Create your AI Cum Slut -70% for Mother's Day
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xceratxx

Newbie
Nov 24, 2019
98
188
Yea - it's a bummer when a dev posts a Dev Log or shares updates on Discord and the information is posted here so some people can complain about it.

Some dev's communicate about every other month, and I much prefer Ocean's communication level over that schedule.

We get a dev log every other week, +/- a day or two, and I have yet to see the world end for the lack of a Wednesday dev on Wednesday.

Now - I suppose he could prioritize the dev log and interrupt his workflow and ignore the efficiencies gained by completing the tasks he is in the middle of, after all - slower production is what Everyone wants... ;)

It would give certain people more to complain about - right?

That would also make business sense... right??

I'm looking forward to the next dev log, the release of WIAB and the eventual release of the 1st part of S2 in SG.

They land when they land, and I certainly will not suffer while I wait.

If you are suffering due to the wait - perhaps another thread will be a safer space for you to hang out... you know - to avoid the unnecessary suffering.

SG does not exist just to prolong your seeming agony so feel free to fly:

View attachment 4816917

Cheers!! :coffee:
ICSTOR(dev of Milfy City) Would be proud of you boi.
 

seniorboop

Active Member
Jun 5, 2021
699
2,068
lol, I peep in after months away only to find out there is STILL no update (since early summer 2024 iirc - almost a year now) and people, mostly old members, are still talking about the exact same stuff they've been talking about for years. xD

So, nothing changed. I see Ocean's plan of 5 games is still on track, lmao.
This thread, basically:



Come for the dev logs, ignore everything else. Same rehashed topics, maybe a 'spoiler' that makes you go "neat" before you close the tab and the spoiler is never spicy enough to fuel more than a few hours worth of discussion

Vicious cycle
 

Miranha157

Member
Oct 6, 2024
464
624
Yea - it's a bummer when a dev posts a Dev Log or shares updates on Discord and the information is posted here so some people can complain about it.
I'm surprised every time someone here defends Ocean even though he's WRONG. The other devs, as you mentioned, release monthly, quarterly or biannual updates. When did Ocean release its last update?

About logging, he has free time when he's rendering or creating some cinematic.
 
Nov 9, 2023
47
145
I'm surprised every time someone here defends Ocean even though he's WRONG. The other devs, as you mentioned, release monthly, quarterly or biannual updates. When did Ocean release its last update?

About logging, he has free time when he's rendering or creating some cinematic.
They just have to virtue signal for the dev, its stunning and brave really.
So proud of em.
 
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Kond

Member
Jul 8, 2018
419
1,508
lol, I peep in after months away only to find out there is STILL no update (since early summer 2024 iirc - almost a year now) and people, mostly old members, are still talking about the exact same stuff they've been talking about for years. xD

So, nothing changed. I see Ocean's plan of 5 games is still on track, lmao.
For me is better to read people talking about the game than to read people complaining about "still no updates".
 

mruggeri2

Member
Mar 10, 2018
143
226
I know it's been said already but WTF is that hair? It's like he has permanent bed hair. Reminds me of the dude from the '80's band Flock of Seagulls who would use like 5 cans of hairspray to get his hair to defy gravity.
Yeah, Nika's hair is just horrible at the beginning. He looks like a bad Final Fantasy character. It gets a bit better later but not by much. The animation quality gets much better in the latest update and the fact that Nika got absolutely jacked by going to the gym twice kinda saves it, but the hair is still horrendous.
 

Maccabbee

Well-Known Member
Mar 26, 2024
1,140
1,795
Yeah, Nika's hair is just horrible at the beginning. He looks like a bad Final Fantasy character. It gets a bit better later but not by much. The animation quality gets much better in the latest update and the fact that Nika got absolutely jacked by going to the gym twice kinda saves it, but the hair is still horrendous.
Y'all understand that it's supposed to be horrible at the beginning of the game? He's supposedly been in a five year deep depression. He bathes, but probably doesn't even brush his hair. FOR FIVE YEARS. He ain't gonna look like Fabio at that point, is he.
 

