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RPGM - Succubus Covenant Generation One: The Cursed Forest [Ch. 5] [Olympus]

  1. 2.00 star(s)

    M404T1N

    There are a lot of gaping plot holes in the world setting. Gameplay is also extremely linear, where it has the pretense of giving the player choices, when in reality none of the player’s choices actually influence anything in the game. The player has basically no agency. The only exception would be that you get to choose whether to kill the witch or not. Even choosing to kill the succubi has no impact because they simply revive and go back to hell. This steeps the game in a strong feeling of futility. You are basically railroaded onto a path where nothing you do matters outside of choosing not to die. Extremely depressing.

    I would normally give this one star, but I will give it two because the art is good.



    In terms of the plot holes I mentioned, I will talk about some of the bigger ones. The prologue starts in the distant future, with humanity being an already spacefaring race, and extremely technologically advanced. Then it is brought up that the Succubi are invading and the greatest threat to humans is their ability to do energy drain.

    This setting makes absolutely no sense, for multiple reasons. First of all, conventional weaponry was shown to be effective against succubi, given how the dwarven constructs can completely outclass most of them in combat. Now, in this setting humans are a spacefaring race, they would have long already developed weaponry which could at least approach the level of the dwarven constructs, if not surpassing them. Not to mention that they literally have examples of these dwarven constructs and other technology lying around freely available for study. You would think that after some hundreds or thousands of years they would have learned some things from them.

    How in the hell would energy drain even be considered a threat here? It requires for Succubi to not only get into melee range of their target, but also stay there for a protracted period of time? Couldn’t you just shoot them? Even if you bring up the mind control magic they have, it only works on men, not women or constructs, also the fact that they can’t drain either women or constructs, so you could build constructs to destroy them (examples of which already exist) or use female fighters.

    One possible counterpoint would be how it is mentioned that someone has manipulated humanity over the course of history so that nothing is known about succubi, so they could have somehow prevented the development of weapons that threatened them, but this would also make no sense. Why then would they have allowed the development of DNA memory technology? In fact, going back to my original point, why would such a convoluted method of going into DNA memory to find ancient weapons for fighting the succubi be used when conventional weaponry is already effective? Looking at the gameplay, the ancient artifacts are clearly not even as effective as just a regular dwarven automaton.

    If anything, the succubi’s capability for infinite revival would be the much bigger threat. This is another huge plothole. The angels have been at war with the succubi for millennia, even enlisting human assistance, and no one has ever found a way to prevent them from reviving, or even developed other possible countermeasures? What’s even the point of killing them? Just exhaust them of all their energy and capture them! Keep them in containment in a permanent state of exhaustion! Chop off all their limbs and feed them just barely enough energy to survive! The angels clearly have very well developed fortification and defensive magic, why has this never been used for containment?

    Also, it’s been shown in the game that there are curses which will kill you if you do a certain action (Deimos’s curse), so clearly you can create a failsafe spell to immediately kill the succubi as a last resort even if the prison is compromised or captured. Another thing, if such a magic is available, why isn’t it being used to combat the succubi? You could apply it to women to prevent them from becoming succubi, the moment that an incubus gets them, it would trigger and they would die. I doubt an incubus could save someone whose head exploded. Completely doesn’t affect the life of the woman at all until she either tries to become a succubus or they get captured. Why not use it on men as well? Just make it activate the moment they get affected by energy drain, they are going to die anyway, just make them turn into a bomb that damages the succubi instead! This would also prevent soul drain or whatever, so it even has practical benefits by preventing the succubus from destroying your soul.
  2. 2.00 star(s)

    Deleted member 3204343

    I came here for the BE, because according to this post

    https://f95zone.to/threads/breast-expansion-games-archive-2021.79536/

    this game was supposed to be "S" tier.

    I will most assure you that it is not. The combat system and lack of leveling system make this RPG super weird to progress through and somehow more grindy. Maybe it would be tolerable if the pay off was better, but like 3 hrs in (including the prologue) and I was ultra disappointed. The BE mechanics are dumb, you have to beat them then lose. So, if you are on the cusp of beating a new succy you will have to win that fight twice to see the content. Bleh. Find something better for RPGM BE like Defenestration, which I thought was funny and hot.

    *edit for typos
  3. 2.00 star(s)

    LEWDpyon

    Edit: I edited it to moreso coincide with the most recent release since I was playing version 5.2 at the time.

