MechanicalJiangshi
Newbie
- Jun 5, 2023
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Very nice, I've also finished translating all the cards of all types. When you finish the gems and statuses I'll merge them into my DLL. I can proofread, fix the errors & translate the small strings scattered around the code.MDotCardGame.Database.Potions & MDotCardGame.Database.Relics have been translated (barring the green text)!
View attachment 4296253
View attachment 4296254
There were, however, a couple files I couldn't translate, due to issues with the code:
Discard Potion
View attachment 4296285
Kaleidoscope (Relic)
View attachment 4296288
While this gets worked out, I plan to start translation efforts on the gems and status conditions next.
MechanicalJiangshi, if you could incorporate the potion & relic translations into your DLL as well, I'd greatly appreciate that.
theminioncarl, I do want to revisit some of the old enemy json files, since some of their text still overflows off the speech bubbles. So far, I've found that restricting each line to ~15 characters will do the trick, though there may be some exceptions I haven't found yet.
Those errors are the compiler generating functions and variables with illegal characters in their names (such as <>) during optimization. You can get around needing to re-compile by doing Edit IL Instructions and changing the string there.
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