Yes, should be done before the 15th according to one of the people working on itIs this still in translation works?
You have to leave the JSON keys (blue text) in Japanese. The program uses them to find the dialogue in the filesHere are the last of the characters translated with the apostrophe changes made.
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It's worth nothing I have noticed some bugs, such as the Gem Get events not actually granting a gem, LadySuccubus not spawning and also not playing any of her dialogue, and some enemies such as the normal red haired succubus, take a very long time to fade away after death, or a long time to begin their seduction after their dialogue, such as the cat girl.
Also, there is an event to swap relics that remains untranslated and I am unsure where it is.
Thanks. Figured out my build issue. Turns out opening the project in the Godot editor breaks the pck.I unpacked/packed my PCK using this one, It gives you the option to repack PCKs
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For a no cheese run, the meta deck is definitely a defense deck. You can destroy everything using the combination of the red shield and green shield artifacts (1st one makes so whatever leftover defense blocks you have at the end of the enemies turn, turns into aoe damage, while the 2nd one makes so your defense blocks carry over to your next turn, and doesn't run out). If you combine that with the triple shield guy golden card (doubles your current defense, makes it carry to next turn), shout card (makes a copy of your next used card) and purple impact card (gives defense = to your current discard pile) you win.
I'm not completely sure. I believe there are some artifacts you can't really get at the start of the game. At least there's a bunch I have never seen right at the start, even after a bunch of restarts. Regardless, you can definitely get either boots or the red shield by just starting over until they show up. I've also seen they show up in the shop, and in the angel's free pick after an area boss, although you can't re-roll the selection in those last two.whats the chances of finding the green sheild and the boots? i can only find the red sheild at the start of the game and the other 2 ive never been able to run around to. ive managed to get the boots ONCE, but thats it but ive never seen the green one before
yeah i just find the defensive strat the most enjoyable for me, being able to have a lot of shielding, and then use that to deal damage and t hen have the wind stacking. ive managed to beat the game once with that combo, but i dont know the likelyhood of it cuz ive only managed to nab the red sheild and boots ONCE. but ive never seen the green one. at what stage can you actually hard reset when you get items? ive tried hard resetting the shop but it doesnt changeI'm not completely sure. I believe there are some artifacts you can't really get at the start of the game. At least there's a bunch I have never seen right at the start, even after a bunch of restarts. Regardless, you can definitely get either boots or the red shield by just starting over until they show up. I've also seen they show up in the shop, and in the angel's free pick after an area boss, although you can't re-roll the selection in those last two.
But I don't really think you should rely on a single specific setup, as this game encourages experimentation, and that's where the fun's at for me. The cards and relics I recommended are just a set of things that I think are consistently great on any kind of build, even if they are at their best when put together. So I encourage you to have fun mixing and matching to see what it works on your specifc run/seed, rather than aiming for all the right pieces for a 100% consistency.
For example, I just found an incredibly overpowered setup that can be achieved with just 2 silver cards and allows for all sort of stupid stuff: The shout (duplicates your next card), the blessing (doubles your current atk and defense), + any kind card or relic that raises either your defense or offense. You can use the shout before the blessing so you don't lose it and continue to double your attack, defense or healing cards infinitely, allowing for stupid stuff like this. If you got those two in your run, you can start looking for more cards/gems/relics to support the consistency of this build like the purple gem or grimoire book relic that prevents unused cards from being discarded from hand; the hand relic that you get from the old witch event that prevents cards from being erased (or exausted) after use; or even the doppelganger card (doubles your next card action) that can be doubled with the shout and/or be stacked multiples times on top of itself to quadruple, octuple, etc. your next card action.
TL;DR Find the most fun card/relic mechanics to you and try to piece together the building blocks along the run to support it. The game's challenge and complexity gonna be way more enjoyable that way View attachment 4314170 View attachment 4314171 View attachment 4314172 View attachment 4314173
you got it yeah, Once I have the json translations done before sunday I'll send it to youYou have to leave the JSON keys (blue text) in Japanese. The program uses them to find the dialogue in the files
View attachment 4312051
Thanks. Figured out my build issue. Turns out opening the project in the Godot editor breaks the pck.
When you're done with the jsons send me all your files and I'll assemble the final pck. I've figured out how to fix the word wrapping using Godot's built-in word wrap feature.
View attachment 4312062
The 7z archive contains my DLL which should be 100% translated. It's modded to give the player every card in the game at the start. Word wrapping won't work because that's in scene files that go into the PCK.
This looks good! The only mistake I've found so far is that the Sucker Punch card mistakenly says it applies "Weak," rather than "Vulnerable." I'd also be curious to see where you modded it, as I'd like to add a feature onto it that'd additionally start the player off with one of every gem. Perhaps do something with the empty Initialize function in Scenes.RootScene.PlayerVariables.GemInventory.GemInventoryNode?You have to leave the JSON keys (blue text) in Japanese. The program uses them to find the dialogue in the files
View attachment 4312051
Thanks. Figured out my build issue. Turns out opening the project in the Godot editor breaks the pck.
When you're done with the jsons send me all your files and I'll assemble the final pck. I've figured out how to fix the word wrapping using Godot's built-in word wrap feature.
View attachment 4312062
The 7z archive contains my DLL which should be 100% translated. It's modded to give the player every card in the game at the start. Word wrapping won't work because that's in scene files that go into the PCK.
i should be done by sundayis the translation done yet?
Thanks for the fixThis looks good! The only mistake I've found so far is that the Sucker Punch card mistakenly says it applies "Weak," rather than "Vulnerable." I'd also be curious to see where you modded it, as I'd like to add a feature onto it that'd additionally start the player off with one of every gem. Perhaps do something with the empty Initialize function in Scenes.RootScene.PlayerVariables.GemInventory.GemInventoryNode?
View attachment 4317327
Yeah if you can send me the in progress files and I'll start on the text wrap fixor if you want I can send you what I have right now just so you can start looking at
It'll take some time after Sunday to playtest and get a final TL madei should be done by sunday
Take your time dude, thank you once againi should be done by sunday
Yeah, I was gonna spend the weekend fixing the translation to make it sound fluid. I'll upload mine, The main thing we honestly need is to fix the text from going outside the textbubble.Thanks for the fix
MDotCardGame.Scenes.RootScene.PlayerVariables.PlayerVariablesNode holds the inventory. You can drop these source files in the Edit Class menu. The regular file is the original code and the -cheat file adds all gems and all cards (except injuries, which crash the game).
Yeah if you can send me the in progress files and I'll start on the text wrap fix
It'll take some time after Sunday to playtest and get a final TL made
here is the stuff i have, I still have a other translations I need to add which I can now finally start doing. Once I finish at least the enemy jsons I'll upload this again and we can start editing the wrap textThanks for the fix
MDotCardGame.Scenes.RootScene.PlayerVariables.PlayerVariablesNode holds the inventory. You can drop these source files in the Edit Class menu. The regular file is the original code and the -cheat file adds all gems and all cards (except injuries, which crash the game).
Yeah if you can send me the in progress files and I'll start on the text wrap fix
It'll take some time after Sunday to playtest and get a final TL made
When doing the exploit, you need to be aware of those two main things:yeah i just find the defensive strat the most enjoyable for me, being able to have a lot of shielding, and then use that to deal damage and t hen have the wind stacking. ive managed to beat the game once with that combo, but i dont know the likelyhood of it cuz ive only managed to nab the red sheild and boots ONCE. but ive never seen the green one. at what stage can you actually hard reset when you get items? ive tried hard resetting the shop but it doesn't change