NBV
Member
- Jun 26, 2017
- 178
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Since the western porn game market for both 2D and 3D games have made games of this quality for less. You're still not counting the money they paid from EA sales on release. You forgot to take into account how much money StudioFow had been making before starting this game. Their original Patreon was making them 5 digits a month.Since when is 2 mil a lot of money? That's like 10 developers and other business costs for 1 year.
Money doesn't automatically mean they can accomplish everything they wanted, but please stop pretending they didn't have quadruple what other devs in this scene have gotten to make their games. Their Kickstarter and EA sales got them equal to Mighty No. 9's crowd funding numbers, which was considered a very good amount to make a game with. Subverse is not an AAA game and shouldn't require the AAA costs for development, so let's stop pretending they do. The only reason why 4 mil wouldn't be enough is if their dev team had inflated paychecks.