- Mar 13, 2021
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Stop rewriting the early days and move forward with the story, DAMN IT!!
I'm sure that now that you said this, and in such a nice way, he'll stop what he was doing and will proceed to release the next three days in just two months.Stop rewriting the early days and move forward with the story, DAMN IT!!
Right-click Skip, click yes. Press Ctrl until it stops skipping. Read the new stuff. Tadaaaaa. Painless lolYesterday at 3:37 PM
Dev Update #210
Day 2, Scene 10.
I edited the scene down to just under 5k words. It's still a lot more than what I intended but I can't see myself cutting more content from it. So it will have to do. It has been a real struggle, but it was necessary.
I established a first storyboard for that script and planned 127 shots to illustrate the scene. That number might change as I'll pose the shots. Maybe I can bring it down a bit. As always that's something I can only really decide when I am knee-deep into the posing process.
I've caught up with all the rendering backlog, including the "supplemental" shots I need to properly pose Day 2, Scene 10. I'll probably need one additional image in that series, but so far, so good.
I started posing Day 2, Scene 10. I've barely touched that task so far with barely 8 shots ready to render. I'll probably need about 2 weeks and a half to complete it.
Day 6, scene 26.
I think I now have all the assets I need and made sure I would be able to render the scene as I imagined it. I also started writing. So far, The 8k words goal seems realistic enough. I'm going to put that task on hold, though, as I shifted my attention back to Day 2, Scene 10.
Some more general considerations.
I'm thinking about adding new content to Days 1 to 5. Just like the dream sequence in the new version of Day 1. That new content would be without impact on the story and relatively short. The goal would be to bring some flavour, humour or tension without changing the story in any way. Like dreams, memories or short interactions with external characters.
I wanted to get some opinions on that matter as I've been told that some players would not even consider doing a new playthrough to see that new content and that some others might even be "annoyed" by it. If you have an opinion, please, do share it.
The quick sum up :
You can follow my progress on
- Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27
- Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10
- Day 2, Scene 1 and 10 have been rewritten, Day 2 Scene 1 has been posed and rendered.
- 9729 words so far.
- 275 shots are planned, 156 are posed, and 48 are rendered.
- I'm working on posing Day 2, Scene 10.
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The Naughty Captain
hi mateStop rewriting the early days and move forward with the story, DAMN IT!!
My opinion: don't do it.Some more general considerations.
I'm thinking about adding new content to Days 1 to 5. Just like the dream sequence in the new version of Day 1. That new content would be without impact on the story and relatively short. The goal would be to bring some flavour, humour or tension without changing the story in any way. Like dreams, memories or short interactions with external characters.
I wanted to get some opinions on that matter as I've been told that some players would not even consider doing a new playthrough to see that new content and that some others might even be "annoyed" by it. If you have an opinion, please, do share it.
Why shouldn't he do both?Stop rewriting the early days and move forward with the story, DAMN IT!!
Because it takes more time?Why shouldn't he do both?
Well, I don't give a fuck. It's an uncompleted game, so we all know it's a work in progress. I want the game the dev wanted to create when it's completed. The best rated AVN are those ones where the dev follows their visions and not any demands of some anon pirates.Because it takes more time?
Maybe but the forum is also full of games which end up being abandoned after the devs start with overhauling the complete game somewhere half-way development.The best rated AVN are those ones where the dev follows their visions and not any demands of some anon pirates.
This game has a built-in hint system, and you can find a detailed pdf walkthrough and an amazing walkthrough mod in the OP. They're more than enough, I guess.Sooo, the plot and lore are pretty good, im think the dev could be a writer real life maybe....
but in my first run I almost had none sex scenes, Im about the give it a second run, so can someone enlighten me about the general strategy of entering more scenes and those sub/dom/aff numbers? I dislike female dom contents, i guess i will just avoid + dom options?
As dev cycles consistently grow longer across the industry, and individual development lifecycles approach 7+ years for popular games, seeing devs go back and fiddle with script, clothing and lighting for long-completed scenes is frustrating to those of us who just want to know how the story ends. George R. R. Martin should not be a role model on how to deliver content.The quick sum up :
- Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27
- Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10
- Day 2, Scene 1 and 10 have been rewritten, Day 2 Scene 1 has been posed and rendered.
- 9729 words so far.
- 276 shots are planned, 187 are posed, and 148 are rendered.
- I'm working on posing Day 2, Scene 10.