Status Update #60
Hello there!
Hope you've had a good week, or if not, hope that your weekend is going better.
We've had an interesting week! Surgeries and lots of driving. While sourcing parts for our animation rig, we came across an opportunity to grab ourselves a new-ish 4090 in near perfect condition. And it wasn't a tortured mining or gaming card either! Big win. Instead of sitting in some student's gaming PC, it will get to calculate and render pixels for us, and you.
Now, this didn't go as smoothly as we had hoped. Hardware wise we were prepared at least, which saved some headache. We're also going to use a similar dual-GPU build in our next rig. We still have a moment to wait and see if Daz is going to update, in which case we could potentially get some newer generation cards. But for consistency we might need to get some veteran 4090s instead, just so we won't have to worry about what could go wrong next.
There are some great gains coming up from this, which we greatly look forward to sharing. Animation rendering times, which have been quite relevant lately, are about to become a problem of the past. But we'll save that topic for when we can show it.
All that aside, we also made new animations and renders for an outside scene this week. Originally we had quite a variety branch for the animations in this scene, but the rendering times are abysmal. We're still keeping the choice branches as intended though because we always end up regretting it when we change or cut things.
We also made some of the "extra" renders which have been waiting on the backburner. For example, Bree is now in the audio screen in the beginning of the game to remind you to set your volumes, unless you prefer your own music or perhaps mommy ASMR. Or silence, that also works for many.
Bree also happens to be wearing one of our very own clothing assets in this render, a comfy sports bra which can slide easily in any direction.
A little list of what we've done as well:
Finished a parts list
Dialogue changes
Missing graphics made
Pokethrough fixes
New renders & animations
Next week, we're looking to assemble a PC and finish some post-production tasks. We're also reaching a point where we can start to consider beta version testing.
Cheers and thanks for reading,
Robison & Npx