    This is a game I kind of wanted to like. I remember originally bitching about it when it first came out and waited to see what's to come of it. While I'm glad some things have changed. I'm sad to see some problems unchanged or have morphed into something else.

    Pros:
    The game's story is something alright it has a great hook the antagonists have a decent balance between sexy and intimidating. The game has its moments of intrigue. And for the most part the art is well constructed. The world building is nice also as it's not very intrusive and it's there for more context should you desire it.

    Cons:
    However, the story's pacing tends to be a deal breaker at times. as when you enter a dungeon and go to every other room there ends up being a cutscene. Mind you, the these cutscenes give context to the world around you but it takes time for it to get the ball rolling plus you get hit by these the second you step foot into a new room in a dungeon. It's a story focused game fine, but with how often they show up, you wonder why wasn't this game a visual novel instead. There I would be more forgiving but it isn't and it is a pace killer. At first I'd say the devs learned from their mistakes but in reality they haven't by much.

    The Sex scenes really drive this home. While they aren't as time consuming as the first white succubus encounter, It tends to easily devolve into white noise where It would immediately be arousing but either due to the sometimes lifeless art, or the dialogue, or a combo of these things it becomes a boner killer rather than a boner bringer. There's also voice acting but there's barely any so it feels extremely out of place.

    Edit: Turns out there's no more animations. Though in reality, Animations were the least of this game's problems.

    It sucks to because I really like these designs despite not screaming Succubus all too well. But these moreso hide the real issue of Succubus Covenant, the GAME part.

    Many of the dungeons are extremely long winded. yeah I'm able to save my game anywhere, but even going on a hiatus from playing the game or playing in moderation doesn't prevent that rush of boredom that comes from going through these dungeons. The devs try to remedy this by introducing alternate paths with an optional succubus boss, And to an extent, I would be OK with that, if the combat wasn't so nothing.

    When I played some time ago I vaguely rember being different playstyles all with some skilltree. It's a shame that they're gone because what replaces them is a confusing yet nothing system where you don't level up and only gain moves from defeating a succubus. The dev did this in the name of balance and better focus a move I genuinely respect since many porn game devs love to succumb to feature creep. But when I'm kind of longing for the lack of focused choice here then we have a problem.

    The only sense of progression you feel is when you explore the bland dungeons and discover runes (or gain one from again beating a succubus). At first I thought my game was bugged because of that but in reality it's fully intentional and I don't think it's at all bad since you still feel some sense of progression (albeit very small) and it gives you a reason to explore these dungeons. There's also side quests and optional dungeons that give you stat bonuses, but as of now they are very minuscule with the highest bonus was increasing my health by 25 points (wow). But all it really does at the end of the day is to ensure the next succubus doesn't smoke you. I originally said it was bad but it's bland and the game never tells you how progression works. I don't need it to be spelled out but I would like to be certain that my game isn't bugged either.

    Also the fact that there's no leveling up, means that the generic enemies become useless other than selling their materials. Combat feels like a punishment rather than a means to get better because of this. Going back to the fact that this game loves to waste your time. And cements how bland the combat is. But looking at the dev's replies, it's an immersion vs convenience argument and in this case without trying to baloon this review further I'll just say this: It could have been done better and nothing more.

    I also say that I'm not a fan of how the porn aspect of the game is handled either. It's remeniscient of many femdom/reverse rape games in how losing = sex but what ruins it is the fact that these sex scenes are medocre at best and the game tries to tempt you with a post battle sex scene which equates to a game over which also happens within the genre. But since a battle with a succubus can be an overall gamble where one wrong move will lead to a game over it's generally not recommended to do that. Fortunately the game introduces a gallery but while I enjoy the idea of unlocking it, the hoops (albeit small) you kind of go though ultimately didn't need to exist. But let's say I liked the porn content overall, it's drip fed to the point where you sometimes wonder if you're playing a porn game. I'm not expecting to be drowning in pornographic content I'm a quality over quantity person but damn you're barely given any porn to work with and what you do have is subpar at best.

    Conclusion:

    Succubus Covenant has changed while also not changing. It still at times feels like a slog fest between gameplay and cutscenes that break up the pace, The introduction of animations are nice but feel cheap and doesn't hide the sex scenes' other problems, and very long winded dungeons with very minimal deviations. It's a game that I've wanted to like but it keeps making the same mistakes that prevent me from wanting to follow it closely like the other games on this site. For every thing I like there's a bunch of somethings that balance it out so 3/3.5 stars are most appropriate here.

