WIAB 2025/03Still no approximate release date for SGS and WIAB yet?
We are optimistic. I would add one month to each.WIAB 2025/03
SG 2025/05
Well you already have 2 replies. A no and a maybe. So let me add a resounding YES. Yes it will. You can count on that. Bet your firstborn on it. Put up the house and all your savings. There is no safer bet. It is as sure as the sun setting today and rising once again tomorrow. A sudden extinction of mankind is more likely than SG not suffering further changes and retcons down the line.Is this story going to be reworked or changed? I don't know if it was here or his other game the I see something might have to be changed due to Patreon. Just asking as I have a new MacBook and want to play the game again but there is no need if it's going to change. Appreciate anyone that could let me know!
Well you already have 2 replies. A no and a maybe. So let me add a resounding YES. Yes it will. You can count on that. Bet your firstborn on it. Put up the house and all your savings. There is no safer bet. It is as sure as the sun setting today and rising once again tomorrow. A sudden extinction of mankind is more likely than SG not suffering further changes and retcons down the line.
We know this by the pattern of development of both of the dev's games. So you either go ahead and accept that now and play it or wait x years for the final update of SG to come out.
While I do appreciate these replies, you keep thinking of SG as a piece of software, going through versions and iterations until it reaches it's final form or support just ends in favor of the new thing and it becomes a legacy tool.
While I can't say that you don't have reason to think so, you very much do, I really hope Ocean moves on. Please smoothing sailing from here on out. I really like but if he keeping add and cutting stuff it will kill the game for me. So maybe I am being naive, but I am hoping for the best.Well you already have 2 replies. A no and a maybe. So let me add a resounding YES. Yes it will. You can count on that. Bet your firstborn on it. Put up the house and all your savings. There is no safer bet. It is as sure as the sun setting today and rising once again tomorrow. A sudden extinction of mankind is more likely than SG not suffering further changes and retcons down the line.
We know this by the pattern of development of both of the dev's games. So you either go ahead and accept that now and play it or wait x years for the final update of SG to come out.
It's funny because the metaphor of approaching software design as an architectural problem of building a house has been the dominant one in software development for a long time. It's only recently that it's been rethought and revised, including in a book which cover I posted as a joke. It explores exactly why this approach doesn't work in software development. Kent Beck is extreme, questionable and bearded, but his research on this topic gave a push for so-called "agile" approach in software development.While I do appreciate these replies, you keep thinking of SG as a piece of software, going through versions and iterations until it reaches it's final form or support just ends in favor of the new thing and it becomes a legacy tool.
I look at it as a story. That you should build from the ground up like a house. You start with the foundations and then add to it. Floor by floor. You don't suddenly wake up and decide to change the steel mesh for the reinforced concrete and tear it all down to build it again. And then 5 years later decide to overhaul the plumbing, so down the house goes again to build it back up a 3rd time.
Then you notice the floors aren't leveled. Mold is forming around the window corners. The colors on the walls don't quite match and the electrical wiring is so fucked up the board keeps blowing up whenever you turn on the washer and the microwave at the same time... Like I told you before. That's not storytelling. Or a proper house. It's just a shitshow![]()
Ocean follows WATERFALL approach instead of AGILE or DEVOPS. Hence the nameIt's funny because the metaphor of approaching software design as an architectural problem of building a house has been the dominant one in software development for a long time. It's only recently that it's been rethought and revised, including in a book which cover I posted as a joke. It explores exactly why this approach doesn't work in software development. Kent Beck is extreme, questionable and bearded, but his research on this topic gave a push for so-called "agile" approach in software development.
However, this has little to do with Ocean's approach, since one of the core practices of the agile is iterative development; iterations should be fairly short and end with releases that integrate into the product the bits of the functionality developed during the iteration.
Returning to AVN, now three of the rather popular AVNs that I am following are in the process of reworking the initial chapters. These AVN developers are complete incompetents.
What can I say, wander around the bazaar, look at the prices, maybe you will find something cheaper and better than Ocean's.![]()
I want Vanessa to be my Scrum Master!Ocean follows WATERFALL approach instead of AGILE or DEVOPS. Hence the name.