WastedEfforts

Member
Jan 23, 2020
108
272
Yea - it's a bummer when a dev posts a Dev Log or shares updates on Discord and the information is posted here so some people can complain about it.

Some dev's communicate about every other month, and I much prefer Ocean's communication level over that schedule.

We get a dev log every other week, +/- a day or two, and I have yet to see the world end for the lack of a Wednesday dev log on Wednesday.

Now - I suppose he could prioritize the dev log and interrupt his workflow and ignore the efficiencies gained by completing the tasks he is in the middle of, after all - slower production is what Everyone wants... ;)

It would give certain people more to complain about - right?

That would also make business sense... right??

I'm looking forward to the next dev log, the release of WIAB and the eventual release of the 1st part of S2 in SG.

They land when they land, and I certainly will not suffer while I wait.

If you are suffering due to the wait - perhaps another thread will be a safer space for you to hang out... you know - to avoid the unnecessary suffering.

SG does not exist just to prolong your seeming agony so feel free to fly:

View attachment 4816917

Cheers!! :coffee:
Fuck discord.
 

Marley300

Active Member
Jan 29, 2020
539
12,683


Hello,

So, I announced on Discord that the Dev Log would be one day late, because I wanted to show something off.

I had to render two animations for it if 160 frames each. (I rendered it about 6-7 times because things went wrong. More about this further below.

So, a good thing and a bad thing.

The good thing is SG is now the sole render focus. I’ve started production of still images again and it feels like coming home. I’m not at 100% capacity yet because there are a lot of things to take care of in the background.

Those background processes will finish this month, and then I’ll return to 100%.

The bad thing is that I jumped the gun with an environment I used in the new update. I didn’t thoroughly check the environment for issues, low quality sections, etc.

I wanted to be fast and failed to grasp that I will be using this environment for pretty much the entire game.

The longer I kept working with it, the more issues I found. Mostly low-quality sections.

And because I must use this environment for multiple Seasons, I changed it. I have to re-render about 480 images. I started about four days ago and rendered about 200 of them. I’ll be done with the re-rendering process of that scene next week.

I know from a certain standpoint it’s probably better to keep these issues/mistakes that leave me to re-render something to myself, but I want to be transparent. (Kidding, I just don’t want to suffer alone.)

I did buy, and use an amazing environment that I evaluated before. It looks great.

In other news, it’s likely that the update gets to 8000 renders instead of 7000.

It’s probably like 8000 still renders + double to triple the animations I’ve done in Season 1… It only has one cinematic, though.

And… further down below you’ll see that these animations will reach a new level in Daz.

Animations, Simulations, and sculpting.

I was doing an animation over a week ago and I got really sick of it… I kept test rendering it and it looked off. It was the behavior of the clothes that rubbed me the wrong way.

Did you ever notice that in 99% of AVNs the characters often undress when it gets to a lewd scenes? Even in public settings or quickies they take off all their clothes?

That’s because it’s a gigantic pain in the ass to work with clothes during animations. Daz3D has Dforce, it tries to simulate cloth physics… total garbage imo for animations. It’s good for blankies in still renders but that’s about it.

I used to do small cloth animations with Zbrush. I sculpted the morphs myself and animated them. A good example is in Chapter 4, when Vanessa takes of her bra/top. (Man, the song “Over – Lvly” was a perfect match for this scene…)

But you will never ever be able to simulate clothes that way. It would probably take you days to sculpt anything like what I’m about to show you in a bit. And even then it’s impossible because you can’t sculpt in high resolution if you aren’t a Daz PA.

If you can recall, I started the process of creating my own clothing items in Marvelous Designer… It’s currently on ice because it’s not priority and I thought to myself… When I switch to Blender, I will be using MD (Marvelous Designer) to simulate cloth.

It’s a got a very powerful engine… There’s gotta be a way to do this in Daz right?

