4.60 star(s) 155 Votes

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,389
So I'm pretty pleased with what I'm seeing, I think I'll put together a 2.02.03 release tomorrow morning. The math mini-game is significantly less frustrating when you don't need to wait for the bar to rise/fall and don't need to worry about the answer being on the edge of two zones.
 
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kin-kun

Active Member
Modder
Jul 10, 2020
963
2,389
Summer Memories+ 2.02.03
Downloads
PackageSizeLink
JoiPlay315.2 MB
Linux254.8 MB
Windows247.1 MB

Summer Memories+ Changelog
Version 2.02.03 (Unofficial)
Size Windows: 502,195,374 bytes
Size Linux: 567,726,680 bytes
Size of www: 247,412,496 bytes ~27% of the 2.02 release size
  • Features:
    • More internal translation
    • Math mini-game works with 1, 2 or 3 on the keyboard or keypad
    • Updated instructions for the math mini-game
    • Better spacing around hearts in text
    • Removed unused images
    • Name length can be up to 15 characters
    • Rows for skills/items is calculated based on box size
    • Markdown lint configuration file
    • F5 does not restart the game (use shift-F5 to reload)
    • F3 does not change stretch mode unless the picture is stretched
    • More internal translations and cleanup
  • Fixes:
    • JoiPlay touch input not working
    • Check Skills dialog not showing names
    • Package file having the wrong dash
    • Text codes showing up incorrectly
    • Turtle extract showing an increase in stamina (not lust)
    • Gauges overlapping text
    • Text being mangeled by translation
    • Missing ? above the player
    • Missing explosion animation image
    • Text cut off when playing Menko
  • Known Issues:
    • With full length (15 character name) some dialog overlaps the bars
    • P.E. Teacher affection reads 0 (but does progress)
  • Notes:
    • Testing is still in progress, and there will be at least one more release
See the Changelog.html/Changelog.md files in the package for older notes, or the 2.02.02 release announcement.
 

Jason2

Member
Jun 24, 2019
208
291
Summer Memories+ 2.02.03
Downloads
PackageSizeLink
JoiPlay315.2 MB
Linux254.8 MB
Windows247.1 MB

Summer Memories+ Changelog
Version 2.02.03 (Unofficial)
Size Windows: 502,195,374 bytes
Size Linux: 567,726,680 bytes
Size of www: 247,412,496 bytes ~27% of the 2.02 release size
  • Features:
    • More internal translation
    • Math mini-game works with 1, 2 or 3 on the keyboard or keypad
    • Updated instructions for the math mini-game
    • Better spacing around hearts in text
    • Removed unused images
    • Name length can be up to 15 characters
    • Rows for skills/items is calculated based on box size
    • Markdown lint configuration file
    • F5 does not restart the game (use shift-F5 to reload)
    • F3 does not change stretch mode unless the picture is stretched
    • More internal translations and cleanup
  • Fixes:
    • JoiPlay touch input not working
    • Check Skills dialog not showing names
    • Package file having the wrong dash
    • Text codes showing up incorrectly
    • Turtle extract showing an increase in stamina (not lust)
    • Gauges overlapping text
    • Text being mangeled by translation
    • Missing ? above the player
    • Missing explosion animation image
    • Text cut off when playing Menko
  • Known Issues:
    • With full length (15 character name) some dialog overlaps the bars
    • P.E. Teacher affection reads 0 (but does progress)
  • Notes:
    • Testing is still in progress, and there will be at least one more release
See the Changelog.html/Changelog.md files in the package for older notes, or the 2.02.02 release announcement.
I respect your work, glad you've put effort into fixing the errors Kagura games could of fixed.
 

dirani

Member
Jul 6, 2018
356
87
Summer Memories+ 2.02.03
Downloads
PackageSizeLink
JoiPlay315.2 MB
Linux254.8 MB
Windows247.1 MB

