StingerWolf

Well-Known Member
Sep 5, 2017
1,356
1,906
OK - so let's tackle the 'rational' comment first:

Any human endeavor can fail - from friendship, marriage, & job to New Year's resolution to lose X weight by Y date.

So - do we stop living and enjoying different aspects of life because this is a fact?

No

Determination and drive are keys to success, aka you get back up regardless of how many times you get knocked down.

Every creator has experienced this and every creator who is still active has gotten up one more time than they have been knocked down.

Is there a risk of the following: Ocean gets bored and stops creating, he gets hit by a bus and can no longer create, a CME hit Europe sending it into the dark ages, (insert any other disaster you want that affects small to large groups of people - Ocean included - up to and including the entire planet).

YES

Rationally - bad shit happens.

Rationally - good things also happen.

You posit, as certain: '1. either one dies before game is done, 2. game gets abandoned.'

I disagree.

Neither of us have the crystal ball to prove our points so we will simply have to agree to disagree about your certainty of doom.

Now:

Summers Gone is The most ambitious AVN I support with my $.

It has a creation horizon going into the 2040s at the current rate of creation.

This tells me I have decades to look forward to more of Summers Gone, and I view that as a good thing, another 'companion' for the journey that lay before me.

I get to enjoy a story with characters that resonate with me and take a journey with a Very good storyteller who is constantly working to improve his craft.

Would I like more story more often - Of Course!!

But I would not want it at the expense of diminishing the quality I've come to enjoy and associate with Summers Gone.


My final thoughts --

If SG stopped today and we got no more of this amazing AVN - I would still count every $ I spent supporting Ocean as well spent.

I would still rate SG as a top four AVN of all the AVNs I've enjoyed up to this date.

Good stories have and do enrich my life - Summers Gone is among them.

Cheers!! :coffee:
"So our only hope is, that somehow we get enough content by the time the game gets abandoned or we die" I think I have written the same, just with different words. The 2040 thing is a good estimate. But considering the fact that most not so profitable games tend to get abandoned the longer they run(so not the cash cows), with such a far away date and because SG is not as profitable as games with. eg. Greek letters in their names...you get it.
 

faramata

Active Member
Mar 13, 2022
629
768
OK - so let's tackle the 'rational' comment first:

Any human endeavor can fail - from friendship, marriage, & job to New Year's resolution to lose X weight by Y date.

So - do we stop living and enjoying different aspects of life because this is a fact?

No

Determination and drive are keys to success, aka you get back up regardless of how many times you get knocked down.

Every creator has experienced this and every creator who is still active has gotten up one more time than they have been knocked down.

Is there a risk of the following: Ocean gets bored and stops creating, he gets hit by a bus and can no longer create, a CME hit Europe sending it into the dark ages, (insert any other disaster you want that affects small to large groups of people - Ocean included - up to and including the entire planet).

YES

Rationally - bad shit happens.

Rationally - good things also happen.

You posit, as certain: '1. either one dies before game is done, 2. game gets abandoned.'

I disagree.

Neither of us have the crystal ball to prove our points so we will simply have to agree to disagree about your certainty of doom.

Now:

Summers Gone is The most ambitious AVN I support with my $.

It has a creation horizon going into the 2040s at the current rate of creation.

This tells me I have decades to look forward to more of Summers Gone, and I view that as a good thing, another 'companion' for the journey that lay before me.

I get to enjoy a story with characters that resonate with me and take a journey with a Very good storyteller who is constantly working to improve his craft.

Would I like more story more often - Of Course!!

But I would not want it at the expense of diminishing the quality I've come to enjoy and associate with Summers Gone.


My final thoughts --

If SG stopped today and we got no more of this amazing AVN - I would still count every $ I spent supporting Ocean as well spent.

I would still rate SG as a top four AVN of all the AVNs I've enjoyed up to this date.

Good stories have and do enrich my life - Summers Gone is among them.

Cheers!! :coffee:
This forum needs a barf emoticon...
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,173
10,598
I agree, there is far to much cynicism when creative pursuits require a lot of sacrifices. One of the things is "the current rate of creation" - every extrapolation is based on current technology, not the stuff that will be available in a year or two. It is based on current work practice, rather than Ocean actually becoming successful enough to expand his team (first expanding into reliable sub contractors, then later maybe casual employees? Who knows?)

