I really love when a game has a good lore and worldbuilding in it. At the beginning the game caught my attention and I talked to every single NPC just to know more about it. The game has a really good foundation and an awesome world which has huge possibilities in it for any kind of hentai story.
Let me start with the good parts:
1.) The foundation
The game really feels like that it was well thought out. Characters actually feel different and the factions have different mindset/morals/aims etc. This alone gives the game so much possibilities and could offer a lot, almost infinite content. This is really beneficial for both the players and the creator(s) of this game, since players can enjoy the world for a long time and the creator(s) can continue to have a solid source of income.
2.) The world
There are a lot of succubus clans and they are not created randomly. They have their purpose, aim etc. They actually feel logical which helps a lot for the player to connect with the world.
3.) The art
For my taste the art looks really good, solid and gorgeous. it is a shame that they are not animated as they used to be.
4.) The Music
It is not that outstanding, but there are situations where the music gets to a real banger. It is hard to catch me with a song, but when I hear SilverMoon at a bossfight it really starts the adrenaline! \m/
Let me continue what was mixed for me:
1.) Characters
The characters were mixed for me. I could connect with some, but sadly most of the time they felt soulles. Random characters fall for the protag way too easily for no reason, and most of the time they stop there. For almost every female character in my last 19 hours of playtime all they did was just meeting with the protag, having a small talk, falling in love, but not showing it, and done, while the characters who are in the main storyline are actually developing and progress.
2.) The maps
Even tho the game uses most of the time the basic built in graphics or mixed graphics sometimes the maps looked fine, sometimes they looked like a 12 years old kid touched the mapmaker for the first time. Maps seem a bit more big than they are supposed to be with a lot of dead time while walking from point A to point B.
3.) The grind
The grind started really good, I liked that I barely get stronger, so I don't become a superhuman after leaving the first leveling zone. Sadly with an okay start thats all it offered. The fun lasted maybe 30 minutes and after that it became an annoyance.
4.) The Story
It just feels like a wasted opportunity. It has some direction, we are not aimless, but it feels railroaded. The player is treated like a protagonist, lot of people are relying on the player, but for the story it feels like the player is just a background character.
What I didn't like:
1.) The game is insanely unpolished
The game has a lot of features/ideas which were introduced once and never got updated. These issues are present from the first chapter until the last chapter and the players encounter this issue all the time. These issues are not gamebreaking, but there are just so much of them that all of them together could break the mood for the player to even continue playing it. Here are a lot of examples:
- There is a quest log, but I haven't noticed in the last 19 hours anything going inside there. It is true I barely checked it, but every time I did, it was empty.
- A lot of times when I leave the map on one side of the screen I am not starting from the other side on the next map. For example: I go east and on a mapswitch I start from the south instead of west.
- The combat is slooooow. Every time I attack the game pops up the small window that I "Attack", waits like 1 second, makes the sound/visual effect of the combat, then the numbers appear. This cannot be made faster, nor can be skipped and since the player fights a lot in this game it becomes annoying PRETTY FAST.
- The player is forced to savespam after every minute, because who knows when an event triggers that makes the player walk forward 10 tiles and fight with a boss.
- The characters mostly use 1 sprite when they talk, which is funny, because on their sprite they have their weapon with them and when in the story they don't posses their weapons they still use the same sprite. Kind of lame when someone with quiver on his back and bow in his hand asks for their weapons back...
- Bossfights pretending to have player choice, but actually there isn't. For example for a succubus there were not 1 target, but 2 targets. I thought that I have to use different tactic than just attack spamming the succubus. Nope I was wrong, since the 2nd target had 100% chance to dodge my attacks, so I killed the succubus again in 3 turns.
- After 10.5 hours I unlocked the gallery! Finally! Well it is abadoned as fuck. The scenes which can be watched there are not the same you would get during playing and every future scene won't be able to be watched from here. It was added once, never touched again....
- Lot of NPCs don't have any message at all just a simple empty textbox or are saying the exact same message like they were created once and copy/pasted 6 times on the same map. I don't care how all of your fathers got sick after catching and eating a fish.
- The enemies on the map never stop moving when something happens. It is really annoying, because when I tried to avoid all the enemies gathering a huge army following me and I accidentally start a fight, during the animations of fade in/fade out or even if I start cutting trees or mining or fishing or hunting, any kind of event happens which prevents me moving does not apply to the enemies so they gather around me and force me to do 4-5 fights in a row
- It happens multiple times that the player does not fight alone. Sadly every character we got are just attack spammers. I expected that maybe a barbarian would have an ability which uses TP, or when I have a priestess next to me with really low max HP, really low attack value and with a LOT of max mana to have spells but nope. No one has anything, all everyone can do is just attack.
2.) The grind after the fun part was over
So the grind started as being fun, but became irritational pretty fast. I was actually fine that I don't get any experience after the fight, so the bossfights could be challenging, but it didn't happen. After I got my stunning ability I killed almost all the succubi without them touching me. It stole all the remaining fun of the grind and made all the fights just a waste of time and punishment.
I really wanted to love this game. I tried hard to connect with it, but I just couldn't. It would be way better if it were just a simple VN like MGQ with additional features. If it wants to stay RPG, then it should be redone from the ground to address all the polishing isssues. Sadly I don't even see that this game will be finished at all in the future. I hope I am wrong with this and I wish the game for anything good I can wish.
TL;DR: The game started really good, but the more I played sadly the more I had to realize that this won't work for me. After finishing the last chapter with a 19+ hour game time I just can't recommend this game in this state. It feels like that this game has a really solid foundation a really good world setting, but the product of this is just a really weak castle barely being hold together with glue. It is a wasted opportunity, but I hope that it will be better in the future.