Belgaesh

Member
Apr 6, 2019
121
51
But there are two reasons why I decided to end it already:

1) Most of the content would just be more of the same. That's also one of the reasons why I recently came to hate working on sandbox/open world games. You have to fill it with so much side content, NPC's and events to make it believable and so it doesn't feel empty. It's just really annoying and I feel like it's too much work for one person. I want to create interesting stories and characters with a lot of choices and sandbox games are simply not the right thing for that since you can do so much stuff out of order.
I really agree with your first point. I think more linear and concise game, with a strong story is better.
 

ffive

Forum Fanatic
Jun 19, 2022
5,045
10,997
I'm also interested to know what you dislike about RPGM, is it engine specific or certain stuff I could do better so you would be more inclined to test out the game? I know that RPGM has a bad reputation but that's mostly the fault of the developers since a lot of them are beginners.
Part of the drawback isn't really fault of the developers, but it's inherent to the very nature of RPGM -- it's an engine which is built for specific sort of gameplay (manual movement around a map, interaction with NPCs by "walking into their face", characters stats/attributes, skills, inventory etc) which is modeled after classic RPG experience. And for VNs bulk of this stuff is something not just superfluous, but counter-productive, adding a lot of tedium that's literally "moving from spot A to spot B". Or development time spent of ripping this shit out so it doesn't get in the way.
 

megaera

Member
Nov 12, 2016
336
295
Part of the drawback isn't really fault of the developers, but it's inherent to the very nature of RPGM -- it's an engine which is built for specific sort of gameplay (manual movement around a map, interaction with NPCs by "walking into their face", characters stats/attributes, skills, inventory etc) which is modeled after classic RPG experience. And for VNs bulk of this stuff is something not just superfluous, but counter-productive, adding a lot of tedium that's literally "moving from spot A to spot B". Or development time spent of ripping this shit out so it doesn't get in the way.
This x 1000
 

Terakahn

Member
Oct 5, 2017
433
162
Html games are superior for me because they can be played on mobile easily. But I think the next best engine is renpy for this type of stuff.
 
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May 31, 2019
321
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HTML is preferable by far. Renpy is fucking awful and I immediately write off games that use it. HTML has the benefit of looking at an entire page of text at once that you can read at your pace or even just skim, instead of being piecemealed line by line like Renpy or RPGM. Sure the skip function exists, and so does the auto, but they're horrible bandaids to a problem and not even remotely a solution. Skip literally skips everything, and auto is the same as regular only you don't have to mash the enter key a billion fucking times until your wrist bones are disintegrated into oblivion.

RPGM has this issue too, but I give a pass for games that actually implement gameplay in a meaningful way that isn't just padding, but a way of moving the story forward. Magical Camp is a good example of this I think. There's enough depth there to have it stand on its own as a game as well as just smut.
I still prefer HTML overall, but I do get bored of the same tried and true formula. Especially when the game UI is concerned. On the same token though, I hate the people that try to do too much with the UI and turn it into an unworkable mess like Accidental Woman, The Making of a Slut, or The Ember Institute (and that other game like it). A nice middle ground between the Twine UI and something custom works the best. Like The Company, or The Sissy Girlfriend Experiment (as an extreme example of a UI that's different from default but still functions similarly enough).
Bonus points for an actual game engine like Unity or Unreal, BMO TV is a nice example of UI and gameplay that works nicely together. 3d is nice, but as a professional in the 3d industry, I don't think a lot of smutologists have the chops for it, and my standards are too high (due to experience in the field) to give them a pass.

But I digress.
Point is, Renpy is an awful experience at the one thing it's supposed to be good at, and that's telling a story.
 

DragaX

Member
Game Developer
Aug 6, 2018
192
380
DragaX curiously, are you planning to work on sissification-themed games in the near future?
I do have a bigger game in plan that will have a slow transformation with sissification and eventually turning into a real girl, if you so desire. But that's still far off in the future since I have several small games I want to work on first. My next transformation game will be a voluntary male to female story in the x-change universe.

Part of the drawback isn't really fault of the developers, but it's inherent to the very nature of RPGM -- it's an engine which is built for specific sort of gameplay (manual movement around a map, interaction with NPCs by "walking into their face", characters stats/attributes, skills, inventory etc) which is modeled after classic RPG experience. And for VNs bulk of this stuff is something not just superfluous, but counter-productive, adding a lot of tedium that's literally "moving from spot A to spot B". Or development time spent of ripping this shit out so it doesn't get in the way.
I guess that's very subjective then. Because I love RPG's. I love exploring the world, finding secrets and actually having some kind of gameplay. I even like to grind sometimes if it's done well. I know in porn games some people only want to read a hot story and then see some naughty pictures, nothing is wrong with that, I also like that. But sometimes I'm also in the mood to actually play a real game and if it has NSFW content then even better. I think combining SFW and NSFW games can be quite interesting and fun to be played. But it's always hard to find a nice balance between the both of them.

Point is, Renpy is an awful experience at the one thing it's supposed to be good at, and that's telling a story.
Here is the thing though. Nothing is stopping a developer from just expanding the textbox so it can fit more text in it though. But I think most NSFW developers either don't have much programming knowledge or it's enough for what they want to tell. I have played quite a few Renpy games from this site and unfortunately most of them are really badly written and don't even have any narrative descriptions. Most of the time you will only get short dialogues between characters.

