Pros: First lets get the obvious out of the way, the actual sexual content in this game is great. Very well detailed and descriptive. You can tell a lot of work went into the actual visual sprites.
Second is the lore. I love it when there's actual story being told about what's going on around you. The large map is really interesting as well as the scattered notes that give you a lot more insight into what everything is around you.
Cons: The gameplay, as in all of it. First of all it's the classic turn-based RPG style with no extra flavor with the sole exception of a seduction mechanic. There's no actual leveling system, so combat against non-succubi is more a time wasting punishment than an actual benefit.
Second is the level-map design. Enemies don't give you any benefit except for some sell-able materials for beating them, so you're pretty much encouraged to sneak passed them. Except when you're forced into several narrow pathways and can't avoid anything, so you end up fighting your way out and having to rely on the campfires.
Third, and what I dislike the most, are the forced cutscenes. Every map transition you are forced to watch what one of the other hunters are doing and they last anywhere from 2 to 8 minutes long. In chapter 3 you are even forced to be introduced to even MORE characters in a whole separate dimension than you already were following. By the end of Chapter 3, you aren't going to remember everything the game wants you to, and you won't care about everything else happening in the world because you just want to play the game, but the game won't let you because we have to know what every single person on the planet and beyond is doing even though we might not even meet/reunite with them in character until Act 2 or 3.
If you want me to know what exactly a character has done before I met them, instead of forcing me to watch 5000 cutscenes, make a log book that's in their place of residence that I can read as my character when I do meet them with maybe one or two cutscenes in the Act that I'm supposed to meet them in.
Second is the lore. I love it when there's actual story being told about what's going on around you. The large map is really interesting as well as the scattered notes that give you a lot more insight into what everything is around you.
Cons: The gameplay, as in all of it. First of all it's the classic turn-based RPG style with no extra flavor with the sole exception of a seduction mechanic. There's no actual leveling system, so combat against non-succubi is more a time wasting punishment than an actual benefit.
Second is the level-map design. Enemies don't give you any benefit except for some sell-able materials for beating them, so you're pretty much encouraged to sneak passed them. Except when you're forced into several narrow pathways and can't avoid anything, so you end up fighting your way out and having to rely on the campfires.
Third, and what I dislike the most, are the forced cutscenes. Every map transition you are forced to watch what one of the other hunters are doing and they last anywhere from 2 to 8 minutes long. In chapter 3 you are even forced to be introduced to even MORE characters in a whole separate dimension than you already were following. By the end of Chapter 3, you aren't going to remember everything the game wants you to, and you won't care about everything else happening in the world because you just want to play the game, but the game won't let you because we have to know what every single person on the planet and beyond is doing even though we might not even meet/reunite with them in character until Act 2 or 3.
If you want me to know what exactly a character has done before I met them, instead of forcing me to watch 5000 cutscenes, make a log book that's in their place of residence that I can read as my character when I do meet them with maybe one or two cutscenes in the Act that I'm supposed to meet them in.