Perhaps adding the Fantasy and Sci-Fi tags might assuage some of the world-building criticisms? /s
The SG setting screams High School more than College, but, of course, it can't be a High School, oh, no, no, no, because of the age of students...
I accept using suspension of disbelief on elements of the world-building I consider minutiae, but that does make it hard to find the really out-of-place plot points worthy of attention. For example, detentions in college simply being part of how things are done in Wollust versus two kids casually walking in half a day the equivalent of a six-hour (at minimum) car drive. The former has no real bearing or effect on the main story arc, but the latter possibly does [we don't know yet if the six-hour conundrum is a plot hole or a plot element yet to be explained, i.e. maybe some of Nika's memories presented to the player are a construct he created to block out a darker reality and maybe there really are two lakes]. The old saying, "...can't see the wood for the trees" is really apt for SG for two reasons. 1. players getting caught up in trival minutiae can't "see the wood for the trees." 2. Sloppy world-building by Ocean makes it difficult for players to see "the wood for the trees".
It would be hoot, but out of character for Ocean to "hang a lantern" on some of these Wollustisms. Imagine a brief, but casual conversation between Nika and a foreign student in the hallway of the college... Foreign Student: "Man! Your whole college basketball system is not how it works where I come from". Nika: "We ain't in America, Dorothy".