- Aug 9, 2017
- 144
- 402
tried both ^^ both times im stuck thereA simple piece of advice:don't use mods..
tried both ^^ both times im stuck thereA simple piece of advice:don't use mods..
Absolutely. You can be more economical about what you render and how much use you use them. To me, it's okay to have a bunch of dialogue using the same few renders. Not everything needs to be unique. We also seem to get a lot of renders of things that seem wasteful. We don't need detailed cooking renders. Did we really need that second dream? Work smarter, not harder.I 100% agree with their decision to choose what to render is really inefficient. If they know their speed of development is slow then they could use more description texts with static renders.
Do you have an estimate for when the mod will be updated for v0.6?Edit: Updated for 0.5.1
I've made a walkthrough/gallery unlocker for this game
Features:
Download: MEGA PIXELDRAIN
- Adds hints to dialogue options
- Added 1 scene to scene replay
- Added a "Unlock all" button to the gallery
You must be registered to see the links
Good sig dude! There's a few games there that I haven't tried yet. I'll give em a go since this update seems to be a bustRemove the Mod!
"Smug rich bitc..girl"The worst thing for me is that there wasn't even a kiss with Sophie xdd
At least this scene was good
View attachment 3959735
The only way you can complete the update in 5 minutes is if you're skipping all of the dialogue and not taking any time to enjoy the renders. In which case I'd question why you even bother playing this at all. Summer Heat is quality over quantity. If you don't care about the renders or the dialogue, then there are plenty of low effort VNs with lifeless posing and stock daz animations out there for you to choose from.wtf like 5 minutes of gameplay, no good scenes with kate, is this a joke? shit game
You are absolutely right, at the moment there are more than 8000 renderers in the game, which is almost the same as in the Eternum game. But the amount of content, scenes, events, locations, etc. in Eternum is much more.You can achieve the same narrative effect with just a few images. You don't need such a huge number! This is demonstrated by looking at other projects, very popular here. With the talent of these devs they could have finished this project months ago, to start others
This is the problem with reducing everything down to render count. You're comparing two completely different games. Completely different engines, different flexibility for detail and posing, and different styles entirely.You are absolutely right, at the moment there are more than 8000 renderers in the game, which is almost the same as in the Eternum game. But the amount of content, scenes, events, locations, etc. in Eternum is much more.
ngl when i read that this was my calmest reaction"Smug rich bitc..girl"