Several people have touched on this, but I'd like to focus on it first -- compromise.
We can't fully know what compromises Ocean has made in the past or that he is making now.
He's shared a few compromises, like blurring a significant amount of the background of a scene so that he could render it, but I think what he has shared barely scratches the surface of what he feels he has had to compromise to get to where SG/WIAB are today.
I suspect that his vision is Much grander in terms of how he wants Summers Gone to look and feel - from both a visual and audial perspective, and he needs to manage the amount of compromise he makes to keep moving forward and not be paralyzed by taunting himself with 'what could be'.
Think about how good the scenes with great music (like Humble Hey - What My Mama Said) were and that we lost them due to music issues, many beyond Ocean's control. If this was me, this would have taken major wind out of my sails, but Ocean still found a way to set aside the disappointment and more forward.
His comment about the way music is treated, for tax purposes (10-year time horizon to claim the cost of that music as a business expense but he must pay for it up front) was eye opening for me and if I was a creator using music, I think I would have bolo'd that badly.
He is his own business manager; the negotiator for music licenses; production manager; R&D department (per his dev logs - he spends 2 hours a day working on Blender); and more + he still has a life and responsibilities outside developing SG and WIAB.
I believe that there are ways to improve how much time Ocean can give to his creations - like farming out music negotiations to a trusted hire (transitioning certain roles to other capable people will free up time for the creation Ocean is so good at).
Steam success has the potential to give Ocean resourcing to accomplish role transition and much more - and a solid Steam release is predicated on making a Very good first impression - which is where the recent rework of early chapters + improving continuity throughout Season 1 comes in.
I think the future resourcing increases brought about by the Steam release (primary) and new $ supporters (secondary) will ultimately tell us whether or not the rework was worth the time expense to existing development Ocean was willing to pay.
So - for those new to the thread, how can you help:
If you have the $ to spare and you like what you have seen with Summers Gone - consider supporting via SubScribestar or Patreon.
Whether or not you choose to support with $, consider wishlisting Summers Gone on Steam - at no $ cost to you.
If enough of us do this, it will help with Steam metrics in the way Steam shows Summers Gone once Season 1 is available.
Cheers!!