- Jun 18, 2017
- 4,007
- 7,522
3 days ago at 3:20 PM
Dev Update #206
Day 2 scene 1.
It's almost done. I have 20 shots to pose to finish it. I also made some progress on the rendering with 75 images rendered. I have quite a few issues with some of these images (the dreaded forehead black lines, a classic problem when you work with Daz), but I'm not too worried as I should be able to correct that easily during post-processing.
Once finished with posing that scene, I'll switch to working on Day 2 scene 10. I'll need to produce some specific material in order to replace several movie screenshots that I need to remove from the game. I'll probably talk about that scene more in the next dev update. Several things are going to change (as always, for the better).
Most likely overthinking stuff.
Meanwhile, I'm asking myself a lot of text-related questions. About readability, length and rhythm. So far I only displayed one sentence at a time. Which, in terms of readability is pretty good. However, with the amount of content I produce, the game might end up very "cliquy" and as there may be may have several (too many?) clicks between two images, the game may feel a bit static. On the other hand, if I display several sentences at a time, the game could feel less static, and cliquy... but will lose some readability. The rhythm of the story will change too and that might end up changing the global feeling of the game. I'm not even sure there is an absolute "best" answer to that question but that has been bothering me for quite some time. If you have an opinion on that matter, I would gladly hear it.
The quick sum up :
Thank you for your support!
The Naughty Captain
Dev Update #206
Day 2 scene 1.
It's almost done. I have 20 shots to pose to finish it. I also made some progress on the rendering with 75 images rendered. I have quite a few issues with some of these images (the dreaded forehead black lines, a classic problem when you work with Daz), but I'm not too worried as I should be able to correct that easily during post-processing.
Once finished with posing that scene, I'll switch to working on Day 2 scene 10. I'll need to produce some specific material in order to replace several movie screenshots that I need to remove from the game. I'll probably talk about that scene more in the next dev update. Several things are going to change (as always, for the better).
Most likely overthinking stuff.
Meanwhile, I'm asking myself a lot of text-related questions. About readability, length and rhythm. So far I only displayed one sentence at a time. Which, in terms of readability is pretty good. However, with the amount of content I produce, the game might end up very "cliquy" and as there may be may have several (too many?) clicks between two images, the game may feel a bit static. On the other hand, if I display several sentences at a time, the game could feel less static, and cliquy... but will lose some readability. The rhythm of the story will change too and that might end up changing the global feeling of the game. I'm not even sure there is an absolute "best" answer to that question but that has been bothering me for quite some time. If you have an opinion on that matter, I would gladly hear it.
The quick sum up :
- Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27
- Day 6 Part 4 will contain 2 reworked scenes from Day 2: Scenes 1 and 10
- Day 2, scene 1 has been rewritten.
- 4200 words so far.
- 135 shots are planned, 114 are posed, and 75 are rendered.
- I'm posing Day 2 scene 1.
Thank you for your support!
The Naughty Captain