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Hello.
Thought I'd post a mini-announcement for this week.
On Wednesday we'll conclude the
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and an updated schedule for 0.65 will be posted too.
Also there will be another post either on Wednesday or on Friday about in-game sprites, which will be the last bit of feedback required before proceeding with the release.
Oh, and a small reminder that pledges for February are still paused, and will resume in March.
Until Wednesday.
Cheers.
yeah next wednesday, sooo prob next friday out..?? or maybe event next next wednesday
i dunno, i kinda let it be, u know it is what it is LOL
edited :
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Hello.
Sunday's Feedback Poll has been concluded, and the feedback is slowly being implemented(notably - Shirt+Shorts combo survived to live another update).
I was originally intending to post March schedule today, but there is one last bit of feedback that needs to be adressed, so let's deal with it first.
Schedule will be posted on Friday.
This poll is about Serena's character sprites.
A while back I decided that her in-game character will accurately display all outfit items that are currently equipped.
However, after the recent wardrobe update, and looking at the long list of outfits and accessories that will be added in the future - there is a problem with that.
Serena's main menu images are nicely layered up on top of one another, which makes adding new items trivial.
But for walking sprites, that can't be done.
If I decided to add a hat into the game, I'd have to add that hat to every walking sprite, doubling the amount of sprites. And if I decided to add new glasses AND a new hat, it would quickly spiral out of control.
So, there's a need for some kind of compromise regarding mini in-game Serena.
Here are the options:
Option 1: Simplify character sprites to not include accessories and stockings(the way it was before the rework)
Option 2: Simplify, but only for accessories
Option 3: Keep accessories and stockings, but simplify outfits(example of simplification above - jacket outfit variations all become simplified to one singe "Jacket" sprite)
What do you think?