4.60 star(s) 311 Votes

MagLev

Member
Oct 1, 2017
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454



Hello, everyone!
This week we spent a lot of time working with Eve. Including her special render, which we usually don't mention in the status updates outside of the occasional link in other news. The specials are always a little fun project to work on at the end of the month alongside the normal game renders. Something different. Not entirely canon either, but they could be—especially after the events of SH.

After the Eve scene is done there's only one scene left until we can finally wrap up the render content for this update. Plus any fixes Robison digs up while playtesting, like the mole he is.


Audio
Robison finished the audio setup screen this week. It features a couple of sliders and default buttons to set up your volumes in the beginning of the game. This will be stored in the persistent data so you only need to do it once, and those who continue their saves will be unaffected. It's mostly for new players.



We also found a random bug in CH05 where the volume of a sound effect was about 10x louder than it was supposed to be, which made for a nice little jump scare. It was pretty easy to miss and slipped through testing several times. In case you're curious, you can find it in the Kate scene after you shower, as long as you've been good to Eve too.

Progress bars

We had a very friendly fan this week asking about the progress numbers and why they move so slowly, and his conclusion seemed to be that we're evil incarnate. Or something close to it. But in case you're also wondering, the answer is that they're our shitty estimations. And you shouldn't make your own shitty estimations based on our shitty estimations. Even we don't know exactly when the updates will be done, but 100% means done. Not sooner than that.

It's like the previous update and its glorious swan header that filled in with color slowly over time. Really, really slowly towards the end. I'm sure someone cringes at the memory of those last percentages, like we do... It just seems like the last 20% or so always take the longest.

Maybe we just suck at estimating, which makes it hard for you to interpret our progress. That's our bad. We're not sure how to remedy that for the next development cycle... No progress bars? More progress bars?! An overall percentage? Go back to the old lists...?

Opinions welcome.

Other news

May's special featuring Eve and her thick thighs dropped earlier today!
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Cheers and have a comfy weekend!

Robison & Npx
Northpx Regarding the progress bar stuff and how to do it going forward, the question can only be answered if we know what the progress bars represent now.

I'll take renders as an example: At some points in this dev cycle, some weeks saw 7/8% progress there and now we're on to 1% weeks, so what are the % supposed to represent and what changed? Were you doing 100 renders a week at some point and are now only doing 15 (the numbers are examples), or are you always doing roughly the same but the number of total and remaining renders kept growing? Or were the percentages always just a guesstimate rather than tied to a target number?

Personally I think an ideal progress bar would be a per "scene" progress. Again with renders as an example, the progress bar would say "Scenes rendered: X/Y", with X being the scenes that have been fully rendered and Y being the total planned scenes. If you find yourself adding a scene or five mid-dev cycle, you add them to Y and that's fine. If the last few scenes take longer, mention in the dev log that this or that scene is proving to be challenging and again that's fine (unless the last scene takes 4 months, of course). Then we have a concrete number to keep track on instead of somewhat nebulous percentages. And of course, do the same for "Scenes written/Scenes animated/Scenes coded in/...".

Just my grain of sand, anyway.
 

Ass prefer

Engaged Member
Sep 30, 2022
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Northpx Regarding the progress bar stuff and how to do it going forward, the question can only be answered if we know what the progress bars represent now.

I'll take renders as an example: At some points in this dev cycle, some weeks saw 7/8% progress there and now we're on to 1% weeks, so what are the % supposed to represent and what changed? Were you doing 100 renders a week at some point and are now only doing 15 (the numbers are examples), or are you always doing roughly the same but the number of total and remaining renders kept growing? Or were the percentages always just a guesstimate rather than tied to a target number?

Personally I think an ideal progress bar would be a per "scene" progress. Again with renders as an example, the progress bar would say "Scenes rendered: X/Y", with X being the scenes that have been fully rendered and Y being the total planned scenes. If you find yourself adding a scene or five mid-dev cycle, you add them to Y and that's fine. If the last few scenes take longer, mention in the dev log that this or that scene is proving to be challenging and again that's fine (unless the last scene takes 4 months, of course). Then we have a concrete number to keep track on instead of somewhat nebulous percentages. And of course, do the same for "Scenes written/Scenes animated/Scenes coded in/...".

Just my grain of sand, anyway.
it's better to make one big progress scale rather than 5 small ones :) it will be clearer to everyone this way
 
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MagLev

Member
Oct 1, 2017
294
454
it's better to make one big progress scale rather than 5 small ones :) it will be clearer to everyone this way
Problem is, what do you tie that progress bar to? Say you've written most of the chapter, rendered half of it and coded some of it and haven't yet done the animations, what does that come out to?