    (To F95Zone mods: JUST MAKE HALF STAR RATINGS DAMNIT)

    If you're really that starved of succubus games, I'd say go for it with caution. But if you're still unsure or don't like what any of the negative reviews have been saying, then I recommend you go elsewhere it does not respect your time so you shouldn't respect it back
  4. 2.00 star(s)

    windflowill

    The art is amazing and all but sorry to say, the game is quite terrible as what is an RPG game without EXP and the hero's skills that are obtained from killing the enemies are really useless as it won't work according to its effects like there's a skill that blinds the enemy but every single attack of the enemy still connects even after that enemy is affected like wtf what is the use then. Every battle with the succubus is a very long tedious, not to mention boring one.
  5. 1.00 star(s)

    babykeem

    Edited 2022! SC in a nutshell & my thoughts!
    In my review I'll be showing a brief history on how the game went up to the sky & down in a nutshell (there's lots more but im keeping it small & easy as possible):
    Succubus covenant gets created with amazingly drawn NPCs/Sex Scenes and has at least 2/3+ images per sex scene on every succubus (Bosses having much more! For example spider succubus which was a side character had 7 images... q u a l i t y) > Game spends time to upgrade the amazing scenes by animating them, succeeds in making two whole chapters! (Almost half the game) Amazing! > Game removes those animations & scraps the whole idea, all of that time is wasted. The community barely accepts it and expects at the very least that the game continues with high quality art. (Shouldn't be a difficulty since he's got so much support & experience now, right?) > Game quite literally copy pastes low quality NPCs from ANOTHER GAME (warlock saga) instead of making good art. These npcs are so awful, cartoony & non-shaded in comparison to befores NPCs which looked like realistic chads. Not just NPCs but images in general. This ruins the entire consistency of the game when swapping back and fourth from amazing art to awful in dialogues. Heck, even the protagonist himself puts on a new look after passing chapter 3 of the game and he's now a simple paint.net image. (How do you make the MC himself look worse lmao) > The main artist (Kainkout) gets replaced leading to more inconsistency. Chapter 4 doesn't even do 2/3+ image sex scenes instead every sex scene only has 1 image (Boss included). Some of the scenes is literally warlock saga drawn. (The awful artstyle i complained about before) The jerk material itself (which we're all her for) is basically just staring at a google image at this point, no different point of views or anything. Considering how it's only chapter 4 and 5 left for this game, you'd think that they'd push through and create an amazing ending for the game... They aren't even trying tho.

    This game used to be one of the greats and this was a 5 star review. But unfortunately, the game has gotten significantly worse in these past few updates so I've decided to take down my high rating to where it deserves to be.

    Will the game get better again? Probably not since Zion is very egocentric & doesn't value criticism (As you can see in this review page, none of the low star reviews get liked by him, mine did get liked because it was a positive review before) and apparently he's working on 3 other projects as an excuse for why his first & main project is as it is. Now he just wants to rush this game out so he can work on the second game.
  6. 5.00 star(s)

    Jackakaka

    This is definitely one of my favorite games on this site. I love the artwork and I love the story, this game got me engaged like none other. Really looking forward to future updates and I wish you guys luck with the development.
  7. 2.00 star(s)

    Agryos

    The game is SO slow, super slow and long cutscenes one after the other. The artwork is good but it's hard to enjoy after trying to read the dialogue, which it's very bland and boring, so at some point you just give up and start button mash to skip it, and even while button mashin to skip it will takes a good while to get things over with
  8. 4.00 star(s)

    Lumikki

    Had a lot of fun with this demo so far, the world building has been great, you can tell a lot of time and effort has gone into the lore pieces and the side character's stories are okay, but they do sometimes feel like they're dragging out, especially when you have a cutscene every 1-2 area transitions. Definitely keeping an eye on this extremely promising project.
    Hoping to see some potential genderbend and corruption in the future though, something more than vanilla-ish CGs (Though they are brilliantly designed, so props to the artist) that have been slightly changed for different body types.
    The only reason I'm not rating this higher is because of how tedious some of the content before Succubi fights can be, you'll mainly be wandering around aimlessly with very little hint of where to go, and the random enemy counters serve no real purpose beyond keeping you somewhat engaged, as engaging as two hits to a Demon plant or spider can be anyway.
  9. 3.00 star(s)

    Ophanim

    It physically pains me to rate this game as low as I am, but hear me out. Succubus Covenant is a crazy blend of highly polished elements and some of the most tedious crap I've had to sit through in my life. And it is so, so close to being amazing that it's frustrating me to no end. It's lead me to play this game, ditch it, and then pick it back up six months later to do the same thing again a few times now. Everyone who's vaguely critical of this project has mentioned the exposition, so I won't go over that tired path again. No, I'm here to talk to you about sex scenes.

