Not saying you are wrong (I hope), but the devs don't exactly have a long track record of regular timely releases either. Release times never get quicker with time, only slower. Already inching toward the one year release cycle, this soon in development, when the story is barely getting started, does not bode well for the game ever being finished.
The fact that the first few releases were on a reasonable schedule, show they have the capability, so what changed to go from cycle of little over 2 months, to 6 months plus? We are getting into (Radiant, cough, cough) territory.
Not saying it is happening here, but it looks like the typical pattern we've all seen , where a dev gets a little bit of success (Primal Instinct, Dr. Amana, Reincarnotica, Apartment 69, Apartment 96, Oath of Loyalty, Connected), where things just get slower and slower, until nothing.
Dragging things out for 6 months or longer does not help them ultimately. To get buzz, attention, and patrons, shorter updates every 2 - 3 months, is much more likely to keep up the momentum and lead to a successful game.