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3.50 star(s) 104 Votes

Oathakafaze

Member
Mar 14, 2019
106
149
Patern RPG makers take more time than rpg makers from steam
hey zion
ch2 march >aprl,may,jun,july,aug,sep,oct,nov, wowowo
ch3demo lol december >jan,feb,mah, empty with new bitches in a hurry
ws april the art of WS is trash btw in a hurry
and animation never come together with update


Same with poring 3500 network and half of Ngazer 7000 network




but Rpg maker < pixel art < 3d
Thank for attention

:FacePalm::FacePalm:
Guy made an account just to talk complain about the game, kinda sad.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Just weighing into the topic. I think the rate of development as it currently stands is fine. It also helps that Warlock Saga was made so it is actually more work than it first appears. That being said. I do think it is good to check the progress over time occasionally and consider the rate at which things are being done.

Basically this comment is just a knee jerk reaction to this

I do think there are other H-Game developers and non-game developers who handle their development schedules poorly and while I am wistful that more could get done in this game. I understand it isn't easy. But there are those, who quite simply have no real excuse for long development time.

In summary. What I am saying is I agree that the rate of development for this game is good but I don't like the generalization of people in general being too whiny or entitled. Some people are like that don't get me wrong, that guy included, but I just don't want things to fall into complacency where any criticism is lambasted. Especially when a couple other developers don't make progress over whole years without an update or news of any kind. Love the game overall, and hopefully this doesn't come across as overly harsh for what I am trying to say.
One thing that I must add is that sometimes the developer simply doesn't know what he'll need to do.

I receive many questions like "what's the % of the chapter now?"
And the answer is "I don't know"

Imagine that you *think* you need 10 days to finish everything.
But then you playtest and say "yeah, I can do it better, gonna add this and that and polish this too"
you end up taking 5 more days than expected.

That's why I keep people updated on what I'm doing now on patreon and discord, instead.
"Hey guys, I finished the maps"
or
"hey guys, story is done"

because you never know what you will need to do.

Which leads me to another topic. Stress.

If you put a date, oh boy... you are going to stress yourself a lot.
Many developers leave the market due to how stressful it is. They release a few games, make some cash and leave.

How many times I made something *simple* that takes hours to develop.

-Write a small scene, open the program, put the sprites in place, move the sprites to bring the scene alive, put the text, put their faces and names on top and so on...
and then you realize: 3 hours have already passed.

SC is my passion project. I love to create it. When I take longer, it's because I need to.

I just made an overhaul in all three chapters. It took me months to redo everything. Which is the price I pay for the "I'd add this later" mentality. Never again.

It will take the time it needs to come finished. Which will speed things up in the long run. Take WS for example. It's done.
When I go back to it it's just for chapter 2.
 

cimcimnig

Newbie
Dec 21, 2020
35
29
One thing that I must add is that sometimes the developer simply doesn't know what he'll need to do.

I receive many questions like "what's the % of the chapter now?"
And the answer is "I don't know"

Imagine that you *think* you need 10 days to finish everything.
But then you playtest and say "yeah, I can do it better, gonna add this and that and polish this too"
you end up taking 5 more days than expected.

That's why I keep people updated on what I'm doing now on patreon and discord, instead.
"Hey guys, I finished the maps"
or
"hey guys, story is done"

because you never know what you will need to do.

Which leads me to another topic. Stress.

If you put a date, oh boy... you are going to stress yourself a lot.
Many developers leave the market due to how stressful it is. They release a few games, make some cash and leave.

How many times I made something *simple* that takes hours to develop.

-Write a small scene, open the program, put the sprites in place, move the sprites to bring the scene alive, put the text, put their faces and names on top and so on...
and then you realize: 3 hours have already passed.

SC is my passion project. I love to create it. When I take longer, it's because I need to.

I just made an overhaul in all three chapters. It took me months to redo everything. Which is the price I pay for the "I'd add this later" mentality. Never again.

It will take the time it needs to come finished. Which will speed things up in the long run. Take WS for example. It's done.
When I go back to it it's just for chapter 2.
take your time man, I know this kind of development is hard especially when you're doing it alone (?). I'm gonna chill while waiting for that juicy chapter 3 to finish
 

WinKid

Member
Jul 11, 2021
340
98
Hello there. New user here. Got introduced to this good game by my friend.

So, a question. I have seen videos in PH of sex scenes with Cow Succubus, Mud Beauty, Witch, and others. Where to find them? The version of the game that my friend have has a magical barrier blocking the Underground Cove level. Is there a version where the level is open?
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Hello there. New user here. Got introduced to this good game by my friend.