    As others have mentioned, the art is very good, if quite samey when it comes to body types. If you like thickset, ridiculously voluptuous women, then you'll get it in spades here. I mean, there's also nothing particularly imaginative going on, in a game about literal monster girls, but I'm resigned to the knowledge that nobody has the guts to even come close to MGQ in sheer weirdness anymore. The addition of animation since I last tried playing this is a step up, I'll admit, though perhaps not for the right reasons.

    See, the animation is great. It gives the scenes some kind of eroticism they previously lacked. And that's the kicker. Without the art, or more specifically the animated art, these scenes are as lifeless as the Gobi desert. The writing has gotten better, from what I've seen, in that it's not quite so verbose and clinical anymore, but the scene writing is still quite lacking. They're simultaneously too fast to be sensual, and too slow to be intense. It's weird, the pacing for the sex scenes in this game, is my point. Also, the description is veeery tab-A slot-B problem for a lot of the time, in that it's basically 'Suck suck' 'Aaaah, she's sucking my dick!' and that's kinda it for description. In the aforementioned example, there's no description of her tongue, or how soft her lips are, or how her hair tickles the protagonist's hips, or the soft weight of her head in his lap. And that's just sad tbh. Writing gets underappreciated on this site a lot, and this game is like the epitome of that problem, because I swear, writing good erotica into an RPGmaker window is literally the cheapest, fastest part of your whole game development process.

    I've played games like this, which I can't mention by name due to cross-promotion rules, where Succubi are meant to be these horrifying entities that tempt you into allowing them to drain you, often painfully(in the end) to death. What made that work in those, and this one not so much, was the pacing, and the framing for the scene. I recall a scene where a succubus blackmails you into giving her a sponge bath, in one of the most frighteningly tense/sexy scenes I've played to date, because she has something you need to progress, but you don't technically have to say yes to it. In this game, the sex tends to happen 'at ' you, and you have a binary choice of 'use iron will' or 'get the succ, game over'. Then combat happens, and nothing sexy happens during that unless you deliberately misuse your abilities. This isn't a BF game, where you're both having a constant, tense, grapple-fuck of a battle to try to make the other aroused. It's like a very inadequate version of MGQ's system, except in that game the monsters were actually seductive, and actually trying to throw you on the ground and rape you.

    That's the kicker, for me. The succubi aren't particularly seductive, and there aren't really systems in place at the moment to allow them to be. Their Succubus charm ability in combat is a very binary 'do you have Iron Will' check. They don't pin you down, or whisper in your ear, or taunt you about staring at their oversized butt, or do anything I wouldn't expect of a half-assed RPGmaker enemy during combat. They have one, maybe two scenes apiece. None of the scenes are super imaginative, especially because the Succubi are not particularly well designed, character wise. Each is a gorgeously sculpted milf in cosplay, and that's lovely, but... can we get some proper tentacles? A mummy's curse that forces you to want to masturbate to death, while she uses her bandages to entrap you in an impromptu sex swing? A milf in cosplay who actually knows how to dirty talk a guy, if you must continue the trend?

    My advice is... overhaul the combat. Give the Succubi actual sex/seduction attacks, rather than this generic temptation thing, and maybe even a grab/struggle system. Even if you don't have art for it at the moment, give a short loss scene in text for the different ways you could lose to them, based on the moves they have. Make their drain ability less of a 'use iron will, dickhead' stick to hit the player with, and make iron will more of a preemptive shield against getting charmed, so you can focus on attacking for a bit without the risk of giving in to her 'affections'. Give them little ways to counter it that aren't just 'hit funny sword man'. I swear it's a crime, by the way, to have plant succubi and not have at least one sex pollen attack/scene. If the player had to juggle their health and their arousal, and Iron Will essentially forced the succubus to attack your health, that might produce the groundwork for a system with some kind of tactical element to it.

