of content at releasedate Z) and should of course deliver on what he promised. After all, that's what people payed their money for and they have a (moral) "right" to get what they were promised. If the dev doesn't deliver at the end, they have every right to be upset.
I come across creators of "low morale" both on Patreon and Kickstarter. You see creators on Patreon promise things all the time with their "goals". If reach x will start full time, yada yada... I see no difference between a creator on Patreon promise something, and what get promised on a kickstarter. The only thing that differs is the funding.

Some kickstarters reach their goals, some doesn't. Many never reach their goals at all, a very few blow up beyond expectations. Once the KS is over and projected started though, that is their war chest... A creator on patreon that gain momentum and keep growing will keep do so over time and just increase their funding unless they start screw it up, fail to deliver on their promises and what the backers bought in for.
 

j4yj4m

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I come across creators of "low morale" both on Patreon and Kickstarter. You see creators on Patreon promise things all the time with their "goals". If reach x will start full time, yada yada... I see no difference between a creator on Patreon promise something, and what get promised on a kickstarter.
On kickstarter you give the money upfront and you have to rely on the dev to deliver what he promised. On Patreon you can just stop your pledge and cut your losses once a dev misses a deadline or delivers content/makes changes to his plans you don't like. If you continue giving that dev money at that point, even though you aren't happy with his work, that's your problem and not his. Are you sure that's not a difference?

A creator on patreon that gain momentum and keep growing will keep do so over time and just increase their funding unless they start screw it up, fail to deliver on their promises and what the backers bought in for.
Well, you say yourself there's a difference. On kickstarter all that money is payed in advance and backers have no way to back out, even if they wanted to.

In short, on kickstarter it's a dev's duty to deliver what he promised while he collected the money, on patreon it's a dev's duty to work on his project.
 

AyItsYoBoi

Newbie
Jun 29, 2017
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Dropping my 0.3 save here. (Put it in ...\AppData\Local\Subverse\Saved\SaveGames)
- Main quests completed
- Spaceship (F3NIX) upgraded
- All Mantics unlocked
- All Pandora scenes unlocked

Haven't done many sidequests, Haven't done any gifting things, and gallery things.
When I try to load this file, it brings me back to the main menu
 

Deleted member 324588

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Dec 9, 2017
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Pandora scene by itself is not a problem. The main problem is mostly that for now the only porn content in the game is those Pandora scenes.

I saw a lot of people disliking (me included) the fact that "porn" in subverse is like a little add-on to the game while they expected it to be included into the main story.

Basically, I think people expected something like that :
- Remove every content from Pandora
- Add more story related cutscene
- Make those cutscenes focused on sex content.

It looks also a bit odd to have Pandora scenes with no talking / context while the whole game is heavily dialog focused. There is a mismatch between the porn and the game.

We had a small preview of "story related porn" with Elaisha on the last patch and we know that loyalty quest will possibly include this kind of content.

So wait and see.
I think it would help if you considered the Pandora scenes (Recruitment scenes being an exception as they occur when you bring the girl on the team), as the everyday fucking your crew does.

First time with a lady, sure that’s an occasion and is highlighted in the story appropriately. But time goes by, even if the game isn’t showing it.

By the game’s story, Killi’s introductory quest took them weeks to accomplish, that’s a lot of boning that can go down in the meantime.

So the really important lovey-dovey stuff will likely be in the story, but all the fucking these ladies are doing couldn’t be possibly be all broken down and explained, otherwise we’d likely have a 100 hour game, and we’d be nowhere near as far in the game’s development as we are.
 

Joshua Tree

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Jul 10, 2017
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On kickstarter you give the money upfront and you have to rely on the dev to deliver what he promised. On Patreon you can just stop your pledge and cut your losses once a dev misses a deadline or delivers content/makes changes to his plans you don't like. If you continue giving that dev money at that point, even though you aren't happy with his work, that's your problem and not his. Are you sure that's not a difference?


Well, you say yourself there's a difference. On kickstarter all that money is payed in advance and backers have no way to back out, even if they wanted to.

In short, on kickstarter it's a dev's duty to deliver what he promised while he collected the money, on patreon it's a dev's duty to work on his project.
A creator on patreon can "string" people along for quite some time before the gig is up. If you donate 50 bucks to a kickstarter, or spend the same on pledge to a creator on patreon over time, you can get bent the same regardless. In the end you would get burnt still the same. So the argument of you can always pull pledge on Patreon doesn't mean much when the money already spent.
 

Deleted member 324588

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Ah ha. I got it. I concede that point to both of you. I suppose they are both fundamentally just a financial support system which do not guarantee anything, so the creators really are not obligated to do anything. I kinda felt like it was a stretch myself when making that last point, so I ain't gonna argue for argument's sake. I stand by my other statements though. I really see no future in this game unless they actually make changes to the game design, and not just adding more stuff within the same system. More mantics in grid combat won't do anything to make it better because there is no system for unit customization of any kind. More enemies won't do anything either because the combat system itself is flawed. Ship combat has no system in place to customize ships in a meaningful way. And you know what most people think about the pandora system.
regarding the combat systems thats a big Yet. We know mantics will have evolutions, and the waifus will eventually get gear upgrades.
 
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j4yj4m

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A creator on patreon can "string" people along for quite some time before the gig is up. If you donate 50 bucks to a kickstarter, or spend the same on pledge to a creator on patreon over time, you can get bent the same regardless. In the end you would get burnt still the same. So the argument of you can always pull pledge on Patreon doesn't mean much when the money already spent.
For those who spend large amounts early on in projects that's true. But in that case they (should) know what they are doing and have no real reaon to complain, either. To make the comparison fair, the amount of money spent total should of course be somewhat similar. After all, most devs on patreon offer $1 tiers, where 50$ equal 4 years of development.
 
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