while its better than succubus senki in charcter and storyHey Zion, another fantastic chapter as usual. The story, character and world development are really starting to come together.
Regarding another commentator's view that this game is inferior to 'Succubus Senki', I have to strongly disagree. I've played through 'Succubus Senki' and while the gameplay for fights is indeed better, it's inferior to 'Succubus Covenant' in nearly all other aspects: story, characters, world building, world traversing and of course artwork.
If you would care to read, I do, however, have a few criticisms that I believe could be improved on. I rarely voice my criticisms for other games, so I'm only doing so now since I have such high hopes for this one.
1. Trap Succubi - I did quite like the change in gameplay for this area, and the focus on the weakness of hunters without their relics. However, often I had to just restart the game when I was caught since there wasn't any skip or quick reload feature, which is probably quite an easy fix. Furthermore, its a shame there isn't any chance to enjoy the scenes for the trap succubi without dying. It would be good if you could put a couple potential scenarios in the end of the dungeon after you find your equipment.
2. Relic system - I do agree with you, that it makes more sense with the lore for the hunter to not just blindly gain experience every time he defeats something. However, the alternative relic system is quite boring and linear compared with the original skill tree. My personal idea, would be for the hunter to gain skill points for the 'Iron Will Guantlet' every time he defeats a succubus (dependant on the succubi's level), that way the levelling system feels more organic, players are rewarded for finding and defeating other succubi and the integrity of the lore remains intact.
3. Capturing Succubi - not really a criticism but something I, and many other players, would like to see implemented in the future, especially now that the player is able to build their own camp (fantastic idea btw). It doesn't have to be for all succubi but there should occasionally be the opportunity for the player to capture certain succubi and then be able to replay the scenes with them. This could easily be tied in with the story as an opportunity for either research into succubi or for the hunter to develop his ability to resist the succubi's power of temptation.
Other than that the game is absolutely fantastic and I would encourage you to just continue what your doing.
Edit: I would just like to further add that I loved the scene with the Succubus Queen, and I would love to see more cutscenes just like that, with other people getting attacked and drained by different succubi. I feel that it really develops the characteristics of the various succubi and the world lore as a whole.
succubus senki has better succubus and better h sence
in succubus convenant all h sence are the same
its always the succubus has big boog
drain you and kill you
succubus senki has all fetishes
every succubus has its uniuq domination
unique h sence
so yes succubus senki is better
I always see succubus convenant as a failed h game but a great story charcters game
its really strange when a h game fail in its erotic content but succuss in the story and charcter department