    Anyway, I've ranted enough, I think. I hope it's clear from how long this thing is how much I want to like this game, even if I currently don't like it very much. I wish the dev luck.
  10. 4.00 star(s)

    Doom Marine

    The story of the game is very cliché "Kill or be Dead", the art of the game is beautiful but repetitive!

    The game also sins on the grind, you don't gain experience or level up in combat. The way to "energize" your character is to loot boxes.
    You learn new skills as you conquer new succubi, but those skills are totally 100% useless in fights. The winning (most efficient) formula is to always send spam for regular attacks and use the iron will when the buff runs out. Perhaps use some healing items when needed. No other skills learned are important or even remotely useful.

    The game punishes the player for wanting to see obscene scenes. After experiencing a little post-fight sex and getting the "game over" screen, being forced to redo the fight, I never tried again. It is also possible to have a "taste" of some lustful ones before the fight starts, but if you choose this option, it will start with 25 hp less and make your fight more difficult!

    Japanese CGs and voices (although this is a surprise), but CGs are reused in all surrender scenes before, during and after battles and loss scenes, so it makes no sense to try all surrender options!

    Anyway, it was time well spent in the game, like about 9 hours to kill the boss "Gloriosa" to finish the second part of the game, I found the MC's romance with the "rabbit" in the game very forced. As I am not used to RPGM but this game is on my watch list, I expect more content in the near future ...
  11. 2.00 star(s)

    loshad

    [v 0.5.2]
    Strong but repetitive art, hamstrung by weak game design, combat, and writing. This is not so much a game, as it is a gallery with obstacles.

    Detailed pros:
    • Art
      The art is mostly solid - even good, especially if you think that the bigger the bust the better. It also seems to improve as the game goes on, so perhaps the artist has found his/her stride.

    • World building
      There's an attempt at world building and a consistent larger narrative. Nothing groundbreaking, but it is there.

      You'll be treated to some un-skippable cut scenes throughout the game, giving you a window into the various goings on. These begin to grind on a replay. Thankfully, large chunks of the world building are presented optionally in the form of texts you find scattered around.
    Detailed cons:
    • Game design
      There's an obvious and painful lack of reactivity to the world - your fedora'd main character is effectively on rails from the opening screen. What he does, what he says, where he goes doesn't really matter - the game will ignore it and eventually drag you to the next piece of art in the sequence, or end abruptly.

      The game boils down to a series of shallow succubus combat vignettes that have very little connecting them. Speaking of...

    • Combat
      The combat is just...there. There are no tricks, no real learning curve, and creativity is actively discouraged. And there's only a token attempt at adding in-combat eroticism to encounters with the succubi - a glaring missed opportunity.

      The combat with random enemies is completely pointless and really starts to wear on you after a while. It has literally no purpose beyond stretching out the playing time.

    • Writing
      The single biggest weakness of the game.

      The dialogue during the sex scenes lacks any subtlety or eroticism. If your character is turned on, he'll say "Ah! Her boobs are amazing!" If he's really turned on, he'll shout "AHHH! HER BOOBS ARE AMAZING!!" Repeat and change out body parts as needed. Toss in "OHH!" for some variety.

      To make matters worse, your opportunities to actually have a say in what your character says or how he reacts during sex scenes are extremely limited. In the meantime, he seems happy enough to chatter on without your involvement, so the vast majority of the scenes consist of you sitting passively while your character spits out generic grunts, threats, or pleas.

      Additionally, this might be the most severe case of main-character amnesia syndrome that I've ever seen. Your nth encounter with a succubus follows the exact same pattern as your first one - and yet the main character responds to each clumsy seduction attempt with well practiced surprise and incompetence.

      The world writing is a bit better, but still falls prey to taking itself entirely too seriously.
    Bottom line - if you're really into succubi and big boobs, this may be worth it. If you're looking for anything beyond what the preview images show, any complex or evolving game play, any text eroticism or meaningful dialogue then this is not for you.
  12. 3.00 star(s)

    tgandhi151

    The characters' CGs look good. Everything else has potential but feels average for now. Recommended if you crave femdom games but can't find one.

