xceratxx

Newbie
Nov 24, 2019
62
136
no, my daoist brother!
it's sealed that this game cannot have any sex scene, by sky and heavens
now just focus your qi cultivation my fellow daoist brother
 

Marley300

Active Member
Jan 29, 2020
535
12,257


Hello,

Newly created and rendered scenes in the past 12 days:
461 images + 6 animations.
190 of them were for SG.

Current render count:

SG: 4790 -> 4980 (+190)

It's fewer renders than before, but that's simply because I'm working on a scene with 45 people in it. Immersion is important, so I do have to pose all visible characters every few renders.

I can render around 30 of these giant scenes a night.

I'm about to finish the rendering process for a different project. Afterward, I'll focus entirely on SG - S2 Chapter 1.

I've built a decently sized SFX and ambient sound/drone library. In my "free time," I'm also working on a simple ambient song.

My designer and I have come up with a fantastic idea for some in-game collectibles.

However, I already have so much to do that they must wait for Chapter 2.

The queue didn't run for two days because I had scenes with 34 visible people, which were too big for the A6000s.

It was the fault of a G9 character that, for some reason, used up 11GB alone. I had to re-open all of them and adjust the settings, but the queue is working again.

I took the 23rd partially off because we had elections in Germany.

Around 10 more days until SG gets 100% render priority.

Preview:
I thought I would just use a random number, and whatever it lands on, I'll show for a preview. 4K attached.
T - Alarm.
T-Alarm.png
I was randomly listening to some older songs the other day, and Mazzy Star's - Fade into You came on, and it gave me the idea for a Treat set down the line.
It is a retro themed set, and because it would heavily rely on editing, I did a little test with Bellchen.
Bellchen_Polaroid_2.png
I'll prepare a small retro Treat for the release of Season 2 CH1. It will be released together with the Noji Treat.

Back to work.
  • Ocean
 

yossa999

Engaged Member
Dec 5, 2020
2,845
19,144
Damn, when I see spoilers like this, I can almost feel that itch I had when I first started getting into story-based AVNs. Now I can download an update for one of my favorite games and only play it a month later. But with Summer's Gone, I'll definitely be taking the day off the day the update comes out.
 

taishon

Newbie
Apr 28, 2022
28
20
please don't start a 3rd game, please don't start a 3rd game
Honestly, my first thought as well, but mostly because I can't seem to recall correctly if something like that was mentioned. I have this weird (probably very off) memory that Ocean project was supposed to be a group of different games sharing the same universe. Again, I could very wrong (probably am), but that part of the dev log made me recall that.

On the other hand, without that awful thought in mind, I hope is just some sort of small, very short-like project related to the Oceanverse itself. I wouldn't mind one of those side-stories, as long as it doesn't take too much from S2 release.
 
Feb 6, 2023
173
594
Damn, when I see spoilers like this, I can almost feel that itch I had when I first started getting into story-based AVNs. Now I can download an update for one of my favorite games and only play it a month later. But with Summer's Gone, I'll definitely be taking the day off the day the update comes out.
Dude I'm gonna make sure i don't finish the update too fast. I'll probably start again from the beginning and slowly inch towards the end because like it or not the next update is probably 2027 lol.
 

Don Sucio

Well-Known Member
Jan 17, 2021
1,224
2,114
It's fewer renders than before, but that's simply because I'm working on a scene with 45 people in it. Immersion is important, so I do have to pose all visible characters every few renders.
Of course it is, i have always been a supporter of this things, more renders=more time of development, but when the scene starts is really good watch all those characters like in a real situation.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,172
12,893
please don't start a 3rd game, please don't start a 3rd game
Honestly, my first thought as well, but mostly because I can't seem to recall correctly if something like that was mentioned. I have this weird (probably very off) memory that Ocean project was supposed to be a group of different games sharing the same universe. Again, I could very wrong (probably am), but that part of the dev log made me recall that.

On the other hand, without that awful thought in mind, I hope is just some sort of small, very short-like project related to the Oceanverse itself. I wouldn't mind one of those side-stories, as long as it doesn't take too much from S2 release.
He's referring to the game that got it's page deleted by patreon of course. Not a third game. He can't refer to it for obvious reasons.

Sweet, it means you can do a whole run from the start like you're an AVN virgin....

...just like Nika is.
 
  • Like
  • Yay, update!
Reactions: LHDLLB and yossa999

yossa999

Engaged Member
Dec 5, 2020
2,845
19,144
Dude I'm gonna make sure i don't finish the update too fast. I'll probably start again from the beginning and slowly inch towards the end because like it or not the next update is probably 2027 lol.
Well, I'm a simple guy. With each new SG update, I replay it from the very beginning, enjoying the renders and dialogues. The only thing I skip is the tabletop game, I can't stand it. And I don't see any point in thinking about the next update, the current one hasn't come out yet.
 

Bloker997

Active Member
Aug 20, 2022
795
1,373


Hello,

Newly created and rendered scenes in the past 12 days:
461 images + 6 animations.
190 of them were for SG.

Current render count:

SG: 4790 -> 4980 (+190)

It's fewer renders than before, but that's simply because I'm working on a scene with 45 people in it. Immersion is important, so I do have to pose all visible characters every few renders.

I can render around 30 of these giant scenes a night.

I'm about to finish the rendering process for a different project. Afterward, I'll focus entirely on SG - S2 Chapter 1.

I've built a decently sized SFX and ambient sound/drone library. In my "free time," I'm also working on a simple ambient song.

My designer and I have come up with a fantastic idea for some in-game collectibles.

However, I already have so much to do that they must wait for Chapter 2.

The queue didn't run for two days because I had scenes with 34 visible people, which were too big for the A6000s.

It was the fault of a G9 character that, for some reason, used up 11GB alone. I had to re-open all of them and adjust the settings, but the queue is working again.

I took the 23rd partially off because we had elections in Germany.

Around 10 more days until SG gets 100% render priority.

Preview:
I thought I would just use a random number, and whatever it lands on, I'll show for a preview. 4K attached.
T - Alarm.
View attachment 4589139
I was randomly listening to some older songs the other day, and Mazzy Star's - Fade into You came on, and it gave me the idea for a Treat set down the line.
It is a retro themed set, and because it would heavily rely on editing, I did a little test with Bellchen.
View attachment 4589140
I'll prepare a small retro Treat for the release of Season 2 CH1. It will be released together with the Noji Treat.

Back to work.
  • Ocean
YAY! Chocolate twins(twin?) are back :love:
 
  • Like
Reactions: Penfold Mole

RNasc4444

Well-Known Member
Aug 16, 2022
1,201
4,949
Well, I'm a simple guy. With each new SG update, I replay it from the very beginning, enjoying the renders and dialogues. The only thing I skip is the tabletop game, I can't stand it. And I don't see any point in thinking about the next update, the current one hasn't come out yet.
OMG! Same!! Twinsies?!?! :LOL:
See? We can find common ground. We can hate on that tabletop sequence together.
 
4.30 star(s) 551 Votes