Huh! Thanks for the info, I honestly didn't know. I just assumed there was a webserver running underneath, and Chromium was connected to it under the hood. In general I've been running RPGMaker M[VZ] games by directly hosting theIf you're running nwjs directly then there isn't actually a web server involved, just Chromium loading local files. (Yes it is still a JavaScript get request, but it is handled by the browser.)
If instead a webserver is involved (like Apache) then you can use that to fix stuff up as needed (mod_speling) but some games don't play correctly and you lose out on local save files.
Furthermore if you're using ext4 and happen to have the right setup you can tell the OS to make a folder (and subfolders) case insensitive (but case preserving)
Turns out JoiPlay uses a similar method of path caching, while leaving the files alone so that patches/upgrades can be applied easily.
www/index.html
file myself, since it avoids running executable code I haven't written. Doesn't work with all RPGM games, of course, but enough.Cheers again.