- Sep 20, 2022
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Or, he reduces the amount of animations he uses. I get that some are used as set pieces to try to add depth, but some of them aren't really necessary to the overall story itself. Did you really need the animation after the MC was hangcuffed to the wall for example? From what I remember, one of the animations was keyed to the rhythm of a certain song that he later had to remove because they revoked consent. That's a hell of a lot of work put in. I believe he's also removing the Nami punch and Sai punch scenes again citing copyright problems.All I, and really anyone else can say... is that he managed to release 2 updates this year. That's a huge improvement from what it was previously. Before this update, it took an entire year to release something. I feel like if he were to put WIAB on hold, he'd be far more efficient, but sadly... that's one hill he's willing to die on. So what can we really do about it? My view is that if he'd focused on SG, we would have gotten updates every 4 months(at most), or every 2.5 months(at least). This is when you look at how much time he actually spends developing each update(he alternates between SG and WIAB). SG probably would've been more popular and more profitable, he'd have had more patrons(because of how he seemingly delivers on his projects), etc. I'd hate to see this game take a negative turn at any point in the future... but in order to move forward, some sacrifices have to be made.
Had the same thoughts. I think the best solution to this would be to release parts in smaller packages. Like every 5 episodes = a part or something. It's 10 episodes right now(because 10 episodes = 1 season), but unless the episodes start coming out faster, I think he should make the parts smaller. I mean he can always change things later on, but this is just my personal view on thatღ
Agh, what do I know
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