The reality is the trajectory of unity is the vast majority of unity games will be IL2CPP, the big reason is performance. There's a thing called burst compiler which makes a lot of stuff amazing like cloth, VFX, and physics sim stuff, but also other things and more over time. And illusion sucks at performance so they'll take what they can get.
But also there's a plan where mono will likely be depreciated in the future because of how much more is utilizing this stuff.
I agree, like, it seems too convenient, is not just about being an a-hole with modders, is just that is how things will be done for now on. Still, I'm hopeful that reverting
IL2CPP would be easier to do one day, there are games that have been reversed but it took a lot of effort to create the plugins necessary for each game. In the past decompiling console videogames was seen as something impossible, I can only hope modding finds a way in the future.
That aside, I hope this game gets enough attention to get modders working on plugins to dump the assets, after all
Artificial Girl 3 got dedicated software developed for it~
Don't lose hope, I'm pretty sure we're getting at least 2 (non-cosmetic) dlcs for this game, which could include some of the things you include.
I also think so, however, I understand if people see that as opportunistic for not including the content in the base game, however however, they come from Illusion dispersing and Honey Comb being "meh", so, I don't know if they are trying to milk the game or they don't have the resources to add more content... maybe both lmao.