IMO it's better to separate tasks and it's ideal to base the progress on each task on concrete figures rather than an abstract percentage.
 
Sep 6, 2021
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it's better to make one big progress scale rather than 5 small ones :) it will be clearer to everyone this way
Problem is, what do you tie that progress bar to? Say you've written most of the chapter, rendered half of it and coded some of it and haven't yet done the animations, what does that come out to?

IMO it's better to separate tasks and it's ideal to base the progress on each task on concrete figures rather than an abstract percentage.
Northpx Regarding the progress bar stuff and how to do it going forward, the question can only be answered if we know what the progress bars represent now.

I'll take renders as an example: At some points in this dev cycle, some weeks saw 7/8% progress there and now we're on to 1% weeks, so what are the % supposed to represent and what changed? Were you doing 100 renders a week at some point and are now only doing 15 (the numbers are examples), or are you always doing roughly the same but the number of total and remaining renders kept growing? Or were the percentages always just a guesstimate rather than tied to a target number?

Personally I think an ideal progress bar would be a per "scene" progress. Again with renders as an example, the progress bar would say "Scenes rendered: X/Y", with X being the scenes that have been fully rendered and Y being the total planned scenes. If you find yourself adding a scene or five mid-dev cycle, you add them to Y and that's fine. If the last few scenes take longer, mention in the dev log that this or that scene is proving to be challenging and again that's fine (unless the last scene takes 4 months, of course). Then we have a concrete number to keep track on instead of somewhat nebulous percentages. And of course, do the same for "Scenes written/Scenes animated/Scenes coded in/...".

Just my grain of sand, anyway.
if the progress bars do not associate tasks with the amount of time estimated to complete them, then the devs, as well as us coomers jerking off to cartoons have failed to understand basic fucking principles of project management. stop trying to decipher this shit like its the rosetta stone. it is not.

if one were to see them as being malicious, it could be an obfuscation of progress indicator and a good way to keep retards subbed on their patreon.

if one were to believe they were re-incarnations of jesus christ, you can assume them to be dumbfucks who dont know how to set and manage deadlines.
 

John972

Active Member
Apr 24, 2018
892
3,017
aside from us being cool with whatever time they need for free things we get.... them being indie doesnt mean they dont/shouldnt know how to structure their projects or atleast let their paying customers know WHEN theyll be coming out with an update. this is a problem that has been solved, lets not pretend they need to reinvent the wheel and figure out how electricity works everytime they need to make an update without the big titty teacher
I assume you are not new here and not new to the world of AVN development.

Therefore, in what universe do you think it's a good idea for AVN developers to commit to a release date (i.e. "when") well in advance? Doing so invariably never ends well (as evidenced by the occasions it's happened with many AVNs on this forum). If a developer misses a deadline by even a few days, they end up getting excoriated by their user base. If they do that once... Pepperidge Farm Remembers...

Most developers only commit to a release date a week or two before release.
 
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I assume you are not new here and not new to the world of AVN development.

Therefore, in what universe do you think it's a good idea for AVN developers to commit to a release date (i.e. "when") well in advance? Doing so invariably never ends well (as evidenced by the occasions it's happened with many AVNs on this forum). If a developer misses a deadline by even a few days, they end up getting excoriated by their user base. If they do that once... Pepperidge Farm Remembers...

Most developers only commit to a release date a week or two before release.
i am new here. i come here, bitch bout the lack of big titty teacher not getting more attention, fap and leave. prolly the second porn game ive tried that i havent deleted within 5 minutes of playing it.

and no, i dont believe in putting a pair of knitting needles through my eyes just cause itll be more convenient for the creators.

no one is saying that they need to get it out within 1000h when it shouldve taken them or anyone else 2000h to do the work. there is a thing called buffer that could possibly allow them to exven go for 3k hours to finish the work. let the user base decide whether they want the devs to release smaller updates, or larger ones. and then they gotta stick to it. cause yeah, Pepperidge Farm should fucking Remember.

they and their own retarded customers decided on this system a sub zero IQ monkey would reject.

and i could agree that its fine, thier money, their work. but to have yall here of all places make excuses bout how this points to their astuteness is just the worst.
 

