Others Completed None Succubus Forest ~A game where you will be covered in pleasure by naughty monster girls~

4.00 star(s) 3 Votes

Quite Frankly

Member
Jul 25, 2017
274
68
im curious how you confused this with excessm. excessm is still making games, in fact he updates on a weekly basis on his ci-en webpage.
 
Jun 5, 2023
71
269
I've looked through the png.ctex files and .jsons and haven't found any referring to card description text.

Could it be in these C# files?
View attachment 4268618

Or perhaps in the .res file the tres.remap file refers to?
View attachment 4268668

I noticed opening the .res file in Godot requires the following dependencies:
View attachment 4268670
*Changes depending on card (e.g. DoubleSlash will req DoubleSlash.mp3 & DoubleSlashSpriteFrames.tres

It's a bit of a challenge, since I cannot access the original .tres files and the C# files appear empty. For those who have also tried looking into translating the card descriptions, what have y'all found? Is this the right approach?
Card names and descriptions are stored in data_MDotCardGame_windows_x86_64\MDotCardGame.dll
Untitled.png

They're editable with
 

bob bobsaon

New Member
Oct 20, 2018
3
0
is there any way to apply the translation the pck file within the new folder that doesn't blackscreen? when I replace that one the blackscreen is back
 

DraigonUK

New Member
Dec 21, 2021
5
6
I actually managed to finally beat the game, the translations helped so much though, but i think i also just got so lucky with the items and cards i got.

It was easy mode though, so not quite able to fully brag lol.

Honestly can't wait for the day this gets fully translated, i would love to actually know what the cards, consumables and upgrades actually say and do, instead of guessing :D

Fantastic game, and great work for those currently working on the translation.
 

Duwaifo

Newbie
Mar 19, 2023
31
11
my question is are the cards supposed to be translated? also the pink slime wasnt translated properly. just mentioning here for posterity
 
Last edited:
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DBG1

Newbie
Jan 17, 2020
75
69
I actually managed to finally beat the game, the translations helped so much though, but i think i also just got so lucky with the items and cards i got.

It was easy mode though, so not quite able to fully brag lol.

Honestly can't wait for the day this gets fully translated, i would love to actually know what the cards, consumables and upgrades actually say and do, instead of guessing :D

Fantastic game, and great work for those currently working on the translation.
Aye, I tried to play it, but I couldn't understand anything and Mtool won't work for Gdot D:
 

Quite Frankly

Member
Jul 25, 2017
274
68
i was able to use google translate on my phone a bit to translate the cards, you only really need to learn them once. i am tempted to try to do some of it but i think others are ahead of me and able to do it faster.
 
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DBG1

Newbie
Jan 17, 2020
75
69
i was able to use google translate on my phone a bit to translate the cards, you only really need to learn them once. i am tempted to try to do some of it but i think others are ahead of me and able to do it faster.
It's possible but all you need to do is ask.
 

theminioncarl

Newbie
Mar 28, 2019
64
150
Card names and descriptions are stored in data_MDotCardGame_windows_x86_64\MDotCardGame.dll
View attachment 4289671

They're editable with
YOU are A GOD for finding this, OK, as I said give me till next week and i should be able to get everything translated. right now just am busy with other things but by next week I can work on this non stop and have it done by Saturday.
 

theminioncarl

Newbie
Mar 28, 2019
64
150
I appreciate the multiple people who have helped me with translations and finding stuff and I can 100% promise I will have this full translated now that i have the cards before December 15th. if anyone wants to start translating the cards either through the code or by just putting it in a txt file i would definitely appreciate it. there is also some enemies that I haven't translated yet those include

Pink slime boss
Pink slime
Alaurane
the shop keeper
and the second to last bosses

like i said I can't work on this now but in a week I can and i can spend as much time as I want in completing this and coding it in. stay safe and i'll be back on this in a week.
 
