The Krogan Dude
Well-Known Member
- Sep 26, 2023
- 1,351
- 7,139
Hello,
We will continue as usual while we all wait for Steam to finish its review.
Epic Games has approved SG, and I'm also working with GoG to get the page up and running.
As soon as Steam is done reviewing, there will be one announcement log of the S1 release date.
But from now on, all Dev Logs are about Season 2.
To bring back some structure, Bi-Weekly dev logs are back.
You can check out the previous S2 Logs by clicking the "Season 2" tag.
I will repeat some info about Season 2 and a few new things here.
Season 2 ports over your save from your last Season 1 playthrough. (I'm still looking for a way to port different playthroughs simultaneously from S1 to S2.)
Graphical changes from Season 1 to Season 2.
Season 2 will be in 4k. (I already render everything in 4k. It doesn't add work, and you don't need a 4k display to see the difference.)
My friend Messe, UI designer for SG, has also created the new UI, etc., for Season 2.
The main menu
The Gallery
Load/Save
Options
It has a very clean and fantastic look. The theme of the main menu can also be changed.
This one up there is the "Glacial" theme.
I've been talking about Blender Short Stories for a while now but just didn't have the time in the past. However, with Season 2, the short stories will become a reality.
Messe was so nice in creating the UI for them, too.
These are just examples of how it would look. (The short stories have their own exe.)
In my opinion, it's just absolutely beautiful.
I will showcase more of his work at different points. But his work elevates the game's UI tremendously.
I mentioned that I'd be signing some new music soon. Sadly one Artist jumped ship with the usual: "Upon further review of your product I am going to decline on having my music in the game."
His loss.
But I still scored some very nice ambient music.
Season 2 Previews (4k attached.)
Some Nadia.
Season 2 is going to be great, and no more reworks to slow me down.
Hopefully, you'll hear from me soon about the Steam release date.
Ocean
We will continue as usual while we all wait for Steam to finish its review.
Epic Games has approved SG, and I'm also working with GoG to get the page up and running.
As soon as Steam is done reviewing, there will be one announcement log of the S1 release date.
But from now on, all Dev Logs are about Season 2.
To bring back some structure, Bi-Weekly dev logs are back.
You can check out the previous S2 Logs by clicking the "Season 2" tag.
I will repeat some info about Season 2 and a few new things here.
Season 2 ports over your save from your last Season 1 playthrough. (I'm still looking for a way to port different playthroughs simultaneously from S1 to S2.)
Graphical changes from Season 1 to Season 2.
Season 2 will be in 4k. (I already render everything in 4k. It doesn't add work, and you don't need a 4k display to see the difference.)
My friend Messe, UI designer for SG, has also created the new UI, etc., for Season 2.
The main menu

The Gallery

Load/Save

Options

It has a very clean and fantastic look. The theme of the main menu can also be changed.
This one up there is the "Glacial" theme.
I've been talking about Blender Short Stories for a while now but just didn't have the time in the past. However, with Season 2, the short stories will become a reality.
Messe was so nice in creating the UI for them, too.
These are just examples of how it would look. (The short stories have their own exe.)


In my opinion, it's just absolutely beautiful.
I will showcase more of his work at different points. But his work elevates the game's UI tremendously.
I mentioned that I'd be signing some new music soon. Sadly one Artist jumped ship with the usual: "Upon further review of your product I am going to decline on having my music in the game."
His loss.
But I still scored some very nice ambient music.
Season 2 Previews (4k attached.)
Some Nadia.


Season 2 is going to be great, and no more reworks to slow me down.
Hopefully, you'll hear from me soon about the Steam release date.
Ocean
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