3.50 star(s) 103 Votes
Nov 22, 2019
153
148
Thank you for taking your time to write this, I really appreciated it! I'll try and go by points.

-Choices and Consequences will be added in important parts of the game, like the Witch Quest in the upcoming build, where it has 2 paths and it will play out a role in the main story.

-These important choices will be carried out throughout the games until the end of the Era. Which means that you can "import" your save (I'll ask you questions in the beginning of the sequels) for you to have these consequences played out.

-Only these two topics above give me a lot of work, since they will accumulate, especially in the 4th and final game of an Era. Even AAA games struggle with it, imagine a single guy like me.

-I'm just one guy and I can't create hundreds of thousands of choices/consequences, even if small, throughout the game without hurting the development itself. Imagine creating small variations to every single battle, like you suggested, to all succubus we have planned, it will be a nightmare for me having to develop, play test, etc everything. For me this sounds wonderful but also unrealistic.

-The dialogue where you can treat Iole well and then in the next treat her bad, for example, is for the immersion of the player. The options to treat her well or bad will always be present, however is up to you to make your character consistent, it makes no sense to me treat her well and then treating her bad in the next interaction, even if the option is there. So yes, the dialogue will always be open for you to fit the character you want to build. But it's up to you to make him consistent.

-If you advance your relationship with these girls, by treating them well, in the case of Iole, you will unlock unique conversations and interactions, including hentai scenes. For normal interactions for the progression inside the plot, all options will be available, since I can't create a story based on how you treated every single person.

-Plot choices will be commented upon, however.

-The main focus of the game is trying to resist a fight with a succubus, their constant temptation, the risk of energy drain. This is the Age of Invasions, things will be completely different in each Era as we move forward. For example, in the present, succubus would have developed illusion magic, so they will become these true predators that only reveals when there is no chance for the victim to escape. Very close to the modern legend.

-Every single game follow a "box". A script if you may. To spice that I added the temptation events, that escpaes the formula of the battles, like the tribal succubus or the tied one.

-I don't know of a single game that doesn't have this "box". I prefer the formulaic approach, it's how I develop the game. From Monster Girl Quest to Lust Series, all of them have a pattern for the enemies you face, with some variations here and there. Then you must defeat them using acquired skills, items, equipment, etc. Not only it accelerates production, it keeps things consistent. For example, all girls can receive the same number of images, without one have more or less than other. Because the script is there, and therefor inclusion and development are objectively better and quicker, avoiding that I forget a image here or there for another girl.

-Believe it or not, I spend days to create these branches for the dialogue, the more options I give, the more complex and laborious it becomes. That's why very rare developers have them included in their games. The amount of work is huge to the point that if I add more of them I might burn out from the game and can't even look at it anymore.

-The way I chose to develop the game is the best compromise between including choices and burning out myself from the game.

-There is just so much in terms of including dialogue that I can add without becoming repetitive with a single set of images. That's why the generals have 2 set of images, so I can develop another scene.

-These new branches in option would result in the same thing, either the death of the protagonist or the succubus' defeat. Succubus in the world I built drains the man dry, they don't keep them in a eternal sex loop or carry them to hell to keep them as eternal slaves, etc. No the succubus here were build following my view on them, they are predators and they suck life, kill you and move on.

-More areas will be added to the next builds to expand the world and make it less linear.



I hope I addressed most of your points. Have a nice day! ;)
praise the Olympus first. he's working his ass damn hard on the game.
before we all make any funky suggestion just remember to imagine the effort it would require.
dear Olympus, you're doing great job there. its a big pleasure to have this amazing game out here, for a succubi fan.
there're very less 'quality' games in category of succubus out there.
 

keitha0xtkpiq45ulae

New Member
Jun 27, 2020
3
2
Any advice for the spider succubus, her attack is way to high and with 100 only 100 life points i waste turns trying not to die. Also is there any way to get stronger besides runes? I have noticed there is no leveling up.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,542
5,454
Any advice for the spider succubus, her attack is way to high and with 100 only 100 life points i waste turns trying not to die. Also is there any way to get stronger besides runes? I have noticed there is no leveling up.
Nope, that's how strong you can get without runes. There was a leveling system before but it was removed at some point. The devs explanation is that you are already well trained by the angels and have to use tactic and healing items (keep in mind you can buy stronger ones in a tent in the village). Casting iron will before you enter the fight allows you to have one free turn by not being forced to cast it in fight. Ofc you will have to recast it when the buff goes off.

If you beat every succubus and found every rune you should be able to beat the spider girl. I even managed to beat her before the general and i was dumb enough to forget there are better healing items.^^ Sometimes it's a matter of RNG, if the enemy misses in one or two turns it helps greatly.
 

IFortheGloryn

Member
Feb 2, 2020
273
162
hei zion normally in your twitter do you put character image that go to appear in the next chapter?so asriel will appear in a h-scene next chapter
?
 

bwardyunbip

Active Member
Dec 15, 2019
597
244
Nope, that's how strong you can get without runes. There was a leveling system before but it was removed at some point. The devs explanation is that you are already well trained by the angels and have to use tactic and healing items (keep in mind you can buy stronger ones in a tent in the village). Casting iron will before you enter the fight allows you to have one free turn by not being forced to cast it in fight. Ofc you will have to recast it when the buff goes off.

If you beat every succubus and found every rune you should be able to beat the spider girl. I even managed to beat her before the general and i was dumb enough to forget there are better healing items.^^ Sometimes it's a matter of RNG, if the enemy misses in one or two turns it helps greatly.
better healing items?
 
Nov 27, 2019
269
180
T
Any advice for the spider succubus, her attack is way to high and with 100 only 100 life points i waste turns trying not to die. Also is there any way to get stronger besides runes? I have noticed there is no leveling up.
That mean u started playing from ch2 save file.
Play again from start Ch1.I also find it strange that her att was high and hero wek in hp,att and def. So I skipped her but still cant win to other succubus too. 20200704_125144.jpg
So I started playing again from the start.
This is my hero hp when i meet the spider .Others status are high too.
It is so easy! See THE SCREENSHOT. This is my 3hit damage-dealt.
Playing the ch2 save file was like skipping ch1 (incluiding all gears and exp).
 
3.50 star(s) 103 Votes