Are you using the perfect save?hay can someone help me i found a starnge video while fishing and when i tried to watch it does not allow me to watch it can someone help
Are you using the perfect save?hay can someone help me i found a starnge video while fishing and when i tried to watch it does not allow me to watch it can someone help
Yeah, I started down that path, but it turns out that the packaging tool cares about case sensitivity on Linux. And you can create a Web/Linux version that's incompatible with Windows by having clashing file names.IfloadNormalBitmap
is not the only function passing requests, that makes sense. The real sticking point is normalising the game files, regardless.
Since that's something that has to happen either way, it'd make more sense to parse the JSON files in a shell script, do a case insensitive match on them, and rename the file if it's not also a case-sensitive match.
Um.... how can i end the h scene?
Click mcUm.... how can i end the h scene?
I clicked the middle scroll but it just make th MC cum
Hello!I'd like to learn how to crack the DLCPatch program,because i need a chinese version of the DLCPatchInstaller,i have the same problem about it need be installed on the steam version of the game,could you give me some advise?Thank you very much!If you guys are calling 'translations' DLC, patch v3 drops that. And it can work on non-Steam if you SAR byte-patch in-memory the actual installer. I bypassed the Steam requirement and ran the thing to test it, all English. *shrug*
Just play the version of kin-kun , you can put a full name and corrects severals minor bugs.cannot put full name in game
Just look into the "Steam-only" DLC patcher's memory and look for a specific function (you'll see a function name as a string suggestive of a validating functionality).Hello!I'd like to learn how to crack the DLCPatch program,because i need a chinese version of the DLCPatchInstaller,i have the same problem about it need be installed on the steam version of the game,could you give me some advise?Thank you very much!
Thanks for your advice! I've used a tool called "Ghidra", and i searched for function like "vali", but there seems have no matched function, what should i do? Or could i have a private message with you? Thank you again!Just look into the "Steam-only" DLC patcher's memory and look for a specific function (you'll see a function name as a string suggestive of a validating functionality).
Huh, very interesting. I would have thought the difficulty would be where the web server tries to access the file system; normalising the path names in the application would still require normalisation in the file system.Yeah, I started down that path, but it turns out that the packaging tool cares about case sensitivity on Linux. And you can create a Web/Linux version that's incompatible with Windows by having clashing file names.
In the end I found it easier to keep the files as is (so they didn't need to be renamed all the time as versions changed and if the file name is constructed by code, deal with that as well) and instead target the loading APIs with something that normalized the name and mapped that back to the case sensitive name.
folder/filename.ext
, the web server tries to read folder/filename.ext
in order to respond to the GET request, but can't read the file because the file system has it saved as FOLDER/Filename.EXT
.If you're running nwjs directly then there isn't actually a web server involved, just Chromium loading local files. (Yes it is still a JavaScript get request, but it is handled by the browser.)Huh, very interesting. I would have thought the difficulty would be where the web server tries to access the file system; normalising the path names in the application would still require normalisation in the file system.
ie, the RPGM web application tries to GET afolder/filename.ext
, the web server tries to readfolder/filename.ext
in order to respond to the GET request, but can't read the file because the file system has it saved asFOLDER/Filename.EXT
.
Anyway, I'm pretty sure now I misunderstood the context of the original problem . I should check to see what the mod actually does .
That is not at all what I said to do... I don't teach anymore. I used to, but people are quite ungrateful to be taught how to fish, they just want the fish. I don't teach anymore.Thanks for your advice! I've used a tool called "Ghidra", and i searched for function like "vali", but there seems have no matched function, what should i do? Or could i have a private message with you? Thank you again!
Case-sensitivity. It sucks, but most developers are uneducated regarding filesystems and filesystem-access, their experiences usually limited to Windows. They don't realize that case-sensitive makes a difference. Even character-encoding for filenames makes a difference. It's like the CJK-days all over again.Huh, very interesting. I would have thought the difficulty would be where the web server tries to access the file system; normalising the path names in the application would still require normalisation in the file system.
ie, the RPGM web application tries to GET afolder/filename.ext
, the web server tries to readfolder/filename.ext
in order to respond to the GET request, but can't read the file because the file system has it saved asFOLDER/Filename.EXT
.
Anyway, I'm pretty sure now I misunderstood the context of the original problem . I should check to see what the mod actually does .
Thank you for your reply, I am a student of software engineering, and I will continue to study!That is not at all what I said to do... I don't teach anymore. I used to, but people are quite ungrateful to be taught how to fish, they just want the fish. I don't teach anymore.
There's a tree near the river. From there you can catch rarity 1 and 2 bugsQuestion, is there a way to stop a sex scene before you run out of stamina?
EDIT: I found out you need to click on the player's portrait.
But I have yet another question: How do you capture a rarity 1 insect when you maxed the bug-catching thing already?
Huh! Thanks for the info, I honestly didn't know. I just assumed there was a webserver running underneath, and Chromium was connected to it under the hood. In general I've been running RPGMaker M[VZ] games by directly hosting theIf you're running nwjs directly then there isn't actually a web server involved, just Chromium loading local files. (Yes it is still a JavaScript get request, but it is handled by the browser.)
If instead a webserver is involved (like Apache) then you can use that to fix stuff up as needed (mod_speling) but some games don't play correctly and you lose out on local save files.
Furthermore if you're using ext4 and happen to have the right setup you can tell the OS to make a folder (and subfolders) case insensitive (but case preserving)
Turns out JoiPlay uses a similar method of path caching, while leaving the files alone so that patches/upgrades can be applied easily.
www/index.html
file myself, since it avoids running executable code I haven't written. Doesn't work with all RPGM games, of course, but enough.Yeah. I've worked on enough cross-platform applications that it's always a big concern for me. Usually I tackle it by enforcing strict naming conventions across any application stack (which of course has other benefits).Case-sensitivity. It sucks, but most developers are uneducated regarding filesystems and filesystem-access, their experiences usually limited to Windows. They don't realize that case-sensitive makes a difference. Even character-encoding for filenames makes a difference. It's like the CJK-days all over again.