When I first started this process, I had a huge success on the first day… I discovered something that already changed the way I approach some scenes now. But then it went downhill.

You see, I tried to throw a half court shot and went for animations immediately but whenever I ported it over to MD, it just crashed. No log file. Nothing.


There is barely any documentation in the web for Daz3D to MD in terms of animations… I spent a few hours on two days on it and then I quit.

Fast forward a few days and I remember not hearing a bell. I went back into the ring and… Huh, I figured out why it kept crashing on import.

That was just the first roadblock, but I had gained momentum. In Marvelous new issues arrived, I can’t even recall them all and the dev log would be insanely long if I wrote down everything. At some point I was trying to write a script in Daz, that’s how bad it got.

Okay, I have to shorten this. This would otherwise be the longest dev log I've done.

I figured out on day 1 how to do it on still characters… This was already world changing.
Then, I figured out how to do it with animations.
This took multiple days and over 30 animation tests.

Lot’s of words from my side, let me give you something visual.

Bella is wearing high waisted leggings. Now how would you do it if you wanted her pants down, but only half… Like you would do for a quicky?

I wouldn’t be able to sculpt this, the leggings is going over her belly button... it would take forever and would look like shit because of low-res sculpting & shit folding in on itself. Some clothes also completely distort in certain poses.

Bella before getting cheese fries.
Bellchen_Erwartungshaltung.png
Bella after getting cheese fries.
Bellchen_MDed.png
This alone opens up so many new possibilities. Lewd scenes? Characters don’t need to fully undress anymore, but you need to keep an eye on the clipping.

That’s where the animations come in… What if you could see even the smallest kinetic force rippling through the fabric? With each thrust you’d see it.

And in cinematics… When you walk? Dance? Stand there in the wind?

This is what I had to render for yesterday, I ran into the most annoying and unsolved issue yet, some clothes just explode, and the software just freezes. It has something to do with how the clothes are made.

I can probably fix it by porting the clothes to Blender first, fixing the geo issues there, and porting it back… But fuck that. I don’t have the time for this right now.
I’ve gotten this workflow down to a mere few minutes.

I’ve used Zara here to showcase a little dance. I didn’t animate the hair. Ignore that.

On the left, you see the simulation. On the right it’s the Daz default. This dress has no “Blow/wind” morphs and even if it would look nothing like the one on the left.

I made it a gif, so the quality suffered a lot and it’s only 25FPS but it's the perfect format to show it.

Every single bit of fabric reacts to movement and physical objects.

In one simulation, Zara accidentally grabbed the back part of the dress and held it up in the air, showing off her bare ass.

It looked super fun but I couldn’t use it because it was for a test..

The good thing is this workflow carries mostly over to Blender.

However, already having access to this level of cloth sim in Daz, is amazing. I’ve already used it in game for some animations.

It was a pretty damn frustrating little journey to figure this out, but I think this is the biggest discovery I have made in the past 2-3 years.

I only need to figure out why some clothes are exploding. (Intersecting vertices most likely)

No direct previews today. I just want to get back to work ASAP and not go through thousands of renders trying to figure out what to show, but what Bella is wearing in the two butt shots is an outfit she wears in the new update.

With the behind-the-scenes stuff coming to an end, SG S2 CH1 is the sole focus. It will take about a week to redo the scene I talked about at the beginning, but that’s irrelevant in the grand scheme. The new environment that we will all have to see for pretty much the entire game is now a lot better.

I've attached all images + the gif. Beware, the gif is almost 100mb.

- Ocean
 
Last edited:

imagica

Member
May 2, 2020
217
379
I had to render two animations for it if 160 frames each. (I rendered it about 6-7 times because things went wrong. More about this further below.
Time well spent.
And because I must use this environment for multiple Seasons, I changed it. I have to re-render about 480 images. I started about four days ago and rendered about 200 of them. I’ll be done with the re-rendering process of that scene next week.
Time well spent x2

Actually, the cloth shenanigans are pretty interesting. