4.60 star(s) 155 Votes

aznviet3

Newbie
Mar 23, 2020
37
51
i have fully leveld up everyone but i only got 1 cosplay rio-nee how do i get the other cosplays for the other girls,idk if it is a glitch or not if so anyone got a current full save ?
Short Answer
100% Unlock
Go to the cave shrine everyday and deposit money.
By day 25 or 28 you will unlock a button that will appear in the living room.
*PLEASE READ THE TEXT AFTER YOU DEPOSIT THE MONEY*
AFTER YOU GET THE MESSAGE ON DAY 25 OR 28 GO TO THE LIVING ROOM, A RED BUTTON WILL BE CLOSE TO THE TV, BELOW THE AIR CONDITIONING UNIT.
PRESSING THIS BUTTON WILL AUTOMATICALLY UNLOCK EVERYTHING IN THE GAME IN RECOLLECTION MODE.
SAVE YOUR GAME AND GO BACK TO THE TITLE SCREEN, AN OPTION TITLED "MEMORIES" WILL BE THERE. CLICK ON THAT AND YOU CAN NOW SEE EVERYTHING IN THE GAME. YOU CAN PLAY WITH ALL THE GIRLS, SEE ALL THE ENDING, SEE ALL THE SPECIAL EVENTS.

Work the same when you click on the red button in -Memories- mode, if the button is there.

Long Answer

Miyuki Perversion 100:
You will have anal sex on the toilet at evening with lots of pissing.

Miyuki Perversion 200:
She will slip into her old school uniform at afternoon and then you will have anal sex with lots of pissing.

Rio Service 100:
You will get a handjob at afternoon while playing videogames.

Rio Service 200:
You will get a titjob at evening while she is wearing a waitress uniform.

Yui Lewdness 100:
You must have foursome unlocked. The day will start with both of you fucking until Miyuki calls for breakfast.

Yui Lewdness 200:
She will ride you at evening while wearing her gym uniform.
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,390
If you go back through the older changelogs or download the zip and read the HTML file, I document all the changes.

Briefly:
  • Fixed a lot of overlapping text issues
  • Fixed wording/grammar
  • Improved game play (1 2 and 3 keys during the math mini game)
  • Made everything much smaller (without giving up quality to a noticeable degree)
  • A special extra that gives Summer Memories Masters extra powers
  • Linux and JoiPlay Support
  • Performance improvements
  • Options to skip the splash screen and startup in fullscreen mode
 

ShirouryuuAkihito

Active Member
Apr 18, 2018
596
529
So what are these patches? And do I need it after downloading the main game file ? Yes i read the above post but didnt get it.
So someone plz can u explain about them?
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,390
So what are these patches? And do I need it after downloading the main game file ? Yes i read the above post but didnt get it.
So someone plz can u explain about them?
So the first post is confusing. It lists 2.03.06 as a patch (it isn't) and 2.03.07 as an unofficial version. It also lists a compressed version (2.2) which is bigger than the unofficial version.

There really is only one of two different versions you might want. Either the official 2.03 or my unofficial 2.03.07.

The official version has major spelling, grammar and wording errors. I fixed a lot of those.

Also the official game has text that overlaps the user interface. Here's an example:

image_20210514_093218.png

That is fixed as well in my version.

The official version only allows your name to be 4 characters long. Mine allows 15.

The official version doesn't work with JoiPlay (an app on Android for playing some Windows games.) My version works with JoiPlay.

The official version is over 1.1 GB in size, mine is 445 MB.

The official version is supported by Kagura, who won't fix basic things like text overlapping the UI. I support my unofficial version.

Is this enough information for you to understand what version you want?
 

ShirouryuuAkihito

Active Member
Apr 18, 2018
596
529
So the first post is confusing. It lists 2.03.06 as a patch (it isn't) and 2.03.07 as an unofficial version. It also lists a compressed version (2.2) which is bigger than the unofficial version.

There really is only one of two different versions you might want. Either the official 2.03 or my unofficial 2.03.07.

The official version has major spelling, grammar and wording errors. I fixed a lot of those.

Also the official game has text that overlaps the user interface. Here's an example:

View attachment 1321444

That is fixed as well in my version.

The official version only allows your name to be 4 characters long. Mine allows 15.

The official version doesn't work with JoiPlay (an app on Android for playing some Windows games.) My version works with JoiPlay.

The official version is over 1.1 GB in size, mine is 445 MB.

The official version is supported by Kagura, who won't fix basic things like text overlapping the UI. I support my unofficial version.

Is this enough information for you to understand what version you want?
Thankyou so much for the info!
 

