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Hello,
So, last week's poll resulted in a clear winner.
Bi-weekly Dev logs, which I think is a nice middle ground.
Today, the new schedule starts.
In the last bibi log, I spoke a little about the tabletop session.
And oh boy is that thing evolving.
When I first wrote it a few years ago, it was very simple and just "fun."
Chapter 4 is going to elevate the game to a new level of cinematography. The tabletop session is the perfect opportunity to do some "Trial and Error".
I've got a lot on my plate, be it Zbrush, Blender, Photoshop, Writing, Improving my English, RL self-improvement, etc. but a big point is coming up more and more.
Cinematography.
While I do try to make some more or less cinematic renders, I also want my animations/cinematics to be like that.
Blender, of course, is the optimal choice to do that. And so I think it's a good thing to work on those skills in Daz. (If I can get it to work in Daz, I can definitely do it in Blender.)
Daz3D sucks hard in terms of animations. Even harder in terms of cinematic capabilities. You can't even animate a damn surface material. (Example: An emission.)
I'll try my best to deliver.
On the other side, I'm really enjoying the development of it.
It's so different and exciting.
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As mentioned, this first session is a "Cyberspace Nightmare."
It's very moody and can feel threatening at times.
Oh right, I also finished the first cinematic of 1:30min.
The music for the entire tabletop session has also been found already.
It'll be more expensive than the other releases but damn, did I find a lot of good and fitting music!
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I think that's about it for now. And I'm also going to honor the tier descriptions again. 5$+ supporters can find three more previews
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4k Resolution attached!
- Ocean