Hello,
I apologize for the one day delay, but I have unexpectantly gotten sick with some sort of ancient flu.
I felt good until I agreed to move a very ancient, big, sturdy wardrobe. It hadn't been moved for about 50 years and the dust that came with it could be classified as a bio-weapon.
By the evening I felt really weird, and by morning I felt like I had inhaled the black goo spores from Alien.
It's been five days and I feel a lot better, but I'm still sensitive to light, especially displays.
I've tried to do as much work as possible over the past three days, and today I managed to work for a few hours, but I think I'll need another two days to get back to the usual 10 to 12 hours a day.
General news
Marvelous Designer
I've gotten a lot more comfortable with MD. I've been using it in stills and animations and it's such a great tool.
Davinci Resolve Studio 20
I hate Adobe. And I now finally made the switch from Adobe Premiere/After Effects to Davinci. I would've cancelled adobe anyway as I need to save some money now and I had been giving them 65€ a month for the past 4 years to get access to all their software. (I still use Photoshop/Lightroom).
The new cinematics will be edited in Davinci... and it already feels so much better. I can't believe how bad the performance of Premiere was on my beefcake of a PC.
I've looked into my Zbrush morph folder, and since I started SG's update, I've created 2943 morphs. 90% of it is for clothing. 5% hair, 4% props, 1% boobs.
Summer's Gone - Season 2 - CH 1 - 3
I've spent some days fixing stills, on days where I was too dead to work, I just read through the script, fixed some thingies, changed others.
I've completed about 9 animations, and I'm 35% done with the biggest cinematic of the update (1:32).
Right, regarding the cinematics... Some changes were made... And I know what I said... No more music licenses... But listen... I've come across two songs that were perfect... They fit so perfectly that I'd risk bankruptcy to have them in the game.
I replaced the one minute cinematic with a new one, which has more or less the same visuals but slightly different now.
The one I replaced will be used later in the season in a similar scenario.
Then, I will add a third cinematic of 40 seconds. Means, the next update will have:
Cinematic 1 - ~30 seconds Cinematic 2 - ~ 1:32 minutes (40% done) Cinematic 3 - ~40 seconds
The teaser I mentioned before isn't needed anymore because of the change. (Cinematic 2 will be partially revealed in the near future)
The beginning of Cinematic 2 looks like an album cover... or a cool mouse pad.
View attachment 5360596
I don't count the various animation sets in the update as cinematics.
There is one scene I'm still eying... The environment doesn't feel right... I might take another look at it, but for now, it's fixing stills I knew I messed up over the course of the update, and creating animations.
I still need to do a bit of main menu coding, but it's all getting a bit overwhelming and I'd rather not fall into the usual "Release-Depression" because I have to do so much at once.
Oh right, I'm also in contact with an artist that has a song which would perfectly fit a very important Chapter. After a bit of back and forth regarding the contract, him creating a new contact, me implementing his wishes into mine because I don't take risks with licenses, I now haven't heard from him in like a week.
So I'm not counting on that. It would be the last song I'd buy for Season 2. (As if).
Previews:
Puppy
View attachment 5360598
Fake Cheeto
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Soonish I will stop posting previews.
Also, the release was on course for December, but because of the Patreon incident, I now need to prepare the Steam and GOG release.
This means the entire game will have to go through a review again, and judging by the two previous reviews, it will take about a month.
So prepare for a January early Februrary release.
It's not my fault, and I can't release an update of this magnitude just on SS.