dirani
Member
- Jul 6, 2018
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Guessing this is for Winter Memories considering the date.You must be registered to see the linksView attachment 1003797
| Package | Size | Link |
|---|---|---|
| JoiPlay | 315.2 MB |
You must be registered to see the links
|
| Linux | 254.8 MB |
You must be registered to see the links
|
| Windows | 247.1 MB |
You must be registered to see the links
|
Ya its just a progress report for the game, this one talks about making the change of positions for characters smoother and also some bug squashing.Guessing this is for Winter Memories considering the date.
I respect your work, glad you've put effort into fixing the errors Kagura games could of fixed.Summer Memories+ 2.02.03
Downloads
Package Size Link JoiPlay 315.2 MB You must be registered to see the linksLinux 254.8 MB You must be registered to see the linksWindows 247.1 MB You must be registered to see the links
Summer Memories+ Changelog
Version 2.02.03 (Unofficial)
Size Windows: 502,195,374 bytes
Size Linux: 567,726,680 bytes
Size of www: 247,412,496 bytes ~27% of the 2.02 release size
See the Changelog.html/Changelog.md files in the package for older notes, or the 2.02.02 release announcement.
- Features:
- More internal translation
- Math mini-game works with 1, 2 or 3 on the keyboard or keypad
- Updated instructions for the math mini-game
- Better spacing around hearts in text
- Removed unused images
- Please contact me if you encounter any errors (kin-kun at f95zone)
- Name length can be up to 15 characters
- Rows for skills/items is calculated based on box size
- Markdown lint configuration file
- F5 does not restart the game (use shift-F5 to reload)
- F3 does not change stretch mode unless the picture is stretched
- More internal translations and cleanup
- Fixes:
- JoiPlay touch input not working
- Check Skills dialog not showing names
- Package file having the wrong dash
- Text codes showing up incorrectly
- Turtle extract showing an increase in stamina (not lust)
- Gauges overlapping text
- Text being mangeled by translation
- Missing ? above the player
- Missing explosion animation image
- Text cut off when playing Menko
- Known Issues:
- With full length (15 character name) some dialog overlaps the bars
- P.E. Teacher affection reads 0 (but does progress)
- Notes:
- Testing is still in progress, and there will be at least one more release
hello would it be possible for you to do a French translation of the games?Summer Memories+ 2.02.03
Downloads
Package Size Link JoiPlay 315.2 MB You must be registered to see the linksLinux 254.8 MB You must be registered to see the linksWindows 247.1 MB You must be registered to see the links
Summer Memories+ Changelog
Version 2.02.03 (Unofficial)
Size Windows: 502,195,374 bytes
Size Linux: 567,726,680 bytes
Size of www: 247,412,496 bytes ~27% of the 2.02 release size
See the Changelog.html/Changelog.md files in the package for older notes, or the 2.02.02 release announcement.
- Features:
- More internal translation
- Math mini-game works with 1, 2 or 3 on the keyboard or keypad
- Updated instructions for the math mini-game
- Better spacing around hearts in text
- Removed unused images
- Please contact me if you encounter any errors (kin-kun at f95zone)
- Name length can be up to 15 characters
- Rows for skills/items is calculated based on box size
- Markdown lint configuration file
- F5 does not restart the game (use shift-F5 to reload)
- F3 does not change stretch mode unless the picture is stretched
- More internal translations and cleanup
- Fixes:
- JoiPlay touch input not working
- Check Skills dialog not showing names
- Package file having the wrong dash
- Text codes showing up incorrectly
- Turtle extract showing an increase in stamina (not lust)
- Gauges overlapping text
- Text being mangeled by translation
- Missing ? above the player
- Missing explosion animation image
- Text cut off when playing Menko
- Known Issues:
- With full length (15 character name) some dialog overlaps the bars
- P.E. Teacher affection reads 0 (but does progress)
- Notes:
- Testing is still in progress, and there will be at least one more release
Possible, yes. But unfortunately not right now by me. I don't know french.hello would it be possible for you to do a French translation of the games?
if not what method do you use to translate this style of games? is there any software or otherPossible, yes. But unfortunately not right now by me. I don't know french.
