- Dec 5, 2020
- 2,403
- 16,183
Oh bro, costs & benefiets, my ass...I agree with most of what you said.
But, like with everything, there are cost a d benefit analysis.
I want him to do his vision. But he also said at some point he has 5 stories to do. I want them to do those too.
In the end, this is a production exercise. You have input, essentially time and effort. You have a production process, his workflow and his machines. And you have output: writing, scenes, choices, renders.
Say, for example, his vision requires him to put more resources on render quality. In particular time. His budget is 24 hours (cant buy time), less 10 between sleep and eating. So 14. Also, productivity decreases over the day as you get tired, so say effective 10 hours per day. Should he focus on addinf anothe freckle to Nami or should he focus on writing another path?
In the end, you can have a vision but by definition, you can only do what you can do given your resources and production pricess. Better hardware would improve production pricess for same inputs, but better hardware is developed over time. So at some point, you need to say "this render is good enougha" and move on.
Optimizarion exercise. Given his budget on resources (all type of resources) and current and expected production process, he maximizes the output.
I am of the view that rhe quality dimension os already way more than is needed. Extra focus should be directed to increasing quantity, while trying not to lower quality too much.
There are enough projects on this site with pretty decent graphics, some sort of plot consistent enough to move you between next porn scenes, and a steady and regular release schedule. Updated every few months, with new blows and whistles, kinks and bitches. Since my posts have already been deleted for mentioning other games, there will be no names; those who have been on f95 for a long time enough know them.
I dunno about you bro, but the reason I'm in the SG thread and not these games is because they're boring as hell. All of them. With no exceptions. With all their kinks and bitches and regular updates. Running any of these games seems like a chore to me. I'm not sure how much their devs should pay me to consider playing their games.
Don't get me wrong, I appreciate the work they have done. It's just sad that they don't have a creative consultant to help them create a masterpiece.
But you and I both know that, despite all of Ocean's sins of perfectionism and long waiting time we'll be back here for our next fix as soon as the update notification rings. Because he offers a gaming experience that others cannot offer. So, if Nami should have one more freckle to create this experience, the one more freckle is what Nami will get and you would have to wait another month. Despite all the costs and benefits.
Therefore, the only way I see to speed up development is him to find people who can and will work under his creative supervision. Or upgrade the hardware if it can improve performance. Ocean believes the new hardware could help. Personally, I doubt it, because, as you absolutely correctly noted, there are only 24 hours in a day, and the only limited amount of job he can do even with the help of top notch hardware.
But you are talking about a compromise in favor of the plot development at the expense of things the author considers important. Therefore, he should not strive for perfect graphics, narrow the plot, reduce the number of characters, and so on. Eventually the game will lose its unique features this way.