- Mar 8, 2024
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I remind you, but be careful, open only if you have strong mental system!
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![IMG_7954.jpeg IMG_7954.jpeg](https://attachments.f95zone.to/2024/08/thumb/3963713_IMG_7954.jpeg)
I remind you, but be careful, open only if you have strong mental system!
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What a beauty!I remind you, but be careful, open only if you have strong mental system!
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She needs...555.png
I remind you, but be careful, open only if you have strong mental system!
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Oh, no, that's the coolest girl....
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oh the fat chick with the face of a pepperoni pizza.I remind you, but be careful, open only if you have strong mental system!
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my man magodag does not discriminate, he only penetrates.What a beauty! View attachment 3939546
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By the way, Mr. Payne, will you share the update with us on August 22nd?![]()
0.6 Status Update - Final
Hello, everyone!
This week we have some good news and some bad news.
Let's start with the good news. This cycle we've had to learn how to work around some annoying issues. Next cycle, we'll have our new creation rig up and running to feed the rendering beast. This means both rigs will be running the same version of Daz3D, which should ideally eliminate all the consistency issues we've been experiencing and save Npx some crying. Key word "should."
The bad news is that this update will have a couple less renders of Helen and Mike. Some tree renders were also sacrificed. We don't like cutting content, but sometimes it happens.
We are still doing final touches on the last scene which we struggled with before. However, the release dates announced in our previous status update are still holding up! Here they are again for those who missed it:
Enthusiast+ tiers: Thursday, August 22nd
Player tier: Saturday, August 24th
We've also added a new entry tier to our Patreon page, the Fan tier. This has been requested a couple of times, so why not?
Other news
Many of you have probably heard about the Apple and Patreon situation this past week. It's not goodYou must be registered to see the linksBut life goes on. We recommend using a browser or Android instead of the app store for all your future Patreon needs.
Since the last status update we posted the July special render, featuring Mia!
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Cheers and have a nice weekend,
Robison & Npx
you will have to wait at least till Saturday, August 24th .By the way, Mr. Payne, will you share the update with us on August 22nd?
I remember the release of the previous update. It was posted here almost on the day of release. I hope it will be the same here.you will have to wait at least till Saturday, August 24th .![]()
will see . . . , it's better to prepare for the worst, and then get surprised . only 7 dayI remember the release of the previous update. It was posted here almost on the day of release. I hope it will be the same here.
Sorry but I don't think so, for that I have to upgrade my patron tier, and given that I don't even know if I'm going to keep supporting the game after the update, I'm just going to wait until someone shares it here. But don't worry, last time it was shared here minutes after the release.By the way, Mr. Payne, will you share the update with us on August 22nd?
Many thanks. And thanks again for all your hard work. For always consistently sharing dev vlogs.Sorry but I don't think so, for that I have to upgrade my patron tier, and given that I don't even know if I'm going to keep supporting the game after the update, I'm just going to wait until someone shares it here. But don't worry, last time it was shared here minutes after the release.
I agree with some of your points, but I would also like to point a fair number of games & developers consistently hitting the "2-month-per-update" cycle that is honestly, probably the best compromise right now. Sure, they are not the best story-telling games or the best quality renders - but they are pretty damn good, and be honest, most folk would like their game to end sooner rather than wait 6 months or more for barely 1 hour of game time.I think there are a few reasons for that:
- The market is oversaturated, so the average slice of the pie is getting smaller.
- The donations are "sticky", so the established creators like DarkCookie are earning too much while producing too little.
- The production quality floor is constantly raising. People used to think that fully-rendered non-sex scenes were high production quality, but now we've grown accustomed to engaging writing, good lighting, good camera angles, PBR, non-default poses and facial expressions, hair, fabric, water and soft tissue physics simulation, animated sex scenes that aren't just mannequins pistoning in and out.
So the authors are at a crossroads:
The authors of Summer Heat are (wisely) not willing to risk hiring additional writers, coders, modelers and posers, and they don't want a game where you simply bang everyone like a champion stud, so we are stuck waiting for the next release.
- hire a whole team to improve the production quality while maintaining a quick release schedule (but this requires either becoming a viral success or a very good marketing team that can tell what niche is underexploited (gay furries, NTR, incest etc)
- make the game you want at a sustainable pace (if you earn $500 from Patreon and $3000 at work, you probably won't scale your Patreon to $2000 if you switch to working part-time for $1500)
- scale down the production quality in a way that doesn't hurt your game's popularity (write a basic plot that only serves to stitch the sex scenes together and reuse assets liberally for non-sex scenes is the usual route)