Just weighing into the topic. I think the rate of development as it currently stands is fine. It also helps that Warlock Saga was made so it is actually more work than it first appears. That being said. I do think it is good to check the progress over time occasionally and consider the rate at which things are being done.
Basically this comment is just a knee jerk reaction to this
I do think there are other H-Game developers and non-game developers who handle their development schedules poorly and while I am wistful that more could get done in this game. I understand it isn't easy. But there are those, who quite simply have no real excuse for long development time.
In summary. What I am saying is I agree that the rate of development for this game is good but I don't like the generalization of people in general being too whiny or entitled. Some people are like that don't get me wrong, that guy included, but I just don't want things to fall into complacency where any criticism is lambasted. Especially when a couple other developers don't make progress over whole years without an update or news of any kind. Love the game overall, and hopefully this doesn't come across as overly harsh for what I am trying to say.
One thing that I must add is that sometimes the developer simply doesn't know what he'll need to do.
I receive many questions like "what's the % of the chapter now?"
And the answer is "I don't know"
Imagine that you *think* you need 10 days to finish everything.
But then you playtest and say "yeah, I can do it better, gonna add this and that and polish this too"
you end up taking 5 more days than expected.
That's why I keep people updated on what I'm doing now on patreon and discord, instead.
"Hey guys, I finished the maps"
or
"hey guys, story is done"
because you never know what you will need to do.
Which leads me to another topic. Stress.
If you put a date, oh boy... you are going to stress yourself a lot.
Many developers leave the market due to how stressful it is. They release a few games, make some cash and leave.
How many times I made something *simple* that takes hours to develop.
-Write a small scene, open the program, put the sprites in place, move the sprites to bring the scene alive, put the text, put their faces and names on top and so on...
and then you realize: 3 hours have already passed.
SC is my passion project. I love to create it. When I take longer, it's because I need to.
I just made an overhaul in all three chapters. It took me months to redo everything. Which is the price I pay for the "I'd add this later" mentality. Never again.
It will take the time it needs to come finished. Which will speed things up in the long run. Take WS for example. It's done.
When I go back to it it's just for chapter 2.