Extrapolating on the status quo would assume no inventions ever get made - history has shown human endeavour increases in complexity and discovery. So why is there not an equal belief in both potential sides of the coin? The negative disposition seems very disproportionate.

Ocean simply needs a little more velocity to get the ball rolling a little bit faster, and suddenly there are a lot more options. My predictions is that once the reworks are both done, they will take a huge weight off Ocean's mind, freeing up mental space to focus on going forward. CH3 in WiaB kinda will be that moment for that story, as it's already progressing differently to the original, enough that it's doing it's own thing and no longer a remake tying Ocean to the past work. SG will achieve that with CH5 full - only new content from then. THe second thing is the steam release - for better or worse, SG will be public, which means it is fixed in place. Ocean won't be able to do reworks like he can with patrons. That will also be good for Ocean - something that is locked off, that he can't return to, only build on.

I'm actually quite excited and hopeful for the next development cycle of SG CH6 and WiaB CH4. Both are developing in plot rapidly even if people's preferred kinks are somewhere over the horizon - I'm impatient to know more about what's going on.
I believe that Steam success will open a lot of doors, from added creation help (in the form of good/great independent creators like the person who Ocean hired to create the outdoor exercise field for Summers Gone, CH 4) to more and better music options.

I think Ocean's success could even get indie music support with some creators deciding to give Ocean preferential content access/cost knowing that his growing audience will also get introduced to their music and likely grow their fan base.

I held off on adding these kinds of points though as I wanted to focus on what we know now versus our hopeful thinking of what might come with Steam success and future tech advances.

Cheers!! :coffee:
 

BobTheDuck

Well-Known Member
Dec 24, 2018
1,753
9,664
I believe that Steam success will open a lot of doors, from added creation help (in the form of good/great independent creators like the person who Ocean hired to create the outdoor exercise field for Summers Gone, CH 4) to more and better music options.

I think Ocean's success could even get indie music support with some creators deciding to give Ocean preferential content access/cost knowing that his growing audience will also get introduced to their music and likely grow their fan base.

I held off on adding these kinds of points though as I wanted to focus on what we know now versus our hopeful thinking of what might come with Steam success and future tech advances.

Cheers!! :coffee:
I agreed - it's too easy to project our own wishes onto any endeavour. I think it's important to consider that there is no reason that is more likely for success or failure, as some setbacks lead to better advances. Almost every success or failure arrived from somewhere left field when looking in hindsight; the majority of our projections never eventuate in quite the way we think they will. Much easier to enjoy the scenery on the way, especially the well rendered scenery :)
 
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sorco2003

Well-Known Member
Sep 3, 2020
1,847
13,585
OK - so let's tackle the 'rational' comment first:

Any human endeavor can fail - from friendship, marriage, & job to New Year's resolution to lose X weight by Y date.

So - do we stop living and enjoying different aspects of life because this is a fact?

No

Determination and drive are keys to success, aka you get back up regardless of how many times you get knocked down.

Every creator has experienced this and every creator who is still active has gotten up one more time than they have been knocked down.

Is there a risk of the following: Ocean gets bored and stops creating, he gets hit by a bus and can no longer create, a CME hit Europe sending it into the dark ages, (insert any other disaster you want that affects small to large groups of people - Ocean included - up to and including the entire planet).

YES

Rationally - bad shit happens.

Rationally - good things also happen.

You posit, as certain: '1. either one dies before game is done, 2. game gets abandoned.'

I disagree.

Neither of us have the crystal ball to prove our points so we will simply have to agree to disagree about your certainty of doom.

Now:

Summers Gone is The most ambitious AVN I support with my $.

It has a creation horizon going into the 2040s at the current rate of creation.

This tells me I have decades to look forward to more of Summers Gone, and I view that as a good thing, another 'companion' for the journey that lay before me.

I get to enjoy a story with characters that resonate with me and take a journey with a Very good storyteller who is constantly working to improve his craft.

Would I like more story more often - Of Course!!

But I would not want it at the expense of diminishing the quality I've come to enjoy and associate with Summers Gone.


My final thoughts --

If SG stopped today and we got no more of this amazing AVN - I would still count every $ I spent supporting Ocean as well spent.

I would still rate SG as a top four AVN of all the AVNs I've enjoyed up to this date.

Good stories have and do enrich my life - Summers Gone is among them.