    The battle is monotonous. There's no level system; you raise your ability and learn new skills by grabbing equipment on the map. It makes non-succubus battles meaningless. The only battle strategy seems to be grinding by attack and recover if you don't cheat. I simply avoid all the enemies and go straight to the bosses. Even the battlefucks with bosses lack variation: you get one scene if you don't guard against temptations, one or several CGs, some variations in dialogues if you don't get out of temptation.

    It isn't very fappable aside from the CGs and Japanese voiceacting (this is a surprise though) even if you're into the fetish. The CGs are reused throughout the surrender scenes before, during, and after battles and lose scenes, so it makes little sense to try all the surrender options if you just want to fap. There's some animations but not particularly erotic.

    The succubi's character is flat. I can't really differentiate between all the succubi. They are like a bunch of femme fatales having different outfits. I wish they could be more concrete and layered.

    I wish there could be more options for the protagonist/player to struggle and corrupt, and more depths and variations in the battlefuck / erotic scenes, and more femdom plays other than the vanilla ones.
  13. 5.00 star(s)

    S3xua1

    This game is so excellent that even such a stingy guy like me, after playing this amazing game, decided to support the developer on patreon. When I launched this game, I was expecting another second-rate game for succubus lovers and thought that the girls on the preview are just clickbait, but I was wrong .. Those emotions that I experienced playing this masterpiece and that volume of liquid :sneaky: which flew out of me is simply impossible to describe. The story is very exciting and interesting, the storytelling is also on top and arts.. .. Arts in this game is like a separate part of art! Thanks to Kainkout for such extraordinarily beautiful girls! I love the idea of turn based combat with succubi and the way they drain all the life energy out of you. Although this game has not yet been fully released, I already consider it as a best adult game i ever played. I want to note that I played the game more than once! In general, I think you have already understood that I give the game an perfect rating and if it were possible, then I would give 6 out of 5! I recommend everyone to play this wonderful game!:love:
  14. 2.00 star(s)

    popabear

    [v0.5.2 review]
    This game is meh. It's got a cool concept, some nice world-building, nice art and decent lewd scenes, but it's all ruined by a thoroughly shitty and unrewarding combat system and awful game design. In the end I mostly ended up frustrated and angry.
    You don't get exp or level up from combat. The way to "power up" your character is by looting boxes. Why? No idea. You learn new skills as you conquer new succubi but these skills are all absolutely 100 % useless in fights. The winning (most efficient) formula is always to spam regular attack and use iron will when the buff wears out. Maybe use some healing items when necessary. No other learned skills ever matter or are even remotely useful.
    It's like the dev for this game has absolutely zero clue as to what makes turn-based combat interesting, challenging or fun. I would rate this game higher if I could just play it as a visual novel without this bullshit RPGM combat system. It's not that I hate RPGM combat, it's just that this particular brand of it is absolute shit.
    Also this game makes another cardinal sin: the game punishes the player for wanting to see lewd scenes. After trying some post-combat sex and getting the "game over"-screen, being forced to re-do the combat, I never again tried it. It's also possible to get a "taste" of some lewds before the fight starts, but if you choose this option then you start with 25 less hp and you'll likely just lose the fight. After trying this and being forced to re-do the fight I never tried it again. This made me miss out on a lot of content and that's real fucking sad. Adding insult to injury; a lot of content is in game-over scenes. This is just horrible game design! It makes me so mad I can't give this game a higher rating than 2/5.
  15. 4.00 star(s)

    Wicked Garden

    It's provocative and gets the people going. I saw the previews when this game debuted and I knew I'd like it based off the title, art and description alone but I have a abusive relationship with RPGM's. This one however treated me well, I'm into the whole Succubus genre so was right up my alley. The MC doesn't say much, I don't know if that's good or bad at least he's not cringy.. But he does fuck a lot of hot, demonic, insatiable cum drainers which seems like the perfect job right?

    There's definitely a fair share of eye candy from Angels, Humans and Demons. Black Rose was my personal favorite, her scene when she made her ass expand during anal sex was so hot. One of my gripes is that if you beat a Succubus you should at least be able to have your way with her, otherwise where's the fun in that? I get there's a risk and potential danger I just want to MC to be in control or at least appear to in some sex scenes. Not all scenes should end in a game over.