I could learn but that may take a while.
If MTL is ok, I could probably work that out.
Edit: reworded as I misread the question the first time.
Translator++ is ok, but you need to be careful about spacing and special characters like codes that shouldn't be translated. (Things like \n[1] becomes the user specified name, \n is a line break and the translation software generally doesn't understand these things.)if not what method do you use to translate this style of games? is there any software or other
Yes and no. Most of what Kagura does is image/license/translation/font work. I wouldn't be able to fix up the technical pieces without them. And frankly with thousands of lines of dialog to translate while understanding what items are actually control codes (and keeping everything on screen) is pretty difficult.I respect your work, glad you've put effort into fixing the errors Kagura games could of fixed.
Thanks for informing us on the details not known to people like me. I also hope that changes similar to yours (and also others who put in the effort of unofficial updates) will get noticed by publishers and devs. Overall people like you are hearts of the community of games and not just this one.Yes and no. Most of what Kagura does is image/license/translation/font work. I wouldn't be able to fix up the technical pieces without them. And frankly with thousands of lines of dialog to translate while understanding what items are actually control codes (and keeping everything on screen) is pretty difficult.
In some cases developers leave in a lot of resources they never plan to use. This adds a lot of bloat. RPGMaker MV does a poor job of figuring out what resources really need to be used. Maybe someone can fix that, possibly by altering the framework. I might know a guy who can help with that. (I've been using his work for PixiJS and Linux support.)
In other cases I'm fixing up the plugins that the original developer used. (Or creating plugins to change the behavior to properly fix up things.) Turns out there is a lot of bad code out there and people are reaching in to alter the framework APIs directly (there is no proper override mechanism in the framework.) I understand why the original developer/Kagura would hesitate to modify these plugins as they don't know/understand all the consequences of doing so and it makes the testing required much more difficult.
That all said, I'd be happy to find that Kagura integrated my changes back into official versions, because it would raise the bar/expectations on theses games (feeds back into developers and they make better quality games as a result.)
Edit: Readability fix.
If you happen to have it open, try closing Chrome. I've seen resource issues with RPGMaker MV and Chrome running at the same time (especially with the official version.)Is it still not fix the freeze/frame drop every minute?
Doesn't appear to be an asset in the game, so there is no associated scene.i cant find way to triggered this scene.. could you guys help me
You must be registered to see the links
Hey, I was just wondering how you extracted the game to make these edits? I decrypted everything using Petschko's tool, but when I tried loading it up in RPG Maker VX I got a bunch of loading errors.I'm still working on 2.02.04 I'm targeting a release around Friday again.
What I have so far:
What I'm still working on:
- Features:
- Track and Field Minigame keys
- Should make it reasonable to run using JoiPlay
- Left foot: Use ← or Enter
- Right foot: Use → or Esc
- Allow 15 Characters for your name in the recall room
- Aligned value with affection/homework bars
- Integrated new GC mechanism
- Updated text when trying to take a second nap
- Fixes:
- Wrong affection level shown with Kagami after giving a gift
- Fixed up text (health lessons became P.E. lessons)
- Missing holy 3 animation image (shown while fishing)
- Candy girl park encounters
- Text doesn't match pictures
- Overlapping with the bars
- Grammar
- Mouse cursor stuck as an action during a scene
- Beach sex
- Need to reword (one doesn't fap someone, they stroke them)
- Skin Diving
- Is this unused, or something I haven't found yet?
- Testing
- Check phone sex dialog with girls/aunt
- Check other girl in room sex dialog
- Check 2 heart events
- Aunt
- Rio
- Yui
- Replay intro with changes
- Menko events
- Play new game+
- Auto select category in items list (super frustrating, but may not be easily fixable)
- Auto select category in nightly skills list