- Jan 20, 2021
- 3
- 0
Official version? No. But 2.02.03 can, and 2.02.04 will have more support.is this can be played on joiplay?
So you can evaluate the MTL accuracy, here is the English dialog and the resulting MTL to french. Look at it and see if it would be acceptable.if not what method do you use to translate this style of games? is there any software or other
Hi! How are you? I really appreciate your time. I just wanted to ask a question. Do you think Android can be ported in Spanish? atte. OMNI ^^So you can evaluate the MTL accuracy, here is the English dialog and the resulting MTL to french. Look at it and see if it would be acceptable.
Edit:
Attaching the correct file.
Yes there are some very small changes to do but if not it's really greatSo you can evaluate the MTL accuracy, here is the English dialog and the resulting MTL to french. Look at it and see if it would be acceptable.
Edit:
Attaching the correct file.
here are my correctionsSo you can evaluate the MTL accuracy, here is the English dialog and the resulting MTL to french. Look at it and see if it would be acceptable.
Edit:
Attaching the correct file.
Again MTL would be the best I could offer, here's a sample.Hi! How are you? I really appreciate your time. I just wanted to ask a question. Do you think Android can be ported in Spanish? atte. OMNI ^^
So I missed the fact that Google translate stopped after about 1000 lines. But even then, that's not all the dialog that would need to be translated, and of course buttons/images wouldn't be updated. I was reading up on it, and English to French or Spanish using MTL is pretty good unlike, well, Japanese.here are my corrections
suddenly a French translation is possible? after the interface (meu, inventory, save button etc) is not important it is rather the dialogues, quests) which is the most usefulAgain MTL would be the best I could offer, here's a sample.
So I missed the fact that Google translate stopped after about 1000 lines. But even then, that's not all the dialog that would need to be translated, and of course buttons/images wouldn't be updated. I was reading up on it, and English to French or Spanish using MTL is pretty good unlike, well, Japanese.
What I'd probably do is setup a base text file and a replacement mechanism. Effectively it would be a way to override/change any in game dialog, but know that using such a system may cause dialogs to overlap or render off screen. And like above, images/audio/buttons/internal comments/variable names and so on, would not be translated. I'll need to think on it as to the best way to get this behavior.
MTL is always possible, just not always good. And let me warn you, it may take a while to build the pieces need to make this work, I've never done it before.suddenly a French translation is possible? after the interface (meu, inventory, save button etc) is not important it is rather the dialogues, quests) which is the most useful
is this moded?Official version? No. But 2.02.03 can, and 2.02.04 will have more support.
Here's 2.02.03 (Unofficial port, with JoiPlay download, just import it and go.)
Depends on what you mean by moded.is this moded?
Right, yeah, I meant RPGMaker MV.Well, first it is RPGMaker MV not VX (the entire framework is different)
Second, it turns out there are tools for decrypting the files, but they really aren't needed. Only the first 8-16 bytes are encrypted, and you can reconstruct the image header/ogg header pretty easily. That said using one of the tools is certainly easier.
I spend about 95% of my time in VSCode, directly editing the JSON files or JavaScript files. I then copy the www directory to a nw.js sdk directory and test my changes using the chomium javascript debugger/profiler.
Once it is working, I'll use RPGMaker MV to package things up/encrypt the resources. Oh and there are some cases where I use RPGMaker MV to edit the events.
of course it's understandable it's a job that must be quite complicatedMTL is always possible, just not always good. And let me warn you, it may take a while to build the pieces need to make this work, I've never done it before.
Ah you need to manually clear the encryption keys in system.json. Last two entries, just remove them. (Make sure it is still a valid JSON file.)Right, yeah, I meant RPGMaker MV.
View attachment 1020349
This is the error I get. Every time it's a different file in that folder. I checked, and the files are all there.
I can edit Common Events and stuff in the Database, but I can't see any of the maps and i can't Playtest the game.
You're beautiful and I love youAh you need to manually clear the encryption keys in system.json. Last two entries, just remove them. (Make sure it is still a valid JSON file.)
You can see the maps, they just use a background and events. (No traditional maps.)
I might have some scripts that can help out as well.You're beautiful and I love you
./json_pp.bash www/data/*.json
./json_co.bash www/data/*.json
For safety purposes, this is the wrong approach to network security as there is no way to 100% guarantee anything on the Internet is "virus free" (not to insinuate anyone uploaded a virus btw). You just need to decide how risky something is & if you want to take it. If you want to be virus free, purge your HDD clean install your OS & never connect to the Internet because that's the only guaranteeCan anyone confirm that its virus free? Not gonna take any risks...
Run a virtual machine, and disconnect that from the internet.For safety purposes, this is the wrong approach to network security as there is no way to 100% guarantee anything on the Internet is "virus free" (not to insinuate anyone uploaded a virus btw). You just need to decide how risky something is & if you want to take it. If you want to be virus free, purge your HDD clean install your OS & never connect to the Internet because that's the only guarantee
Even if someone downloads this & AV doesn't go off, that doesn't mean it's clean & vice-versa (there are false positives all the time)