3.50 star(s) 103 Votes

ZAAWARUDOO

Member
Oct 19, 2017
121
377
can someone share a save with the gallery room/viewer unlocked? having trouble getting all the fragments. Thanks
 
May 25, 2017
820
1,532
This is a basic world-building, to show to the player all the main points of this Era in particular, what's important, what's not, the intrigues, the power players, and so on.
I have to disagree with this. I get having to cut away from the main character once or twice to build the world around him. However, cutting up the gameplay in between nearly every loading screen for every area with it is excessive. It doesn't flow right, in my opinion. These moments, I feel, should be a lot rarer like after you've cleared an area and beat it's boss.

-snip- I take back what I mainly say about this. I still stand by the above statement and below edit.

EDIT: After playing through the prologue I have a much more important suggestion. Put up a lot greater of a warning that the prologue is VERY important to the story to understand what's going on. You have to understand that with most RPGMaker games from this genre, the prologue is not at all important and is not necessary to understand what's going on. The prologue here is basically it's own mini chapter and I wish that was stressed more in the game itself.
 
Last edited:

sf151

Newbie
May 4, 2020
20
2
this game is really great but I like the demo or part 1 version more I think. when you fight a succubus rather than fight the stupid plant but I understand why the dev did that. to make stories make more sense but still I hate the stupid plant (sorry for bad English)
 

Xhin

Member
Aug 7, 2017
253
364
I wonder if there will be an update where talking to the remnants in the dream room will result in sex that doesn't kill me cause the Succubus seem pretty nice when not trying to kill me
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,880
I have to disagree with this. I get having to cut away from the main character once or twice to build the world around him. However, cutting up the gameplay in between nearly every loading screen for every area with it is excessive. It doesn't flow right, in my opinion. These moments, I feel, should be a lot rarer like after you've cleared an area and beat it's boss.

Let me use an example: Avatar: The Last Airbender. It's a children's show, I know, but it is one of, if not the best, show at world building around a single character at the start. You take a character and you start off by only building the world around that ONE character. You might have some cutaways from the main character to set up the ending of either the episode or the season (like you would do when you cut away to the succubi planning on how to deal with the main character), but you're not cutting away every single episode to see how or what the Firelord, the White Lotus, Omashu, the Southern Water Tribe warriors, the Kyoshi Warriors, or the Air Acolytes are doing. It isn't until the tail end of season 2 where A:TLA starts progressively showing the rest of the world by either cutaways or by having the main character interacting with those elements, because that's when you start going into grander plotlines and over-arcing stories.

Throwing everything at the player like you're doing in your first act is sensory overload, and it turns people off from the story you so value and into "gimme porn now" mode. And you're right it is basic, almost to the point of lazy. You don't need to abuse cutaways like this, especially in an rpg that only has you playing one character in it's beginning. I suggest having NPCs that tell you most of these things, or even have the characters you meet later on tell you these stories when you interact with them out of battle(You can even use flashbacks because that's a thing) instead of shattering the pace of your game over your knee and pissing on it's remains.
I understand your point of view, and I thank you for writing it down, but I completely disagree with it.

-You, the character, is part of the world, not the center of it. You used Avatar, but a better example would be something like Game of Thrones with multiple characters going back and forth around the world showing progress from all sides, while still retaining that "main character".

-The world is moving with or without the main character. For you to notice the difference between *what was* and *what is* you must present the player with both.

-To follow your example that, after you get there, you will be presented with a story about how it got into that situation by a NPC, for me, is throwing everything at the play simultaneously, instead of building it up game by game, chapter by chapter, while still developing all characters who appear in the following stories.

-People that just want hentai scenes and have zero interest in the story will just ask for a save file here or in another forum, like I've already seen. In the end, I make games for people that want to play them, not just quickly skip it for a hentai scene.

-The world is huge and each age is very different, and developing a place for an Era just after the MC arrives in a place would not capture the feeling of the entire Era that the game takes place. For example, the bloody jaw tribe might be a metropolis in the modern age.

-Making those cut-scenes gives me more work then what you suggested, with the NPC telling the story of the place. So what I'm doing is definitely not the "lazy" approach. One does not surpass 2 thousand hours developing a game by being lazy.
 

Kurogami99

New Member
Nov 25, 2018
9
20
I understand your point of view, and I thank you for writing it down, but I completely disagree with it.

-You, the character, is part of the world, not the center of it. You used Avatar, but a better example would be something like Game of Thrones with multiple characters going back and forth around the world showing progress from all sides, while still retaining that "main character".

-The world is moving with or without the main character. For you to notice the difference between *what was* and *what is* you must present the player with both.

-To follow your example that, after you get there, you will be presented with a story about how it got into that situation by a NPC, for me, is throwing everything at the play simultaneously, instead of building it up game by game, chapter by chapter, while still developing all characters who appear in the following stories.

-People that just want hentai scenes and have zero interest in the story will just ask for a save file here or in another forum, like I've already seen. In the end, I make games for people that want to play them, not just quickly skip it for a hentai scene.

-The world is huge and each age is very different, and developing a place for an Era just after the MC arrives in a place would not capture the feeling of the entire Era that the game takes place. For example, the bloody jaw tribe might be a metropolis in the modern age.

