3.50 star(s) 104 Votes

crazydave3226

Newbie
Jul 26, 2017
74
48
so uh somebody might've already posted this ever since the update came out, but i have to ask, what happened to the skill tree. Is it gone or did i miss something from the tutorial
 

crazydave3226

Newbie
Jul 26, 2017
74
48
also i'm curious about something. You see i transferred my save from v0.4 to this version and i feel like the gameplay felt a bit too easy. Was that not intended or what??
 

NeroZee

Well-Known Member
Jun 24, 2018
1,790
5,418
so uh somebody might've already posted this ever since the update came out, but i have to ask, what happened to the skill tree. Is it gone or did i miss something from the tutorial
The leveling system was taken away and was reworked, now it's based around runes and items you pick up rather than leveing, also thats the reason the combat felt easy for you, if you started playing with a new save, you'd find the combat to be much more challenging.
 
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HartsRed

Newbie
Sep 8, 2019
26
36
Hey Zion, another fantastic chapter as usual. The story, character and world development are really starting to come together.

Regarding another commentator's view that this game is inferior to 'Succubus Senki', I have to strongly disagree. I've played through 'Succubus Senki' and while the gameplay for fights is indeed better, it's inferior to 'Succubus Covenant' in nearly all other aspects: story, characters, world building, world traversing and of course artwork.

If you would care to read, I do, however, have a few criticisms that I believe could be improved on. I rarely voice my criticisms for other games, so I'm only doing so now since I have such high hopes for this one.

1. Trap Succubi - I did quite like the change in gameplay for this area, and the focus on the weakness of hunters without their relics. However, often I had to just restart the game when I was caught since there wasn't any skip or quick reload feature, which is probably quite an easy fix. Furthermore, its a shame there isn't any chance to enjoy the scenes for the trap succubi without dying. It would be good if you could put a couple potential scenarios in the end of the dungeon after you find your equipment.

2. Relic system - I do agree with you, that it makes more sense with the lore for the hunter to not just blindly gain experience every time he defeats something. However, the alternative relic system is quite boring and linear compared with the original skill tree. My personal idea, would be for the hunter to gain skill points for the 'Iron Will Guantlet' every time he defeats a succubus (dependant on the succubi's level), that way the levelling system feels more organic, players are rewarded for finding and defeating other succubi and the integrity of the lore remains intact.

3. Capturing Succubi - not really a criticism but something I, and many other players, would like to see implemented in the future, especially now that the player is able to build their own camp (fantastic idea btw). It doesn't have to be for all succubi but there should occasionally be the opportunity for the player to capture certain succubi and then be able to replay the scenes with them. This could easily be tied in with the story as an opportunity for either research into succubi or for the hunter to develop his ability to resist the succubi's power of temptation.

Other than that the game is absolutely fantastic and I would encourage you to just continue what your doing.

Edit: I would just like to further add that I loved the scene with the Succubus Queen, and I would love to see more cutscenes just like that, with other people getting attacked and drained by different succubi. I feel that it really develops the characteristics of the various succubi and the world lore as a whole.
 
Last edited:

Anoo00

New Member
Jul 24, 2017
5
4
1. Trap Succubi - I did quite like the change in gameplay for this area, and the focus on the weakness of hunters without their relics. However, often I had to just restart the game when I was caught since there wasn't any skip or quick reload feature, which is probably quite an easy fix. Furthermore, its a shame there isn't any chance to enjoy the scenes for the trap succubi without dying. It would be good if you could put a couple potential scenarios in the end of the dungeon after you find your equipment.
with F5 you can get to the title screen
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Hey Zion, another fantastic chapter as usual. The story, character and world development are really starting to come together.

Regarding another commentator's view that this game is inferior to 'Succubus Senki', I have to strongly disagree. I've played through 'Succubus Senki' and while the gameplay for fights is indeed better, it's inferior to 'Succubus Covenant' in nearly all other aspects: story, characters, world building, world traversing and of course artwork.

If you would care to read, I do, however, have a few criticisms that I believe could be improved on. I rarely voice my criticisms for other games, so I'm only doing so now since I have such high hopes for this one.

1. Trap Succubi - I did quite like the change in gameplay for this area, and the focus on the weakness of hunters without their relics. However, often I had to just restart the game when I was caught since there wasn't any skip or quick reload feature, which is probably quite an easy fix. Furthermore, its a shame there isn't any chance to enjoy the scenes for the trap succubi without dying. It would be good if you could put a couple potential scenarios in the end of the dungeon after you find your equipment.