Summer Memories+ Changelog
Version 2.02.03 (Unofficial)
Size Windows: 502,195,374 bytes
Size Linux: 567,726,680 bytes
Size of www: 247,412,496 bytes ~27% of the 2.02 release size
  • Features:
    • More internal translation
    • Math mini-game works with 1, 2 or 3 on the keyboard or keypad
    • Updated instructions for the math mini-game
    • Better spacing around hearts in text
    • Removed unused images
    • Name length can be up to 15 characters
    • Rows for skills/items is calculated based on box size
    • Markdown lint configuration file
    • F5 does not restart the game (use shift-F5 to reload)
    • F3 does not change stretch mode unless the picture is stretched
    • More internal translations and cleanup
  • Fixes:
    • JoiPlay touch input not working
    • Check Skills dialog not showing names
    • Package file having the wrong dash
    • Text codes showing up incorrectly
    • Turtle extract showing an increase in stamina (not lust)
    • Gauges overlapping text
    • Text being mangeled by translation
    • Missing ? above the player
    • Missing explosion animation image
    • Text cut off when playing Menko
  • Known Issues:
    • With full length (15 character name) some dialog overlaps the bars
    • P.E. Teacher affection reads 0 (but does progress)
  • Notes:
    • Testing is still in progress, and there will be at least one more release
See the Changelog.html/Changelog.md files in the package for older notes, or the 2.02.02 release announcement.
hello would it be possible for you to do a French translation of the games?
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,389
hello would it be possible for you to do a French translation of the games?
Possible, yes. But unfortunately not right now by me. I don't know french.

I could learn but that may take a while.

If MTL is ok, I could probably work that out.

Edit: reworded as I misread the question the first time.
 
Last edited:

dirani

Member
Jul 6, 2018
356
87
Possible, yes. But unfortunately not right now by me. I don't know french.

I could learn but that may take a while.

If MTL is ok, I could probably work that out.

Edit: reworded as I misread the question the first time.
if not what method do you use to translate this style of games? is there any software or other
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,389
if not what method do you use to translate this style of games? is there any software or other
Translator++ is ok, but you need to be careful about spacing and special characters like codes that shouldn't be translated. (Things like \n[1] becomes the user specified name, \n is a line break and the translation software generally doesn't understand these things.)

Having a native speaker of the target language generally works better. A lot of it is using Google translate.
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,389
I respect your work, glad you've put effort into fixing the errors Kagura games could of fixed.
Yes and no. Most of what Kagura does is image/license/translation/font work. I wouldn't be able to fix up the technical pieces without them. And frankly with thousands of lines of dialog to translate while understanding what items are actually control codes (and keeping everything on screen) is pretty difficult.

In some cases developers leave in a lot of resources they never plan to use. This adds a lot of bloat. RPGMaker MV does a poor job of figuring out what resources really need to be used. Maybe someone can fix that, possibly by altering the framework. I might know a guy who can help with that. (I've been using his work for PixiJS and Linux support.)

In other cases I'm fixing up the plugins that the original developer used. (Or creating plugins to change the behavior to properly fix up things.) Turns out there is a lot of bad code out there and people are reaching in to alter the framework APIs directly (there is no proper override mechanism in the framework.) I understand why the original developer/Kagura would hesitate to modify these plugins as they don't know/understand all the consequences of doing so and it makes the testing required much more difficult.

That all said, I'd be happy to find that Kagura integrated my changes back into official versions, because it would raise the bar/expectations on theses games (feeds back into developers and they make better quality games as a result.)

Edit: Readability fix.
 

Jason2

Member
Jun 24, 2019
208
291
Yes and no. Most of what Kagura does is image/license/translation/font work. I wouldn't be able to fix up the technical pieces without them. And frankly with thousands of lines of dialog to translate while understanding what items are actually control codes (and keeping everything on screen) is pretty difficult.

In some cases developers leave in a lot of resources they never plan to use. This adds a lot of bloat. RPGMaker MV does a poor job of figuring out what resources really need to be used. Maybe someone can fix that, possibly by altering the framework. I might know a guy who can help with that. (I've been using his work for PixiJS and Linux support.)

In other cases I'm fixing up the plugins that the original developer used. (Or creating plugins to change the behavior to properly fix up things.) Turns out there is a lot of bad code out there and people are reaching in to alter the framework APIs directly (there is no proper override mechanism in the framework.) I understand why the original developer/Kagura would hesitate to modify these plugins as they don't know/understand all the consequences of doing so and it makes the testing required much more difficult.

That all said, I'd be happy to find that Kagura integrated my changes back into official versions, because it would raise the bar/expectations on theses games (feeds back into developers and they make better quality games as a result.)