Cheers!! :coffee:
I really liked this message, there are some things I agree with and some things I don't agree with. However, I only respond for one reason, statistically, at least one of those who read your message will not be alive at the end of SG.:WeSmart::HideThePain:

I agree, there is far to much cynicism when creative pursuits require a lot of sacrifices. One of the things is "the current rate of creation" - every extrapolation is based on current technology, not the stuff that will be available in a year or two. It is based on current work practice, rather than Ocean actually becoming successful enough to expand his team (first expanding into reliable sub contractors, then later maybe casual employees? Who knows?)

Extrapolating on the status quo would assume no inventions ever get made - history has shown human endeavour increases in complexity and discovery. So why is there not an equal belief in both potential sides of the coin? The negative disposition seems very disproportionate.

Ocean simply needs a little more velocity to get the ball rolling a little bit faster, and suddenly there are a lot more options. My predictions is that once the reworks are both done, they will take a huge weight off Ocean's mind, freeing up mental space to focus on going forward. CH3 in WiaB kinda will be that moment for that story, as it's already progressing differently to the original, enough that it's doing it's own thing and no longer a remake tying Ocean to the past work. SG will achieve that with CH5 full - only new content from then. THe second thing is the steam release - for better or worse, SG will be public, which means it is fixed in place. Ocean won't be able to do reworks like he can with patrons. That will also be good for Ocean - something that is locked off, that he can't return to, only build on.

I'm actually quite excited and hopeful for the next development cycle of SG CH6 and WiaB CH4. Both are developing in plot rapidly even if people's preferred kinks are somewhere over the horizon - I'm impatient to know more about what's going on.
I agree more with Pax's initial position, you cannot project on what you do not have. Today, as things stand, I subscribe to the time he indicates. If things change, it will be at that time that it should be corrected, not today.
Because if we stick to the facts, the year 2022 was much more productive for Ocean than 2023. And that's with what he has on hand today, the improvements he has already purchased.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,173
10,598
I really liked this message, there are some things I agree with and some things I don't agree with. However, I only respond for one reason, statistically, at least one of those who read your message will not be alive at the end of SG.:WeSmart::HideThePain:


I agree more with Pax's initial position, you cannot project on what you do not have. Today, as things stand, I subscribe to the time he indicates. If things change, it will be at that time that it should be corrected, not today.
Because if we stick to the facts, the year 2022 was much more productive for Ocean than 2023. And that's with what he has on hand today, the improvements he has already purchased.
I actually took the comment to mean that Ocean will either die or abandon SG, which is why I said I disagreed and mentioned disaster scenarios potentially impacting him.

I treat it is a given that some of those who enjoy a creation will not survive it to that creation's completion.

I actually use the negative comments I read about SG and other AVNs as fuel for exercise - part of my 'get off my ass' and workout plan. I also use every athletic scene I view in every replay for the same purpose.

It is too easy to get comfortable and Not exercise so I find some of my workout fuel in unusual places... :D

Cheers!! :coffee:
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
16,247
Perfectionists tend to do things slower cause well, they're perfectionists. It's a curse and a blessing.
But also, I wouldn't underestimate the stubbornness of a perfectionist to finish/accomplish/complete something.
There are diminishing returns.

Ocean quality is already wayyyy over what is needed. Focus on speed would be most welcome instead.
 

AlexFXR

Member
Sep 24, 2023
407
666
Interesting... I thought the book club meeting was a waste of an update. Just kind of indulgent and didn't move the story forward, other than the scene with Sasha and the MC at the end of the gathering, but that could have happened elsewhere.
This is Ocean's style, 90% chatter without meaning and only 10% useful information. When Regium made the game, everything was the other way around.
 
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Ray_D

Engaged Member
Nov 13, 2022
3,408
11,495
This is Ocean's style, 95% chatter without meaning and only 5% useful information. When Regium made the game, everything was the other way around.
hey man how did that situation develop, from what I understand during the first versions of summe's gone another programmer was developing the game, I'm going to assume that was Regium. what happened to him, he retired or he couldn't complete the game and gave it to Ocean. :unsure:
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,173
10,598
There are diminishing returns.

Ocean quality is already wayyyy over what is needed. Focus on speed would be most welcome instead.
I believe that Ocean is creating Sumers Gone as he envisions it. We know from a few of his comments that some of his vision was not achievable, particularly a few years ago, due to hardware and software constraints (budget as well).