So, a question. I have seen videos in PH of sex scenes with Cow Succubus, Mud Beauty, Witch, and others. Where to find them? The version of the game that my friend have has a magical barrier blocking the Underground Cove level. Is there a version where the level is open?
You need to complete the witch quest.

It starts by talking to the Witch Hunter in the middle of the Bloody Jaw tribe.
Siding with any of them will make you progress.
 

Kild

Newbie
Aug 18, 2019
75
33
One thing that I must add is that sometimes the developer simply doesn't know what he'll need to do.

I receive many questions like "what's the % of the chapter now?"
And the answer is "I don't know"

Imagine that you *think* you need 10 days to finish everything.
But then you playtest and say "yeah, I can do it better, gonna add this and that and polish this too"
you end up taking 5 more days than expected.

That's why I keep people updated on what I'm doing now on patreon and discord, instead.
"Hey guys, I finished the maps"
or
"hey guys, story is done"

because you never know what you will need to do.

Which leads me to another topic. Stress.

If you put a date, oh boy... you are going to stress yourself a lot.
Many developers leave the market due to how stressful it is. They release a few games, make some cash and leave.

How many times I made something *simple* that takes hours to develop.

-Write a small scene, open the program, put the sprites in place, move the sprites to bring the scene alive, put the text, put their faces and names on top and so on...
and then you realize: 3 hours have already passed.

SC is my passion project. I love to create it. When I take longer, it's because I need to.

I just made an overhaul in all three chapters. It took me months to redo everything. Which is the price I pay for the "I'd add this later" mentality. Never again.

It will take the time it needs to come finished. Which will speed things up in the long run. Take WS for example. It's done.
When I go back to it it's just for chapter 2.
I 100% agree. Like I said you are doing great the way things are currently. That being said I don't think deadlines are that stressful at least as far as indie development goes, this isn't true for everyone I know. It is just a matter of how dedicated you are to a deadline once its made. Outside of a professional setting and with a hopefully understanding audience they should be more like guidelines or a rough between this and then. But that is just my perspective on the matter.

Sorry if I caused any undue stress, your work is great and I hope you continue to love it.
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Thanks for the help.

So, I manage to reach the Cow Succubus. Is she the last girl in this demo?
There are 5 new girls in the demo.
-Mushroom
-Underground
-Mud beauty
-Fox
-Cow

PS: This is just a demo and doesn't represent the final version of the chapter. The artists had an injury so I released sooner. Right now it's very barebones, but I added a lot more for the final version. Including interactions with the love interests.
 

WinKid

Member
Jul 11, 2021
340
98
There are 5 new girls in the demo.
-Mushroom
-Underground
-Mud beauty
-Fox
-Cow

PS: This is just a demo and doesn't represent the final version of the chapter. The artists had an injury so I released sooner. Right now it's very barebones, but I added a lot more for the final version. Including interactions with the love interests.
I see. BTW, if you don't mind, where to find the Fox girl?

Also, hope the artists manage to recover soon.
 

Succubus Hunter

Devoted Member
May 19, 2020
8,502
16,453
One thing that I must add is that sometimes the developer simply doesn't know what he'll need to do.

I receive many questions like "what's the % of the chapter now?"
And the answer is "I don't know"

Imagine that you *think* you need 10 days to finish everything.
But then you playtest and say "yeah, I can do it better, gonna add this and that and polish this too"
you end up taking 5 more days than expected.

That's why I keep people updated on what I'm doing now on patreon and discord, instead.
"Hey guys, I finished the maps"
or
"hey guys, story is done"

because you never know what you will need to do.

Which leads me to another topic. Stress.

If you put a date, oh boy... you are going to stress yourself a lot.
Many developers leave the market due to how stressful it is. They release a few games, make some cash and leave.

How many times I made something *simple* that takes hours to develop.

-Write a small scene, open the program, put the sprites in place, move the sprites to bring the scene alive, put the text, put their faces and names on top and so on...
and then you realize: 3 hours have already passed.

SC is my passion project. I love to create it. When I take longer, it's because I need to.

I just made an overhaul in all three chapters. It took me months to redo everything. Which is the price I pay for the "I'd add this later" mentality. Never again.

It will take the time it needs to come finished. Which will speed things up in the long run. Take WS for example. It's done.
When I go back to it it's just for chapter 2.
This is a good explanation and a wise use of time.

technically she didn't ''died''
just go back to void
or something like that
What did the fox say?
 
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Reactions: Zion of Olympus

WinKid

Member
Jul 11, 2021
340
98
Zion of Olympus, a question, if you don't mind.

In PH, I found a video of a sex scene with Lola/Lole (not sure which is the right one). Does that scene really exist in the game? If so, how is it triggered?
 
3.50 star(s) 104 Votes