WaMaRi

Newbie
Mar 3, 2019
25
7
i Already Clear all Event, (Side Character, Yui and Rio)

But.. I cant unlock Miyuki Event in Hiking in Day 14 ?? How i can unlock this ??
i already bought all skill..

1627781539314.png
 

WaMaRi

Newbie
Mar 3, 2019
25
7
You need to have done the scene before day 14, not just get the skill.
You mean like this ? (before day 14)
Lust Full > Leak > Pants inside Washmachine > Miyuki Found it > Talk to miyuki > se*

or

Lust Full > Leak > Pants inside Washmachine > Miyuki Found it >Ask for Se* and chose HandJob

witch one ?
 

Grex

Member
Mar 22, 2018
306
170
You mean like this ? (before day 14)
Lust Full > Leak > Pants inside Washmachine > Miyuki Found it > Talk to miyuki > se*

or

Lust Full > Leak > Pants inside Washmachine > Miyuki Found it >Ask for Se* and chose HandJob

witch one ?
I don´t remember exactly (since i usually don´t repeat that scene) but i believe it was the first one, with two leaks IIRC.
 

scyne

Newbie
Dec 4, 2018
20
7
This shows the ui issues I have using your JavaScript.
View attachment 1303153

This seems to be the function that deals with loading all of the files. But I don't see any modification that would let it ignore case.

Unless I am missing something, I am more of a cpp guy, I don't really know much webdev/js
You'd want to normalise the path parameter. Make all the game files lowercase, and then (before the const key declaration)
JavaScript:
if (typeof path === 'string' && String(path).length) {path = String(path).toLowerCase()}
...assuming path is a string.
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,390
View attachment 1303081

This shows the ui issues I have using your JavaScript.
View attachment 1303153

This seems to be the function that deals with loading all of the files. But I don't see any modification that would let it ignore case.

Unless I am missing something, I am more of a cpp guy, I don't really know much webdev/js
Sorry I completely missed your post. Let me explain.

loadNormalBitmap calls to Bitmap.load

JavaScript:
/**
 * Loads a image file and returns a new bitmap object.
 *
 * @static
 * @method load
 * @param {String} url The image url of the texture
 * @return Bitmap
 */
Bitmap.load = function (url) {
    const bitmap = Object.create(Bitmap.prototype);
    bitmap._defer = true;
    bitmap.initialize();

    bitmap._decodeAfterRequest = true;
    bitmap._requestImage(url);

    return bitmap;
};

Bitmap.prototype._requestImage = function (url_in) {
    let url = CS_URL.MapURL(url_in);
    if (Bitmap._reuseImages.length !== 0) {
        this._image = Bitmap._reuseImages.pop();
    } else {
        this._image = new Image();
    }

    if (this._decodeAfterRequest && !this._loader) {
        this._loader = ResourceHandler.createLoader(url, this._requestImage.bind(this, url), this._onError.bind(this));
    }

    this._url = url;
    this._loadingState = 'requesting';

    if (!Decrypter.checkImgIgnore(url) && Decrypter.hasEncryptedImages) {
        this._loadingState = 'decrypting';
        Decrypter.decryptImg(url, this);
    } else {
        this._image.src = CS_URL.MapURL(url);

        this._image.addEventListener('load', this._loadListener = Bitmap.prototype._onLoad.bind(this));
        this._image.addEventListener('error', this._errorListener = this._loader || Bitmap.prototype._onError.bind(this));
    }
};

//-----------------------------------------------------------------------------
/**
 * The static class that handles mapping case insensitive URL calls to case
 * sensitive file names
 *
 * @class CS_URL
 */
function CS_URL() {
    throw new Error('This is a static class');
}

CS_URL.urlMap = {};
CS_URL.absolutePrefix = "";

/**
 * Initializes the CS_URL static object
 * @static
 * @method Initialize
 */
 CS_URL.Initialize = function () {
    try {
        let platform;
        try {
            CS_URL.absolutePrefix = require('path').posix.dirname(window.location.pathname);
            platform = nw.process.platform;
        } catch (ex) {
            CS_URL.MapURL = function (url) { return url; };
            Utils.isNwjs = function () { return false; };
            return;
        }
        if (platform !== "linux" && platform !== "android") {
            CS_URL.MapURL = function (url) { return url; };
        }
        else {
            CS_URL.urlMap=JSON.parse(LZMA.decompress(require('fs').readFileSync("pathdata.xz")));
        }
    } catch (ex) {
        CS_URL.MapURL = function (url) { return url; };
        return;
    }
};

