- Dec 27, 2018
- 493
- 499
Story-wise, nope. Only reworks to make the old content match the new ones in terms of render quality and dialogue. Also, some scenes/dialogue have been removed while at the same time, new ones have been added.has there been any significant story change since the scene where you are walking home with the sister? Because I tried this a while back and then a idk how many months back but literally there was no change then.
either your memory is playing games with you or 4.5 full has some dramatic changes compared to old versionGuys, pay attention at the characters in the background.
First day at "university" (sure it is ). Nojiko's talking to MC & Nami: you will notice Sasha and the basketball team's leader (the guy who puts a finger in Trey's ass!) arriving, entering the building and walking around together for a while.
I've stopped playing AVN's with mods long time ago. It's truely better in the most cases. Sure, I've installed URM and sometimes I use it but you'll have more fun without modding after all.Deleted all my saved games and replaying from the beginning, no mods this time (avoid future headaches). REALLY loving the replay.
I have two monitors, so I will use a walkthrough PDF sometimes, just have it on my right monitor while playing if I want any assistance. This way I don't have someone else's coding to contend with. I can program myself, so I have unpacked files and examined code if I REALLY need help... usually search for "menu:" then check for variable changes... even recoded some to colourize the right choices in green at times, heheh...I've stopped playing AVN's with mods long time ago. It's truely better in the most cases. Sure, I've installed URM and sometimes I use it but you'll have more fun without modding after all.
define grn="{color=#0F0}"
menu:
"[grn]Good choice":
#code goes here
"Bad choice":
#code goes here
Hard disagree. I won't even touch the game if I can't run at least URM. I have not had a single instance with any game in which URM did not wildly improve the experience. This is especially true with games such as Summer's Gone. I like having control of my playthrough. Not falling prey to devs getting clever with variables or limiting your experience in order to force you into multiple routes/saves.I've stopped playing AVN's with mods long time ago. It's truely better in the most cases. Sure, I've installed URM and sometimes I use it but you'll have more fun without modding after all.
For the record, the first Ironman movie didnt have a script...and if my memory doesn't fail me i think it made great sucess in the box office....People babbling about this being the best story ever when Ocean himself is making this game without a script. Changing who is LI and who's not. Supposedly connecting two games and then saying that Wiab gets a whole story overhaul. All in all, I bet that chapter 5 is going to be a turning point of this project flopping or turning into another VN with porn in it.
I thought the same times ago but then came the point at which I realized that I wasn't giving myself more control, but rather less control. Instead of making my own decisions, I only ever chose the options that the mod showed me to be the best. It's like reading a book. In the end I played the game like the mod wanted, but not like I would have done. In principle, the author shouldn't have built any queries into the game. You just keep clicking. Only at the moment on the variable displayed by the mod. I took the fun out of the AVN. It's a lot more fun to discover things and see things that other players don't even notice because they never get to see those dialogues and images because of their gameplay. And as I said: I also use URM from time to time. But never in my first playthrough, the real playthrough. Only in later runs, although I tend to go for walkthroughs and only check something with URM from time to time. Every once in a while I change a variable, but mostly it's unnecessary.Hard disagree. I won't even touch the game if I can't run at least URM. I have not had a single instance with any game in which URM did not wildly improve the experience. This is especially true with games such as Summer's Gone. I like having control of my playthrough. Not falling prey to devs getting clever with variables or limiting your experience in order to force you into multiple routes/saves.
Ah. I can certainly understand your point of view. But we are very different I guess. You focus on the journey, I only care about the destination.I thought the same times ago but then came the point at which I realized that I wasn't giving myself more control, but rather less control. Instead of making my own decisions, I only ever chose the options that the mod showed me to be the best. It's like reading a book. In the end I played the game like the mod wanted, but not like I would have done. In principle, the author shouldn't have built any queries into the game. You just keep clicking. Only at the moment on the variable displayed by the mod. I took the fun out of the AVN. It's a lot more fun to discover things and see things that other players don't even notice because they never get to see those dialogues and images because of their gameplay. And as I said: I also use URM from time to time. But never in my first playthrough, the real playthrough. Only in later runs, although I tend to go for walkthroughs and only check something with URM from time to time. Every once in a while I change a variable, but mostly it's unnecessary.
Huh? Right on page one there's link to a PDF walkthrough for 4.5 you can download. I've been using it. Learn to look on page 1. I JUST downloaded it myself yesterday after checking page 1 for the link... so.. you didn't look too hard!is there any 4.5 walkthrough ? i only find old ones