- Oct 8, 2018
- 94
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ThanksNot yet, each region is a new chapter. We are working on chapter 3 now, that will take place on the Underground Grove and Hammerfall tribe.
ThanksNot yet, each region is a new chapter. We are working on chapter 3 now, that will take place on the Underground Grove and Hammerfall tribe.
Im not sure how else to do this, but i can just send it over discord for ucan someone share a save with the gallery room/viewer unlocked? having trouble getting all the fragments. Thanks
You can attach files here my friend... "attach files" to the left of the "post reply" button. If you could hook me up with that save, that would be awesome!Im not sure how else to do this, but i can just send it over discord for u
I have to disagree with this. I get having to cut away from the main character once or twice to build the world around him. However, cutting up the gameplay in between nearly every loading screen for every area with it is excessive. It doesn't flow right, in my opinion. These moments, I feel, should be a lot rarer like after you've cleared an area and beat it's boss.This is a basic world-building, to show to the player all the main points of this Era in particular, what's important, what's not, the intrigues, the power players, and so on.
Here you gocan someone share a save with the gallery room/viewer unlocked? having trouble getting all the fragments. Thanks
I understand your point of view, and I thank you for writing it down, but I completely disagree with it.I have to disagree with this. I get having to cut away from the main character once or twice to build the world around him. However, cutting up the gameplay in between nearly every loading screen for every area with it is excessive. It doesn't flow right, in my opinion. These moments, I feel, should be a lot rarer like after you've cleared an area and beat it's boss.
Let me use an example: Avatar: The Last Airbender. It's a children's show, I know, but it is one of, if not the best, show at world building around a single character at the start. You take a character and you start off by only building the world around that ONE character. You might have some cutaways from the main character to set up the ending of either the episode or the season (like you would do when you cut away to the succubi planning on how to deal with the main character), but you're not cutting away every single episode to see how or what the Firelord, the White Lotus, Omashu, the Southern Water Tribe warriors, the Kyoshi Warriors, or the Air Acolytes are doing. It isn't until the tail end of season 2 where A:TLA starts progressively showing the rest of the world by either cutaways or by having the main character interacting with those elements, because that's when you start going into grander plotlines and over-arcing stories.
Throwing everything at the player like you're doing in your first act is sensory overload, and it turns people off from the story you so value and into "gimme porn now" mode. And you're right it is basic, almost to the point of lazy. You don't need to abuse cutaways like this, especially in an rpg that only has you playing one character in it's beginning. I suggest having NPCs that tell you most of these things, or even have the characters you meet later on tell you these stories when you interact with them out of battle(You can even use flashbacks because that's a thing) instead of shattering the pace of your game over your knee and pissing on it's remains.
Can we please please get a story with the witch? I really liked her art, and want to see more scenes with herI understand your point of view, and I thank you for writing it down, but I completely disagree with it.
-You, the character, is part of the world, not the center of it. You used Avatar, but a better example would be something like Game of Thrones with multiple characters going back and forth around the world showing progress from all sides, while still retaining that "main character".
-The world is moving with or without the main character. For you to notice the difference between *what was* and *what is* you must present the player with both.
-To follow your example that, after you get there, you will be presented with a story about how it got into that situation by a NPC, for me, is throwing everything at the play simultaneously, instead of building it up game by game, chapter by chapter, while still developing all characters who appear in the following stories.
-People that just want hentai scenes and have zero interest in the story will just ask for a save file here or in another forum, like I've already seen. In the end, I make games for people that want to play them, not just quickly skip it for a hentai scene.
-The world is huge and each age is very different, and developing a place for an Era just after the MC arrives in a place would not capture the feeling of the entire Era that the game takes place. For example, the bloody jaw tribe might be a metropolis in the modern age.
-Making those cut-scenes gives me more work then what you suggested, with the NPC telling the story of the place. So what I'm doing is definitely not the "lazy" approach. One does not surpass 2 thousand hours developing a game by being lazy.
Goddamn it, Zion. How could you squash like that my hopes and dreams for a Succubus Dream Dating Simulator?"I received some questions about the recollection room, and I must say that the recollection room is a Easter Egg area hahahahaha for example, the Alraune Succubus will joke with paizure due to many people saying that they wanted it and we only got it on chapter 2 with the tribal girls or black rose with the drain kiss, remember succubus don't drink waterthey will drink you insteadthe character Blue is also an Easter Egg created by IND3X, our animator. in the end, follow the advice of the cat, don't trust the dream world or treat it like a Easter egg place"
And basically, I have the same question as Kurogami. Will she be an optional romance partner, will her story be expanded upon, and will she freaking explain more of the Sumer Empire and what they were worshipping where she was hiding?Can we please please get a story with the witch? I really liked her art, and want to see more scenes with her![]()
You will be able to talk to her every time you defeat a general. If you speak to her frequently she might reward you... who knows.Goddamn it, Zion. How could you squash like that my hopes and dreams for a Succubus Dream Dating Simulator?
Now seriously, I really gotta say man, this update feels more like a 0.6.0 than a 0.5.2! This first two chapters now feel like a completely different game compared with the last update with the amount of stuff that were added. From the new portraits for most of the characters, to the new CGs and poses for some of the succubus and the addition of the witch quest for some nice world building of the Sumer Empire. This is a freaking awesome game, and I can't wait for chapter 3.
But, I do have some questions though:
In the Main Features it was mentioned that it would be possible to summon succubus. Will we get one summonable succubus in this generation or are you leaving them for the last generation?
Will we be capable of continuing the expansion of our tribe in the next settlement?
And basically, I have the same question as Kurogami. Will she be an optional romance partner, will her story be expanded upon, and will she freaking explain more of the Sumer Empire and what they were worshipping where she was hiding?
i know....i move my old save file to this new patch i lost some item...You can see them an infinite number of times in the recollection room.
You need 5 stone fragments, once you combine them you get the dream shard which you need to open a door, after that you go back to your camp go to sleep and you can go into the recollection room.
All of what you said is fair. The main reason I made that post is because I, like with every RPG maker game in this genre, skipped the prologue not knowing its it's own chapter and not just one dilapidated cutscene. Honestly I take back my previous statement and stand by the edit I made of the post. You need to stress that players will not know what the hell is going on without seeing the prologue.-snip-
Yep, we can always try to improve, right?All of what you said is fair. The main reason I made that post is because I, like with every RPG maker game in this genre, skipped the prologue not knowing its it's own chapter and not just one dilapidated cutscene. Honestly I take back my previous statement and stand by the edit I made of the post. You need to stress that players will not know what the hell is going on without seeing the prologue.
Also I still believe the cutscenes don't need to be as frequent. Maybe combine some of the cutscenes so that gameplay isn't broken up as often?
you mean the scenes when we actually encounter & scenes in the recollection room are slightly different?Just keep in mind that the recollection room shows you some interaction with the succubus, the H scene and the battle (But it won't show you their second pictures or the dialogue after you defeat them).