An engine is just supposed to give you the basics and I think if you put enough work into an engine you can modify it however you want, if you have the knowledge. But it's of course always important to know what you want to do, if you just want to tell a simple story with no visuals at all, it's probably better to choose Twine than Renpy.
 

ffive

Forum Fanatic
Jun 19, 2022
5,045
10,997
I guess that's very subjective then. Because I love RPG's. I love exploring the world, finding secrets and actually having some kind of gameplay. I even like to grind sometimes if it's done well. I know in porn games some people only want to read a hot story and then see some naughty pictures, nothing is wrong with that, I also like that. But sometimes I'm also in the mood to actually play a real game and if it has NSFW content then even better. I think combining SFW and NSFW games can be quite interesting and fun to be played. But it's always hard to find a nice balance between the both of them.
Don't get me wrong, i like RPGs as well. But after playing them for 30+ years i have very little patience for the bullshit parts in them, the ones which don't serve any purpose other than drag things out. I don't really care about "exploring the world" that boils down to just finding some barrels or crates with a health potion or some other bit of junk in it. Nor i'm really interested in "fights" with differently colored rats just for the sake of some numbers growing up but effectively changing nothing, because opponents grow their numbers at the same pace. Or in hauling dozens of loot drops to a merchant for some chump change, rinse, repeat. This sort of "gameplay" can just go and fuck itself.

If your game has a story then focus on telling it. Snap through the beats rather than force me to spend my time just walking through pointless backgrounds and expecting me to check out every little NPC doll placed in my path for their precious single line of dialogue, something that no normal human does ever.

HTML is preferable by far. Renpy is fucking awful and I immediately write off games that use it. HTML has the benefit of looking at an entire page of text at once that you can read at your pace or even just skim, instead of being piecemealed line by line like Renpy or RPGM.
Now this is entirely in the hands of developer. Renpy by default comes with ADV-style text box (few lines at the bottom of the screen) but nothing prevents the developer from using NVL-style narration (with full screen text box) In fact, lot of Renpy games already have the latter implemented as the "history" window. Similarly, nothing prevents developer of HTML game from advancing the dialogues at the pace of single paragraph or even less.

The things where Renpy outpaces the HTML is the rollback (much better performance, HTML games which store undo steps can slow down a lot) and save functionality (being able to save at literally any point, unlimited number of slot saves, no issues with exceeding storage quota etc) It also makes it much easier for the developer to produce scenes with sprite animations and so on, since it's what it was explicitly built for.
 
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looseylucy

Newbie
Apr 22, 2019
59
136
New update (1.0) is awful imo. A stupidly long grind (like, ridiculous) to progress the story and keep getting interrupted by the random events. Oh and diff paths require the choices before the grind so you would need to redo the grind to get each ending. Idk if dev put an extra 0 on the progress you are meant to achieve by mistake or just cheated his own playtest. Says 8 endings but the Jeff Slut ending was like.. she is try to stop Jeff and Jeff is like no so she is like No I am Jeff Slut. Congrats you got Jeff Slut ending.. only took you an hour of speedrunning that garbage grind that he design so a save editor cant just cheat the variable. Worst finale since Game of Thrones lol

"Most of the content would be more of the same" meaning dev got bored and end the game and the main story progression make it so obvious :/
 
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topguu

New Member
Jul 16, 2020
10
2
1) Make sure you are Jeff's slut.

2) Start dating Jenny (talk to her at job, kiss her at club twice, do multiple date with her and raise her affection stat to ?50%). At one point you will ask her out for diner. Go back to your house with her.
Thank you
 
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akinit

Newbie
Mar 10, 2022
97
44
Anyone able to be Jeff's slut in the newest patch? I can't get the TV scenes to trigger.
 

megaera

Member
Nov 12, 2016
336
295
The waking up scene?
So when Jeff puts the helmet on you at the end of the underwear/nude portrait thing there is a random chance afterwards that an event happens when you wakeup in the morning. Basically your character starts to have erotic dreams about Jeff. After 2, then 4, then 6 of those there is a scene that happens (4 and 6 is when you watch tv). You can scum save those waking up "dream events" by backing out of the waking up text and then get back to it again.
 

DragaX

Member
Game Developer
Aug 6, 2018
192
380
Hey everyone,

Suddenly a Girl v1.0 is now out for public and complete!

New Content:
-After finishing all of the documents in the office you can now start the final main quest
-Added Jeff's ending into the game (with a few new events, new dialogues and other text changes at the free roam part of the ending)
-Added 5 girl path endings into the game (all with different variants and new events at the free roam part)
-Added 1 male path ending into the game (has different variants as well but no free roam)
-Added a new scene between Darnell and the MC at the last main quest, if you get caught
-Added two new scenes between Ms. Santons and the MC at the last main quest, different scene depending on if you are dom or sub

Updated Content:
-Fixed several bugs occuring while you visit the bath at home
-More minor changes and bugfixes



Enjoy
 

xana94

Well-Known Member
Nov 13, 2021
1,522
1,998
Hey everyone,

Suddenly a Girl v1.0 is now out for public and complete!

New Content:
-After finishing all of the documents in the office you can now start the final main quest
-Added Jeff's ending into the game (with a few new events, new dialogues and other text changes at the free roam part of the ending)
-Added 5 girl path endings into the game (all with different variants and new events at the free roam part)
-Added 1 male path ending into the game (has different variants as well but no free roam)
-Added a new scene between Darnell and the MC at the last main quest, if you get caught
-Added two new scenes between Ms. Santons and the MC at the last main quest, different scene depending on if you are dom or sub

Updated Content:
-Fixed several bugs occuring while you visit the bath at home
-More minor changes and bugfixes

Download

Enjoy
Sad to see it end
 
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