-Making those cut-scenes gives me more work then what you suggested, with the NPC telling the story of the place. So what I'm doing is definitely not the "lazy" approach. One does not surpass 2 thousand hours developing a game by being lazy.
Can we please please get a story with the witch? I really liked her art, and want to see more scenes with her :love:
 

ShinKazama

Newbie
Jan 7, 2018
93
115
"I received some questions about the recollection room, and I must say that the recollection room is a Easter Egg area hahahahaha for example, the Alraune Succubus will joke with paizure due to many people saying that they wanted it and we only got it on chapter 2 with the tribal girls or black rose with the drain kiss, remember succubus don't drink water they will drink you instead the character Blue is also an Easter Egg created by IND3X, our animator. in the end, follow the advice of the cat, don't trust the dream world or treat it like a Easter egg place"
Goddamn it, Zion. How could you squash like that my hopes and dreams for a Succubus Dream Dating Simulator?

Now seriously, I really gotta say man, this update feels more like a 0.6.0 than a 0.5.2! This first two chapters now feel like a completely different game compared with the last update with the amount of stuff that were added. From the new portraits for most of the characters, to the new CGs and poses for some of the succubus and the addition of the witch quest for some nice world building of the Sumer Empire. This is a freaking awesome game, and I can't wait for chapter 3.

But, I do have some questions though:

In the Main Features it was mentioned that it would be possible to summon succubus. Will we get one summonable succubus in this generation or are you leaving them for the last generation?

Will we be capable of continuing the expansion of our tribe in the next settlement?

Can we please please get a story with the witch? I really liked her art, and want to see more scenes with her :love:
And basically, I have the same question as Kurogami. Will she be an optional romance partner, will her story be expanded upon, and will she freaking explain more of the Sumer Empire and what they were worshipping where she was hiding?
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,880
Goddamn it, Zion. How could you squash like that my hopes and dreams for a Succubus Dream Dating Simulator?

Now seriously, I really gotta say man, this update feels more like a 0.6.0 than a 0.5.2! This first two chapters now feel like a completely different game compared with the last update with the amount of stuff that were added. From the new portraits for most of the characters, to the new CGs and poses for some of the succubus and the addition of the witch quest for some nice world building of the Sumer Empire. This is a freaking awesome game, and I can't wait for chapter 3.

But, I do have some questions though:

In the Main Features it was mentioned that it would be possible to summon succubus. Will we get one summonable succubus in this generation or are you leaving them for the last generation?

Will we be capable of continuing the expansion of our tribe in the next settlement?



And basically, I have the same question as Kurogami. Will she be an optional romance partner, will her story be expanded upon, and will she freaking explain more of the Sumer Empire and what they were worshipping where she was hiding?
You will be able to talk to her every time you defeat a general. If you speak to her frequently she might reward you... who knows.
+ there are still more in the story with her, but she's not a romance option.
 
Dec 19, 2018
243
129
You can see them an infinite number of times in the recollection room.


You need 5 stone fragments, once you combine them you get the dream shard which you need to open a door, after that you go back to your camp go to sleep and you can go into the recollection room.
i know....i move my old save file to this new patch i lost some item...

i can't re-enter first zone forest to get the other two Stone
 

thkvl

Newbie
Jul 21, 2018
49
28
Yea, the 5 stone locations are

You don't have permission to view the spoiler content. Log in or register now.

You can just re-enter the first forest by pressing I think Z on the arrow. Can't wait for chapter 3.
 
May 25, 2017
820
1,532
All of what you said is fair. The main reason I made that post is because I, like with every RPG maker game in this genre, skipped the prologue not knowing its it's own chapter and not just one dilapidated cutscene. Honestly I take back my previous statement and stand by the edit I made of the post. You need to stress that players will not know what the hell is going on without seeing the prologue.

Also I still believe the cutscenes don't need to be as frequent. Maybe combine some of the cutscenes so that gameplay isn't broken up as often?
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,880
All of what you said is fair. The main reason I made that post is because I, like with every RPG maker game in this genre, skipped the prologue not knowing its it's own chapter and not just one dilapidated cutscene. Honestly I take back my previous statement and stand by the edit I made of the post. You need to stress that players will not know what the hell is going on without seeing the prologue.

Also I still believe the cutscenes don't need to be as frequent. Maybe combine some of the cutscenes so that gameplay isn't broken up as often?
Yep, we can always try to improve, right? :giggle:
 
Nov 22, 2019
153
148
Just keep in mind that the recollection room shows you some interaction with the succubus, the H scene and the battle (But it won't show you their second pictures or the dialogue after you defeat them).
you mean the scenes when we actually encounter & scenes in the recollection room are slightly different?

Also, Zion of Olympus the new update is so awesome. lots of new stuff.

Had waited for chapter 2 to get animated, well now that i have begin with it, i like to say- the art has greatly improved (it was better before but now even better!).

About the performance- it has became smoother than previous version but unfortunalety the game gets stuck in the middle of anything & i have to close it & continue from the recent save.
About the combat- i feel like its impossible to lose against the succubi (at least the leaf clan, even the spider one), i feel like my character is so OP against them, i don't even need to equip more high power gears.
 
Last edited:
3.50 star(s) 103 Votes