Edit: Readability fix.
Thanks for informing us on the details not known to people like me. I also hope that changes similar to yours (and also others who put in the effort of unofficial updates) will get noticed by publishers and devs. Overall people like you are hearts of the community of games and not just this one.
(Hopefully my little speech inspired you a bit) Good luck!
 
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kin-kun

Active Member
Modder
Jul 10, 2020
963
2,389
Is it still not fix the freeze/frame drop every minute?
If you happen to have it open, try closing Chrome. I've seen resource issues with RPGMaker MV and Chrome running at the same time (especially with the official version.)
 

shunpei

Newbie
Jul 7, 2019
47
6
:unsure::unsure: i cant find way to triggered this scene.. could you guys help me

 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,389
I'm still working on 2.02.04 I'm targeting a release around Friday again.

What I have so far:
  • Features:
    • Track and Field Minigame keys
      • Should make it reasonable to run using JoiPlay
      • Left foot: Use ← or Enter
      • Right foot: Use → or Esc
    • Allow 15 Characters for your name in the recall room
    • Aligned value with affection/homework bars
    • Integrated new GC mechanism
    • Updated text when trying to take a second nap
  • Fixes:
    • Wrong affection level shown with Kagami after giving a gift
    • Fixed up text (health lessons became P.E. lessons)
    • Missing holy 3 animation image (shown while fishing)
What I'm still working on:
  • Candy girl park encounters
    • Text doesn't match pictures
    • Overlapping with the bars
    • Grammar
  • Mouse cursor stuck as an action during a scene
    • Beach sex
      • Need to reword (one doesn't fap someone, they stroke them)
    • Skin Diving
      • Is this unused, or something I haven't found yet?
    • Testing
      • Check phone sex dialog with girls/aunt
      • Check other girl in room sex dialog
      • Check 2 heart events
        • Aunt
        • Rio
        • Yui
      • Replay intro with changes
      • Menko events
      • Play new game+
  • Auto select category in items list (super frustrating, but may not be easily fixable)
  • Auto select category in nightly skills list
 
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Deefrost

Newbie
Jun 21, 2017
80
323
I'm still working on 2.02.04 I'm targeting a release around Friday again.

What I have so far:
  • Features:
    • Track and Field Minigame keys
      • Should make it reasonable to run using JoiPlay
      • Left foot: Use ← or Enter
      • Right foot: Use → or Esc
    • Allow 15 Characters for your name in the recall room
    • Aligned value with affection/homework bars
    • Integrated new GC mechanism
    • Updated text when trying to take a second nap
  • Fixes:
    • Wrong affection level shown with Kagami after giving a gift
    • Fixed up text (health lessons became P.E. lessons)
    • Missing holy 3 animation image (shown while fishing)
What I'm still working on:
  • Candy girl park encounters
    • Text doesn't match pictures
    • Overlapping with the bars
    • Grammar
  • Mouse cursor stuck as an action during a scene
    • Beach sex
      • Need to reword (one doesn't fap someone, they stroke them)
    • Skin Diving
      • Is this unused, or something I haven't found yet?
    • Testing
      • Check phone sex dialog with girls/aunt
      • Check other girl in room sex dialog
      • Check 2 heart events
        • Aunt
        • Rio
        • Yui
      • Replay intro with changes
      • Menko events
      • Play new game+
  • Auto select category in items list (super frustrating, but may not be easily fixable)
  • Auto select category in nightly skills list
Hey, I was just wondering how you extracted the game to make these edits? I decrypted everything using Petschko's tool, but when I tried loading it up in RPG Maker VX I got a bunch of loading errors.
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,389
Well, first it is RPGMaker MV not VX (the entire framework is different)

Second, it turns out there are tools for decrypting the files, but they really aren't needed. Only the first 8-16 bytes are encrypted, and you can reconstruct the image header/ogg header pretty easily. That said using one of the tools is certainly easier.

I spend about 95% of my time in VSCode, directly editing the JSON files or JavaScript files. I then copy the www directory to a nw.js sdk directory and test my changes using the chomium javascript debugger/profiler.

Once it is working, I'll use RPGMaker MV to package things up/encrypt the resources. Oh and there are some cases where I use RPGMaker MV to edit the events.
 
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4.60 star(s) 155 Votes