I got somewhere near the end of chapter 2 before I finally just had to stop.
This game is basically like a VN for how on-rails it is. It throws you a textbook of detail and exposition which never really feels original nor interesting. Your choices hardly matter. You don't ever 'level up', you are kept at a specific strength throughout the game through very small upgrades which are often tedious to gain (Hunt/fish, cook at fire, open inventory eat, repeat this 20x). As such, you often just avoid encounters since you mainly gain nothing from them. Speaking of encounters, you can't speed them up either. This will eventually grind on you as you realize how much time is being wasted watching these same attack animations. There's a reason so many RPGM games let you speed up combat or skip attack animations. Speaking of which, enemy variety is PHHBBBBT. It's the same damn enemies every time except the succubi for an ENTIRE DUNGEON. Oh, speaking of dungeons, those 'optional' dungeons are really stupid since you need to run all the way back to a place with a damn campfire after every damn battle since they don't place one at the start of them. Is this a joke or does the developer not see how grating these annoyances are??? It's as if they wanted to make a VN but still call it a game, but ignored every single principle of modern RPGM design that cut shitty time wasters out. Oh but not just RPGM games, it ignored the principles of modern h-games as well, because it's a "you poon, you lose" type game. With no solid gallery either.
All of this could MAYBE be overlooked if the story was interesting enough to read through, but it isn't. You will quickly realize how irrelevant a lot of the lore is. The only thing I will be positive about is the art (which isn't worth the effort) and the somewhat strategic encounters that sometimes happen.
I really feel the developer would have benefited if they tried playing actual h-games (not VNs either) to take notes from, because this shit is just not it chief.
This game is basically like a VN for how on-rails it is. It throws you a textbook of detail and exposition which never really feels original nor interesting. Your choices hardly matter. You don't ever 'level up', you are kept at a specific strength throughout the game through very small upgrades which are often tedious to gain (Hunt/fish, cook at fire, open inventory eat, repeat this 20x). As such, you often just avoid encounters since you mainly gain nothing from them. Speaking of encounters, you can't speed them up either. This will eventually grind on you as you realize how much time is being wasted watching these same attack animations. There's a reason so many RPGM games let you speed up combat or skip attack animations. Speaking of which, enemy variety is PHHBBBBT. It's the same damn enemies every time except the succubi for an ENTIRE DUNGEON. Oh, speaking of dungeons, those 'optional' dungeons are really stupid since you need to run all the way back to a place with a damn campfire after every damn battle since they don't place one at the start of them. Is this a joke or does the developer not see how grating these annoyances are??? It's as if they wanted to make a VN but still call it a game, but ignored every single principle of modern RPGM design that cut shitty time wasters out. Oh but not just RPGM games, it ignored the principles of modern h-games as well, because it's a "you poon, you lose" type game. With no solid gallery either.
All of this could MAYBE be overlooked if the story was interesting enough to read through, but it isn't. You will quickly realize how irrelevant a lot of the lore is. The only thing I will be positive about is the art (which isn't worth the effort) and the somewhat strategic encounters that sometimes happen.
I really feel the developer would have benefited if they tried playing actual h-games (not VNs either) to take notes from, because this shit is just not it chief.