She is a master manipulator and the role of Project Manager suits her well.I want Vanessa to be my Scrum Master!![]()
Depends. Are they simple visual updates? Are they a remaster with minor tweaks to improve the narrative without changing it? Or are they "Ocean Reworks" that do a complete 180 on the characters and story?Returning to AVN, now three of the rather popular AVNs that I am following are in the process of reworking the initial chapters. These AVN developers are complete incompetents.![]()
Better is easy. Cheaper? Can it get cheaper than free?What can I say, wander around the bazaar, look at the prices, maybe you will find something cheaper and better than Ocean's.![]()
I think the time it takes to do all this is the biggest problem. How not to overthink or overanalyze how to block new inspiration how not to get new ideas when you have access to new technological toys that you didn't have before. As he claims he wrote the whole story but producing it in a dull and mechanical way for over 10 years is a simple recipe for turning your life into a joyless festival of grindness and numbness.While I can't say that you don't have reason to think so, you very much do, I really hope Ocean moves on. Please smoothing sailing from here on out. I really like but if he keeping add and cutting stuff it will kill the game for me. So maybe I am being naive, but I am hoping for the best.
Just one month huh? Yeah.....well your best bet is to not put a date on anything from this Dev.We are optimistic. I would add one month to each.
WiaB 2025/04
SG 2025/06
Maybe the workstation will speed up the process, but I think that is only natural for Ocean spend a few days playing with it.
It is the main file, I just wasn't sure you were talking about this file and not about something else. We have a whole bunch of other files also in the OP and elsewhere posted in the thread. You didn't specify what were you talking about.Is "SummersGone_Season1_Steam-pc_UPDATED.zip" not the main file? I have no idea but you can;t extract it with the regular unzip utility on Arch Linux at least.
Path = SummersGone_Season1_Steam-pc_UPDATED.zip
Type = zip
Physical Size = 10361821024
64-bit = +
Characteristics = Zip64
I guess the unzip command can't touch a zip64 file, I've just never come across it before.
$ unzip SummersGone_Season1_Steam-pc_UPDATED.zip
Archive: SummersGone_Season1_Steam-pc_UPDATED.zip
warning [SummersGone_Season1_Steam-pc_UPDATED.zip]: 6066496255 extra bytes at beginning or within zipfile
(attempting to process anyway)
error [SummersGone_Season1_Steam-pc_UPDATED.zip]: start of central directory not found;
zipfile corrupt.
(please check that you have transferred or created the zipfile in the
appropriate BINARY mode and that you have compiled UnZip properly)
Strange you say the Ubuntu one works, because I have the exact same version on Arch and it shits itself. Humm.
$ sha256sum "SummersGone_Season1_Steam-pc_UPDATED.zip"
10b200326c09d339216fff7677650637eb841dab4d8511591a710287babf68e6 SummersGone_Season1_Steam-pc_UPDATED.zip
There is a good cure for this, you need to go to work in a supermarket as a salesperson or a loader for a low salary. I am sure that in less than a month he will be cured and will want to run away.As he claims he wrote the whole story but producing it in a dull and mechanical way for over 10 years is a simple recipe for turning your life into a joyless festival of grindness and numbness.
You've greatly underestimated the timeframe. I recently read a Patreon discussion about the appearance of sex scenes in SG. They calculated that for the MC to have sex with all the characters at least once, it would take about 10 years of development. If you add the relationship with LI, you can easily add another 10-15 years, and that's not counting the main plot of the game. It turns out that it will take about 25 years to finish SG, and that's 1 game out of 5 in the Ocean's universe. So you're right, it's not realistic to create 5 games for Ocean or any other developer, to be honest, many doubt that with the current pace of development, Ocean will be able to finish SG. Such development times are not encouraging.Let's start with the fact that the biggest mistake was made at the very beginning the very concept of making 5 games creating one universe over the course of over 20 years is pure madness for a single developer if Ocean Lab was a collaborative project created by four artists called Atlantic, Pacific.