2. Relic system - I do agree with you, that it makes more sense with the lore for the hunter to not just blindly gain experience every time he defeats something. However, the alternative relic system is quite boring and linear compared with the original skill tree. My personal idea, would be for the hunter to gain skill points for the 'Iron Will Guantlet' every time he defeats a succubus (dependant on the succubi's level), that way the levelling system feels more organic, players are rewarded for finding and defeating other succubi and the integrity of the lore remains intact.

3. Capturing Succubi - not really a criticism but something I, and many other players, would like to see implemented in the future, especially now that the player is able to build their own camp (fantastic idea btw). It doesn't have to be for all succubi but there should occasionally be the opportunity for the player to capture certain succubi and then be able to replay the scenes with them. This could easily be tied in with the story as an opportunity for either research into succubi or for the hunter to develop his ability to resist the succubi's power of temptation.

Other than that the game is absolutely fantastic and I would encourage you to just continue what your doing.

Edit: I would just like to further add that I loved the scene with the Succubus Queen, and I would love to see more cutscenes just like that, with other people getting attacked and drained by different succubi. I feel that it really develops the characteristics of the various succubi and the world lore as a whole.
Thanks! I'm glad you liked! I'll go point by point:

1-I'll add this option to skip it. My bad, it should have been included already. I'm polishing chapter 1 and 2 right now, so I can release it with animations, the witch scene and polished before moving to chapter 3.

2-When I rewrote the combat, I went with the intention of creating a more limited experience, but also more refined. By knowing exactly how much stats and skills you have available to the fight, I can create a balanced battle. Many people had problems with the Spider Succubus... As they should! I made the spider succubus harder than the general, and if you can defeat her, you will be rewarded with a nice boost to your attack that will make the other succubi rather easy.

3-Succubus romance, slave, etc. Is not something I want to include in this series. This game is about evil, devilish succubus, and I want to keep it that way. There will be a recollection room however, that you can re-battle against all succubus you have previously fought.

I think that's it. Thank you for your interest in our game, I love to hear opinions and suggestions, such as yours! :giggle:
 

IFortheGloryn

Member
Feb 2, 2020
293
167
The artwork of this game is excellent, i like the story the male characters, and obviously the succubus.



Then, what happend if my character doesnt want to have a relation with Iole?
if you make the wrong choice iole will be angry and will say "nevermind" always that you talk to her, I just to make this choice
 
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HartsRed

Newbie
Sep 8, 2019
26
36
Thanks! I'm glad you liked! I'll go point by point:

1-I'll add this option to skip it. My bad, it should have been included already. I'm polishing chapter 1 and 2 right now, so I can release it with animations, the witch scene and polished before moving to chapter 3.

2-When I rewrote the combat, I went with the intention of creating a more limited experience, but also more refined. By knowing exactly how much stats and skills you have available to the fight, I can create a balanced battle. Many people had problems with the Spider Succubus... As they should! I made the spider succubus harder than the general, and if you can defeat her, you will be rewarded with a nice boost to your attack that will make the other succubi rather easy.

3-Succubus romance, slave, etc. Is not something I want to include in this series. This game is about evil, devilish succubus, and I want to keep it that way. There will be a recollection room however, that you can re-battle against all succubus you have previously fought.

I think that's it. Thank you for your interest in our game, I love to hear opinions and suggestions, such as yours! :giggle:
Hey, thanks for the reply. It's really commendable of you taking your time to answer each of points and goes to show how much you really care about making the best game possible.

Regarding point 2, I completely agree with you about having a system that easily enables you to create a more balanced, and thus strategic, battle encounter. However, the point that I'm trying to stress is more from the character development element of the hunter and the level of immersion for the player.

The current rune system means that all the player has to focus on to beat any of the encounters is to just obtain the latest runes, which takes away from one of the core aspects of the story: the character development of the main protagonist. Furthermore, the player is able to easily skip all of the 'side quest' succubus encounters, and can just bulldoze his way through the main story with little to no consequence.