    The battle sequel was meh to me, fighting a bunch of flowers (That should've had a vagina attached to it) got old quickly. I had to tweak my Hp and Atk just a little bit to make the gameplay more enjoyable. But other than that I like the game and can't wait to play more. Getting sucked dry by a bunch of super thick demons seems like the way to go out, especially in 2020. I mean all they want is tons of cum... who am I to stand in there way?
  16. 3.00 star(s)

    kotlsupp2000

    Good art and history but i think that the combat could be better and the maybe improve the scaling of the character by leveling up increasing stats because sometimes the battles are based in luck if the enemy evades a attack you are basically fuck up
  17. 2.00 star(s)

    Playfulpetfox

    TL ; DR
    The Good:
    -Great Art
    -Semi animated sex scenes

    The Bad:
    -Horrible, grindy combat
    -Game padding enemies that don't yield xp or advancement items
    -Mediocre writing
    -Janky battle-fuck mechanic
    -Game Over for winning a fight and choosing to enjoy the sex scene


    For starts, the greatest thing about this game, without a doubt, is the art. I'm not personally into massive breasts, but the art in this game is so tantalizing that even I find myself loving it.

    That being said, the art is the only good thing this game has got.

    The gameplay takes the already typical turn-based combat system of these RPG maker games and manages to make it even worse. It tries to have a hybrid of Battle-Fuck mixed in, but it falls horribly short. The combat is literally "Attack -> Heal -> Attack -> Heal -> Anti-Sex lock -> Heal -> Attack" and repeat.

    In the open world, you can run into enemies that, rather than giving Experience to level you up, simply give mediocre healing items that you can already collect in the world. It's just game padding. The game's main combat is horribly grindy as it is, and there's no way to improve it past what the devs have laid out.

    The game also punishes the player for wanting to enjoy the sex scenes. If you win, you have the option to have sex with the enemies, which is very obviously going to punish you. Hoping the developers weren't that oblivious with game development, I tried it out, but lo and behold, you get a game over and have to re-do the fight. The reason this is such an issue stems from how dreadful the combat is. Hit, heal, buff, repeat.

    I want to enjoy the game for its art, but the gameplay takes an already bland formula and makes it even more grindy and annoying than usual.
  18. 5.00 star(s)

    Icarus Media

    THICC!!! That's the first thought that wen't through my head....and a few other thoughts too just looking at the preview art.

    Upon playing it though it exceeded my expectations. Storywise it's well written and it really drags you in, a lot of games, especially porn games don't do that but this reminds me of games where you really get into it and you begin to emphasise with the characters. I'll admit the beginning was a little cringy and the similiarity to Assassins creed in that regard almost made me give up BUT, I'm glad I didn't, it takes you through being a little boy, collecting firewood and normal stuff, into watching someone be drained (and yes you really see it happen and the music just adds to it) and suddenly you are catapulted into the story, you and 3 other young boys train together, sleep in the same barracks and even that you get into the story and the personalities of each one, you have survival elements with them, i.e. having to collect food, water and battle things together. You even watch them grow into men, into brothers in arms. That alone is beautifully done. (you also pick your background which people do remark on which is a nice touch).

    Then you're thrust (no pun intended) into a succubi filled world, the pictures are on point, huge T&A!!! Combat you actually HAVE to be strategic, some enemies will whoop you no matter what and should be avoided, some are weak. There (as far as I can tell) is NO level up system. You have to customise your defence, health etc with runes that you find. Hence the strategy. Combat is the standard RPGM but with in combat H scenes, if they tempt you during a battle it can be dangerous, which leads me onto the H scenes themselves:

    The H scenes, you FEEL the temptation and the WILL DRAINING, it's not just click button, now you are fucking a picture of a succubus in a video game, you can be tempted in combat and even before, you have the option to resist using your will or to continue, so it's like they start off giving you a blowjob and then you can either resist or continue, but you won't see any sex if you resist, but if you accept it becomes a game of 'How far can I go with this succubus before I no longer have the option, that temptation is felt because YOU WANT to click continue, you WANT them to, but you don't know how many times you can click continue until your helpless and the option is to watch your character be drained. THAT is well done with such a simple mechanic there. You CAN have sex with them, you can cum but do you dare to press continue to see more?

    There's also an added lure in that after a battle they tempt you to celebrate your victory over them...I've never pressed the 'yes' to that, but it's a case of have you weakened them enough or will they turn the tables, it's that gamble of no sex, how many scenes you can get away with or having your character that you've developed die. So it's not a simple GAME OVER screen, it's that battle of wills.

