BobTheDuck
Engaged Member
- Dec 24, 2018
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Scenes already looking good is a matter of opinion. The values aren't tangible other than what you're personally willing to wait for. I personally feel that the difference between old and new WiaB is more clear, as essentially it was start from scratch. The change between render styles in the pre remake was jarring. In SG the change is jarring, but there is an interim step with his earliest 'better' style (the Relucia scense with Bella). I can tell the difference, but he's not remaking those, so he's got a compromise to perfection there. I wish he wouldn't compromise on Mila and sort out her model definitively, but he's being pragmatic there as well, not redoing everything of her, just the ones that stick out too far. And by the time she's in the lime light, chances are he'll have just let the past variations go to the keeper (ie Ch1 Mila and Ch4-5 Mila feel pretty different still).None of that has anything to do with the cost management you were debating?
Neither Ayhsel or I said anything about changing the direction of the game to a fuck-fest or cow-towing to player preferences?
It's about tailoring dev effort to develop the same game in a reasonable time frame. Which Ocean has done at times, like reducing the number of characters in a scene because he couldn't render it, or leaving placeholder galleries etc.
Ocean can compromise, he just doesn't unless he has to. Better hardware is spent reworking scenes that already looked good instead of increasing development speed. They look better with more background characters etc., but is it worth the time spent? If you're interested in the game ever progressing to a conclusion, then the answer is no.
He is making decisions that compromise on his aesthetic, and his goals for reworking are based on his personal rationale of what he can convince himself to compromise and what he can't based on his roadmap. Background characters are telling stories in SG, unlike 90% of AVN's - the detail of the backgrounds give a sense of the world and dramas outside of the dialogue. I think that has been one of the main parts of Ocean's rework style - to have easter eggs for the plot scattered throughout, so things don't appear out of nowhere (for example, the mice early on when Nika talks with Nojiko outside, at first I thought it was strange, but in light of CH5 it makes sense).
The rationale and value is always personal, so it's impossible to make an objective decision about being effective. The game is progressing to a conclusion, much slower than we'd like. I think it's worth seeing how the development changes now that both games are moving into new territory, past the rework limits. In WiaB, it might not have caught up, but as a reinvention of the game and plot to better integrate SG's prestory, it's basically a new game. CH6 onwards is full new material. I bet Ocean is excited to get past the exhausting work. He'll most likely find more energy as editing and going over the same material is mentally draining. Creation happens faster than edits.