As his capabilities to craft SG grow, coupled with hardware and software improvements through time, he is better able to capture and share this vision with us.

AVNs are a relatively new horizon for artists to use to showcase their visions.

Imagine if GOT was a visual novel and then imagine it as the creation of one man with limited funding. How much of the writer's vision would have to be sacrificed just to get the AVN started?

How much would it evolve (quality, animations, and VA for example) as the writer made a name for himself, including the increased resourcing from early success?

I'm not advocating that Ocean slow development to a crawl to get to some magical 99.99% level of quality, but I do want him to feel the artistic freedom to tell us this story his way.

I recognize, as well, that others feel differently.

I'll support Ocean with whatever choices he makes right now based on what he has delivered so far and his commitment to consistent communication with his supporters.

Cheers!! :coffee:
 

Maviarab

Devoted Member
Jul 12, 2020
9,982
23,090
hey man how did that situation develop, from what I understand during the first versions of summe's gone another programmer was developing the game, I'm going to assume that was Regium. what happened to him, he retired or he couldn't complete the game and gave it to Ocean. :unsure:
Regium was just doing the graphics and coding. The story was Oceans. Not exactly sure what happened from memory, I think life just took over and he didn't have the time/incination anymore.
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
16,247
I believe that Ocean is creating Sumers Gone as he envisions it. We know from a few of his comments that some of his vision was not achievable, particularly a few years ago, due to hardware and software constraints (budget as well).

As his capabilities to craft SG grow, coupled with hardware and software improvements through time, he is better able to capture and share this vision with us.

AVNs are a relatively new horizon for artists to use to showcase their visions.

Imagine if GOT was a visual novel and then imagine it as the creation of one man with limited funding. How much of the writer's vision would have to be sacrificed just to get the AVN started?

How much would it evolve (quality, animations, and VA for example) as the writer made a name for himself, including the increased resourcing from early success?

I'm not advocating that Ocean slow development to a crawl to get to some magical 99.99% level of quality, but I do want him to feel the artistic freedom to tell us this story his way.

I recognize, as well, that others feel differently.

I'll support Ocean with whatever choices he makes right now based on what he has delivered so far and his commitment to consistent communication with his supporters.

Cheers!! :coffee:
I agree with most of what you said.

But, like with everything, there are cost a d benefit analysis.

I want him to do his vision. But he also said at some point he has 5 stories to do. I want them to do those too.

In the end, this is a production exercise. You have input, essentially time and effort. You have a production process, his workflow and his machines. And you have output: writing, scenes, choices, renders.

Say, for example, his vision requires him to put more resources on render quality. In particular time. His budget is 24 hours (cant buy time), less 10 between sleep and eating. So 14. Also, productivity decreases over the day as you get tired, so say effective 10 hours per day. Should he focus on addinf anothe freckle to Nami or should he focus on writing another path?

In the end, you can have a vision but by definition, you can only do what you can do given your resources and production process. Better hardware would improve production process for same inputs, but better hardware is developed over time. So at some point, you need to say "this render is good enougha" and move on.

Optimizarion exercise. Given his budget on resources (all type of resources) and current and expected production process, he maximizes the output.

I am of the view that rhe quality dimension os already way more than is needed. Extra focus should be directed to increasing quantity, while trying not to lower quality too much.
 
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charlesrich

Member
May 30, 2021
332
481
I did the math...

Female NPCs:

Adrianna, Alyson, Amber, Anna, Ayua, Bella, Celina, Charlie, Cindy, Claire, Desiree, Emilia, Eva, Miss Harrison, Coach Hill, Jenna, Karen, Katie, Kelly, Larissa, Layla, Louise, Madison, Maja, Miss Marla, Mikala, Mila, Molly, Nadia, Nami, Nancy, Nia, Penelope, Robin, Sasha, Silvie, Sonya, Susan Gale, Victoria, Zara, circa 20 other Hotties = 60 babes

Holes:

Mouth, Vagina, Anus = 3 holes per Female NPC (I left out the other 5 holes, 'cause that would be skull-fucking and that's just plain impolite)


Result:

There is a total of at least 180 holes to be penetrated by the MC's penis.