/**
 * Maps a case insensitive URL to a case sensitive one
 * @static
 * @method MapURL
 * @param {String} url
 * @return {String}
 */
CS_URL.MapURL = function (url) {
    let item = url;
    // URLs follow posix rules for paths regardless of platform
    const pathUtils = require('path').posix;
    try {
        item = new URL(item).pathname;
    } catch (ex) {
    }
    if (!pathUtils.isAbsolute(item)) {
        item = pathUtils.join(CS_URL.absolutePrefix, item);
    }

    let result = CS_URL.urlMap[item];
    if (result) { return result; }
    // You can enable logging here to find files that have the wrong case
    //console.log("File \"" + item + "\" not found, trying lowercase");
    result = CS_URL.urlMap[item.toLowerCase()];
    if (result) { return result; }
    if (url !== decodeURIComponent(url)) { return CS_URL.MapURL(decodeURIComponent(url)); }
    //console.log("\"" + item + "\" still not found giving up");
    return url;
};

CS_URL.Initialize();
So we have loadrequestImageMapURL

If the urlMap contains the case sensitive name, return the value
If the urlMap contains the lowercase name, return the value
If the name has URI entries like %20 decode them and try again
Otherwise return what we were given, hoping that someone else is going to mess with it further and we can catch it later on.

The urlMap is populated by decompressing and decoding the JSON in the pathdata.xz file.

That looks like:
JSON:
{
  "/www/index.html": "/www/index.html",
  "/www/package.json": "/www/package.json",
  "/www/patch notes.txt": "/www/Patch Notes.txt",
  "/www/css/111_inputform.css": "/www/css/111_InputForm.css",
  "/www/fonts/gd-dotfont-dq-ttf_0.ttf": "/www/fonts/GD-DOTFONT-DQ-TTF_0.ttf",
  "/www/fonts/jf-dot-ayu20.ttf": "/www/fonts/JF-Dot-Ayu20.ttf",
  "/www/fonts/azuki.ttf": "/www/fonts/azuki.ttf",
  "/www/fonts/jf-dot-mplush10b.ttf": "/www/fonts/JF-Dot-MPlusH10B.ttf",
  "/www/fonts/jf-dot-ayu18.ttf": "/www/fonts/JF-Dot-Ayu18.ttf",
  "/www/fonts/jf-dot-mplusq10.ttf": "/www/fonts/JF-Dot-MPlusQ10.ttf",
  "/www/fonts/jf-dot-mplush10.ttf": "/www/fonts/JF-Dot-MPlusH10.ttf"
}
And this is built with:
Python:
#!/usr/bin/env python3

import json
import os
from pathlib import PurePosixPath
import lzma

real_path = []
# Set the directory you want to start from
rootDir = 'www'
base = PurePosixPath("/")
for dir_name, _, fileList in os.walk(rootDir):
    for file_name in fileList:
        real_path.append(base.joinpath(dir_name, file_name))
file_check={}
file_map={}
for path in real_path:
    p = PurePosixPath(path)
    inputSuffix = p.suffix
    # rewrite .avif/.webp as .png as that's what will be requested
    if(inputSuffix == ".avif"):
        inputSuffix = ".png"
    if(inputSuffix == ".webp"):
        inputSuffix = ".png"
    p_str = str(p.parent.joinpath(str(p.stem)+inputSuffix))
    p_str_lc = p_str.lower()
    if p_str_lc in file_check:
        print("Upper case/lower case collision with %s" % p_str)
        exit(1)
    else:
        file_check[p_str_lc]=1
        file_map[p_str_lc]=p_str

my_filters = [
    {"id": lzma.FILTER_LZMA1, "preset": 2}
]

with lzma.open("pathdata.xz", "w",format=lzma.FORMAT_ALONE, filters=my_filters) as f:
    f.write(bytes(json.dumps(file_map, separators=(',', ':')), "utf-8"))
As for your issue, hit F12 switch to the sources tab, open up www/js/rpg_core.js and set break points at the first line of both catch statements for CS_URL.Initialize. Hit F5, do you stop at the breakpoints? If so hover over ex, what's the exception?

You'd want to normalise the path parameter. Make all the game files lowercase, and then (before the const key declaration)
JavaScript:
if (typeof path === 'string' && String(path).length) {path = String(path).toLowerCase()}
...assuming path is a string.
This unfortunately doesn't work because there are other places other files are loaded.
 
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Flame_iscool

Newbie
Nov 6, 2020
86
20
hay can someone help me i found a starnge video while fishing and when i tried to watch it does not allow me to watch it can someone help
 

scyne

Newbie
Dec 4, 2018
20
7
This unfortunately doesn't work because there are other places other files are loaded.
If loadNormalBitmap is not the only function passing requests, that makes sense. The real sticking point is normalising the game files, regardless.

Since that's something that has to happen either way, it'd make more sense to parse the JSON files in a shell script, do a case insensitive match on them, and rename the file if it's not also a case-sensitive match.
 
4.60 star(s) 155 Votes