    Definitely one to play.
  19. 5.00 star(s)

    Goldspark1

    This review is going to be long and cover a lot of the game. It will also contain many spoilers for the story. First off, This is a great game. Not many hentai games come close to this level of story telling or gritty tone.

    Starting from a technical standpoint, the music is good. Both for the title screen and the combat and the more laid back tracks for quieter moments. Also, there are plenty of options as you can have both full screen and side screen and many more features.

    The combat was great! While most RPG's have the players magically heal themselves during a fight, making damage taken in a previous fight or during a fight very manageable. Yet here, your character does keep the damage from enemies and if you want to heal, it will cost you items or a retreat to a bonfire, not a quick mana use ability that is easily recoverable.

    Though for those who just want to see large breasted Succubus, you will not be disappointed. (The art style is some of the best I have seen on this website. ) But this game portrays Succubus as actual Succubus and not just a cheap gimmick to put beautiful women in front of you. How they work in the world makes sense and this lore is easily shown in both cut scenes, and books/notes you can read.

    For the intro, really enjoyed the memory thing for your ancestors. It reminded me a lot of the Animus from Assassins Creed and was well implemented here. Also thanks for making this its own world of Yrdarvyr instead of on Earth. Easier to immerse the player.

    Enjoyed how throughout the story, the humans always pray for angels to save them. It makes sense that this kind of religion would develop and stay around for thousands of years. This is shown when the Angels provide aid to the bones tribe in Chapter 1. And one line that really stuck with me in the prologue, "That you should submit to the will of Heaven or be devoured by the demons of hell" Will explain later.

    The story really impressed me with both its world building and its characters. Each city state has a history that is alluded to show the conflict between the different city states and each character in your original four man party make it feel lived in. Also, it feels more realistic that if humans are not united in a common cause, human nations are constantly at each others throats. Though that is just the humans. The Succubi are just as interesting as they have lived for as long as humans and this makes sense. Succubi need a constant supply of humans to stay healthy and grow. Though the reason humanity can never wipe them out is the very reason humans live. We are creatures who need to create offspring to carry on, so nature gave us the desire to mate, also known as lust. Wherever humans go, even to the moons, the Succubi will always follow because of biological necessity. Though just like humans, Succubi have limited resources (humans) to drain and a near endless Succubi lifetime with being able to convert female humans to Succubi. Meaning, they will fight over humans to drain and this was brilliantly put into the story. Will save my thoughts on the Angels.

    All right, after training and actually caring about these human factions and people in them from your interactions with your team, we get to perhaps the best scene in the story (And my personal favorite moment in all of 2-D RPG history). When Kain, the leader of the hunters and loyal servant of the Angels, kills his student Ajax by the orders of the Angels. Up until this part of the game, the Angels were almost always seen in a positive light. They give humans the tools to fight the Succubus with Iron Will. Yet even before this death, their always felt a distance from them. They way they would ban humans from going into their holy city. The way they would call you mortal, and a interaction with a Angel on top of the temple who admitted to despising interacting with humans. This death of a mentor made me sad but also got me thinking on just how similar Succubi and Angels really are. They are both eternally beautiful. The Angels have no problem having the humans fight the Demons instead of themselves, similar to a Succubi who prefers seducing their targets than fighting. This led me to get ANGRY at the Angels. Once you swore your allegiance to them, only death can release you. No retiring. Now this wouldn't be so bad if the Angles said you cannot leave to the gang at the beginning, I can be more accepting. Similar to the Nights Watch in Game of Thrones. At least in their creed, the rules are clearly spelled out. But they didn't tell us we are to die when we are of no use to them and to me, this shows deception. This also reminded me of the phrase said at the beginning "That you should submit to the will of Heaven or be devoured by the demons of hell" This got my blood pumping! I never had a stronger desire to raise my hand into the air to both factions (and the prophecy) and say "**** YOU". I am glad the intro said the Angels have abandoned us. If humans are to die to Succubus, let it be because of our lust and not our deceptive alliance with the Angels. This now makes me resent any character that prays for these deceptive, winged creatures for help. They will not save you. More likely to sacrifice you.

  20. 4.00 star(s)

    Roding

    overall liked this game a lot. didn't like the story at first. but i came (a lot) around and now i am really interested in a follow up.

    the art is great. it has :
    big boobs = great
    Massive boobs = even better
    big ass = great
    Massive ass = even better

    just play it. its great.