Sweet Force

Member
May 18, 2017
154
647
you should mind. a progress bar should ALWAYS come with a timeline..otherwise, they could just say, itll take 9 more years to render 70 images or something. im already disappointed by the lack of big titty teacher in the upcoming update. its a double whammy when i dont even know when i will be disappointed by the new update
How are you sure that the teacher does not finally reveal her majestic breasts?. Maybe there is something I missed, I think that at least one of the 5 protagonists (not counting Mia because she already did it), will have to show them, right? . Also, if the bar is at 99% and there is still one scene left, that means that there are 99 scenes finished, I have faith. :D
 
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How are you sure that the teacher does not finally reveal her majestic breasts?. Maybe there is something I missed, I think that at least one of the 5 protagonists (not counting Mia because she already did it), will have to show them, right? . Also, if the bar is at 99% and there is still one scene left, that means that there are 99 scenes finished, I have faith. :D
i really hope youre right. i really do hope youre right.
Just to clarify, are you talking about Miss Hills?
not sure what her name is...but i mean the teacher who brought everyone together for some arts and craft thing over the holidays. not her sisters or any other older woman also introduced. shes the one whos dating the grumpy guy whos kinda better as an MC
 
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Ass prefer

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Sep 30, 2022
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i really hope youre right. i really do hope youre right.

not sure what her name is...but i mean the teacher who brought everyone together for some arts and craft thing over the holidays. whos dating the grumpy guy whos kinda better as an MC
She?
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Well, in my understanding, she is not a teacher who works at a school.This is a summer camp, there should be a different definition of "teacher". I forgot the word :)
i kinda didnt notice much bout the plot or her name or anything much after i saw her.... camp counselor is the word we;'re lookin for

imma stick with big titty counselor from now on
 

Supergamer11

New Member
May 10, 2021
13
23
Random thought in regards to recent controversy of progress bars/ in game time passing:

Even though we all understand general vn plot structures (faster and slower plot lines for milfs, more popular characters, etc.). I think the game has enough charm at times to where I kind of blissfully ignore something a bit weird. For example the in game time progression from day 1 to the upcoming update. The playable days concept is interesting/confusing in the sense that yes we are still within 1-2 days of arriving at camp and we’ve already got some unnaturally strong feelings with certain LI’s. I feel like maybe the “playable day” is intended to be a feature of necessity rather than an actual representation of how much time has passed since arriving at camp. Like the implication here is that more time has actually passed than what is represented with in game days. But even if that is the case, how are we as players supposed to naturally detect that? I could just be making myself look like an idiot in saying this but oh well it’s just a thought. Lol

But again I sort of willingly ignore it because of the charm of the game and characters, even if it sticks out. I could be very far off on this but just a general thought.
 

allanl9020142

Well-Known Member
Aug 23, 2018
1,308
1,888
Random thought in regards to recent controversy of progress bars/ in game time passing:

Even though we all understand general vn plot structures (faster and slower plot lines for milfs, more popular characters, etc.). I think the game has enough charm at times to where I kind of blissfully ignore something a bit weird. For example the in game time progression from day 1 to the upcoming update. The playable days concept is interesting/confusing in the sense that yes we are still within 1-2 days of arriving at camp and we’ve already got some unnaturally strong feelings with certain LI’s. I feel like maybe the “playable day” is intended to be a feature of necessity rather than an actual representation of how much time has passed since arriving at camp. Like the implication here is that more time has actually passed than what is represented with in game days. But even if that is the case, how are we as players supposed to naturally detect that? I could just be making myself look like an idiot in saying this but oh well it’s just a thought. Lol

But again I sort of willingly ignore it because of the charm of the game and characters, even if it sticks out. I could be very far off on this but just a general thought.
Yea I'm willing to have suspension of disbelief if the story and characters are captivating enough. The sexy-ass quality of the renders don't hurt either. As long as it doesn't get too out of hand, the only times those illogical inconsistencies become glaring flaws are when the character writing starts to suck or the grammar is awful. If you take me out of the story, I start asking questions.
 

somedude0190

Newbie
May 9, 2020
64
58
I only pop in from time to time and I think this might be the first time I talked here, but my suggestion would be an overall progress bar as well. I get that is hard to do especially in the beginning when you really don't have a lot to work off of but I would suggest adding about 20% to your timeline roughly for a bit of a cushion that way if your early that's great if your late it's not as bad. Like say you think it will take 6 months for the whole update then you would say roughly 7 and a half months or so then if you think it's roughly 3 months say about 14 weeks. As you get closer to time that 20% will still give you a bit of room but should be fairly close to when you think so like say it gets down to around a week maybe say roughly 9 days. People will be happy if it takes 7 days instead and if your still a bit off and it takes 12 days then they will have 2 less days to stew in there anger. If this sounded dumb I apologize but that is kind of how I live my life I rather be early than late so I over estimate how long it takes me to go places.
 
4.60 star(s) 311 Votes