I think what you did with the encounter with the trap succubus was the best, and most balanced, option. By successfully defeating succubus encounters the player is given a permanent stat boost or additional skill, not an easily replaceable rune which lasts for about 15 minutes before another one is found. That way players can enjoy the character development of the main protagonist, and you can still create a balanced encounter since there is a hard limit on how powerful the main protagonist can become.
 
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ahmedekos

New Member
Oct 14, 2017
10
0
This game has a lot of potential.

The art style is great, story is ok, background music is nice, however combat needs a rework. The succubi use temptation 80% of the time, which means the player can just use the same combat pattern for every encounter (Iron will + 2x Attacks).

Here are my suggestions:
  1. Add an option to skip the intro, since its a bit long.
  2. Remove "Iron will" from the game and replace the resist mechanic with a time based system like in Tower of Trample (This is up to you, i just think it would make battles more interactive).
  3. Increase the succubi moveset so they don't spam temptation every other turn.
  4. Make leaf succubi more vulnerable to fire magic. (it should be their weakness no?)
  5. Nerf healing items.
  6. Show EXP gained after battle.
  7. Add the option the save anywhere.
i need the save file iam not interested of the story can anyone upload the save file please
 

ahmad809

Member
Feb 10, 2018
203
76
Hey Zion, another fantastic chapter as usual. The story, character and world development are really starting to come together.

Regarding another commentator's view that this game is inferior to 'Succubus Senki', I have to strongly disagree. I've played through 'Succubus Senki' and while the gameplay for fights is indeed better, it's inferior to 'Succubus Covenant' in nearly all other aspects: story, characters, world building, world traversing and of course artwork.

If you would care to read, I do, however, have a few criticisms that I believe could be improved on. I rarely voice my criticisms for other games, so I'm only doing so now since I have such high hopes for this one.

1. Trap Succubi - I did quite like the change in gameplay for this area, and the focus on the weakness of hunters without their relics. However, often I had to just restart the game when I was caught since there wasn't any skip or quick reload feature, which is probably quite an easy fix. Furthermore, its a shame there isn't any chance to enjoy the scenes for the trap succubi without dying. It would be good if you could put a couple potential scenarios in the end of the dungeon after you find your equipment.

2. Relic system - I do agree with you, that it makes more sense with the lore for the hunter to not just blindly gain experience every time he defeats something. However, the alternative relic system is quite boring and linear compared with the original skill tree. My personal idea, would be for the hunter to gain skill points for the 'Iron Will Guantlet' every time he defeats a succubus (dependant on the succubi's level), that way the levelling system feels more organic, players are rewarded for finding and defeating other succubi and the integrity of the lore remains intact.

3. Capturing Succubi - not really a criticism but something I, and many other players, would like to see implemented in the future, especially now that the player is able to build their own camp (fantastic idea btw). It doesn't have to be for all succubi but there should occasionally be the opportunity for the player to capture certain succubi and then be able to replay the scenes with them. This could easily be tied in with the story as an opportunity for either research into succubi or for the hunter to develop his ability to resist the succubi's power of temptation.

Other than that the game is absolutely fantastic and I would encourage you to just continue what your doing.

Edit: I would just like to further add that I loved the scene with the Succubus Queen, and I would love to see more cutscenes just like that, with other people getting attacked and drained by different succubi. I feel that it really develops the characteristics of the various succubi and the world lore as a whole.
while its better than succubus senki in charcter and story
succubus senki has better succubus and better h sence
in succubus convenant all h sence are the same
its always the succubus has big boog
drain you and kill you
succubus senki has all fetishes
every succubus has its uniuq domination
unique h sence
so yes succubus senki is better
I always see succubus convenant as a failed h game but a great story charcters game
its really strange when a h game fail in its erotic content but succuss in the story and charcter department
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,612
5,551
while its better than succubus senki in charcter and story
succubus senki has better succubus and better h sence
in succubus convenant all h sence are the same
its always the succubus has big boog
drain you and kill you
succubus senki has all fetishes
every succubus has its uniuq domination
unique h sence
so yes succubus senki is better
I always see succubus convenant as a failed h game but a great story charcters game
its really strange when a h game fail in its erotic content but succuss in the story and charcter department
Are you one of those people who want the exact same game as a sequel and then argue that it offers nothing new and is just a copy of the previous game? :unsure:

It's silly to say that game A lacks all what game B has to offer if both games are made from two different people. People are not a copy of one original being so fetishes and taste differ...
 
3.50 star(s) 104 Votes