Jun 5, 2023
71
269
I appreciate the multiple people who have helped me with translations and finding stuff and I can 100% promise I will have this full translated now that i have the cards before December 15th. if anyone wants to start translating the cards either through the code or by just putting it in a txt file i would definitely appreciate it. there is also some enemies that I haven't translated yet those include

Pink slime boss
Pink slime
Alaurane
the shop keeper
and the second to last bosses

like i said I can't work on this now but in a week I can and i can spend as much time as I want in completing this and coding it in. stay safe and i'll be back on this in a week.
I've translated the Attack cards. It's not as easy as editing json files. I'm trying to figure out how mod the code to give the player every card in the game in their Deck for faster testing. I'll share my DLL soon when I get it working.
 

theminioncarl

Newbie
Mar 28, 2019
64
150
I've translated the Attack cards. It's not as easy as editing json files. I'm trying to figure out how mod the code to give the player every card in the game in their Deck for faster testing. I'll share my DLL soon when I get it working.
you could try editing the save file to change the cards the player has
 
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RuinedLoaf

New Member
Jul 6, 2022
10
30
MDotCardGame.Database.Potions & MDotCardGame.Database.Relics have been translated (barring the green text)!
Screenshot (117).png
image_2024-12-04_002957663.png

There were, however, a couple files I couldn't translate, due to issues with the code:
Discard Potion
image_2024-12-04_004259315.png

Kaleidoscope (Relic)
1733291091490.png
While this gets worked out, I plan to start translation efforts on the gems and status conditions next.


I've translated the Attack cards. It's not as easy as editing json files. I'm trying to figure out how mod the code to give the player every card in the game in their Deck for faster testing. I'll share my DLL soon when I get it working.
MechanicalJiangshi, if you could incorporate the potion & relic translations into your DLL as well, I'd greatly appreciate that.

I appreciate the multiple people who have helped me with translations and finding stuff and I can 100% promise I will have this full translated now that i have the cards before December 15th. if anyone wants to start translating the cards either through the code or by just putting it in a txt file i would definitely appreciate it. there is also some enemies that I haven't translated yet those include

Pink slime boss
Pink slime
Alaurane
the shop keeper
and the second to last bosses

like i said I can't work on this now but in a week I can and i can spend as much time as I want in completing this and coding it in. stay safe and i'll be back on this in a week.
theminioncarl, I do want to revisit some of the old enemy json files, since some of their text still overflows off the speech bubbles. So far, I've found that restricting each line to ~15 characters will do the trick, though there may be some exceptions I haven't found yet.
 

TurpAl

New Member
Jan 24, 2023
12
17
I appreciate the multiple people who have helped me with translations and finding stuff and I can 100% promise I will have this full translated now that i have the cards before December 15th. if anyone wants to start translating the cards either through the code or by just putting it in a txt file i would definitely appreciate it. there is also some enemies that I haven't translated yet those include

Pink slime boss
Pink slime
Alaurane
the shop keeper
and the second to last bosses

like i said I can't work on this now but in a week I can and i can spend as much time as I want in completing this and coding it in. stay safe and i'll be back on this in a week.
the shop keep is in the batch of events I translated a while back, and I can translate the rest of the characters by today
 

theminioncarl

Newbie
Mar 28, 2019
64
150
MDotCardGame.Database.Potions & MDotCardGame.Database.Relics have been translated (barring the green text)!
View attachment 4296253
View attachment 4296254

There were, however, a couple files I couldn't translate, due to issues with the code:
Discard Potion
View attachment 4296285

Kaleidoscope (Relic)
View attachment 4296288
While this gets worked out, I plan to start translation efforts on the gems and status conditions next.



MechanicalJiangshi, if you could incorporate the potion & relic translations into your DLL as well, I'd greatly appreciate that.


theminioncarl, I do want to revisit some of the old enemy json files, since some of their text still overflows off the speech bubbles. So far, I've found that restricting each line to ~15 characters will do the trick, though there may be some exceptions I haven't found yet.
I would appreciate it, i was gonna adjust all of the overflow once i had a the translations done.
 
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theminioncarl

Newbie
Mar 28, 2019
64
150
also note for anyone adjusting the json code for text, apostrophes need to be replaced with \u02BC cause using a straight ' will cause the code to break. you don't have to but it definitely makes it easier for me plug them in
so don't do "you're" have it like this "you\u02BCre" it will appear as a apostrophe in game. text files don't need to be like this just json.
 
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4.00 star(s) 3 Votes