Recommendation:

I expect Ocean to introduce a running counter so we can tick off each and every hole penetrated as the game progresses... and, by God, they better all be raw by the end of the game. We are watching!

The battle royale between Nika and William Zane to be the biggest man-whore in the SG/WIAB-verse is the game we deserve!!! I hope there's no pencil-sharpener effect on Nika's dick, though.


Disclaimer:

I left out Summer ('cause that could turn out to be necrophilia) and Nojiko ('just doesn't seem right and hasn't she suffered enough?) from the Female NPC list.


2nd Disclaimer:

a BIG /S... obviously! ;) :)
If none of those holes belong to Nojiko, then nothing else matters
 
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John972

Active Member
Apr 24, 2018
936
3,100
I believe that Ocean is creating Sumers Gone as he envisions it. We know from a few of his comments that some of his vision was not achievable, particularly a few years ago, due to hardware and software constraints (budget as well).

As his capabilities to craft SG grow, coupled with hardware and software improvements through time, he is better able to capture and share this vision with us.

AVNs are a relatively new horizon for artists to use to showcase their visions.

Imagine if GOT was a visual novel and then imagine it as the creation of one man with limited funding. How much of the writer's vision would have to be sacrificed just to get the AVN started?

How much would it evolve (quality, animations, and VA for example) as the writer made a name for himself, including the increased resourcing from early success?

I'm not advocating that Ocean slow development to a crawl to get to some magical 99.99% level of quality, but I do want him to feel the artistic freedom to tell us this story his way.

I recognize, as well, that others feel differently.

I'll support Ocean with whatever choices he makes right now based on what he has delivered so far and his commitment to consistent communication with his supporters.

Cheers!! :coffee:
Agreed. I appreciate SG the way it is (story, story pacing, visuals, audio/soundtrack), and accept that slow progress is the penalty to be paid at this time.

Deciding to develop, create, and tell the stories HIS way was the BEST decision Ocean ever made. Thank goodness he didn't cave to the naysayers or run game development like a popularity contest with constant polls etc. F95 is a graveyard filled with abandoned games by developers who went down that particular path.

I much prefer to be along for the ride with the current AVN as it is, whatever the outcome, than to get a poorer overall quality, rushed but finished AVN (or even something along the lines of the first version of the game up to and including Ch 2).

It's like the punters who argue the audio soundtrack should be dropped from SG so the Season 1 lewds can be retained. Really? Sound is such an integral part of the overall experience... the AVN is much poorer without it.
 

JJJ84

Engaged Member
Dec 24, 2018
3,122
6,543
I believe that Ocean is creating Sumers Gone as he envisions it. We know from a few of his comments that some of his vision was not achievable, particularly a few years ago, due to hardware and software constraints (budget as well).

As his capabilities to craft SG grow, coupled with hardware and software improvements through time, he is better able to capture and share this vision with us.

AVNs are a relatively new horizon for artists to use to showcase their visions.

Imagine if GOT was a visual novel and then imagine it as the creation of one man with limited funding. How much of the writer's vision would have to be sacrificed just to get the AVN started?

How much would it evolve (quality, animations, and VA for example) as the writer made a name for himself, including the increased resourcing from early success?

I'm not advocating that Ocean slow development to a crawl to get to some magical 99.99% level of quality, but I do want him to feel the artistic freedom to tell us this story his way.

I recognize, as well, that others feel differently.

I'll support Ocean with whatever choices he makes right now based on what he has delivered so far and his commitment to consistent communication with his supporters.

Cheers!! :coffee:
As Ayhsel has pointed out with the Cost & Benefit analysis, there should be a point where he should be saying "it looks good enough" in terms of visuals, and move onto other aspects of the game that really needs more attention - such as speed and more content (for various LIs of the game).
There's also the fact that the this game (and WIAB, given that's going through rework as well) leaves vast majority of other VNs on this site in dust in terms of visuals.
The game already looks gorgeous; just how much more is he willing to push with the new hardware and visuals when resources spent on that could have been actually spent on something else?

So unless he puts his foot down on visuals at some point, he's gonna be in perpetual cycle of the following (please note, I didn't actually make the following diagram, a mutual of mine did);

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And while I would like to praise Ocean for being a quality focused, the more the above cycle gets repeated, I'd say his state of being a quality junkie becomes more of a detriment than a boon, or as Ayhsel put it more aptly than me, diminishing returns.
 
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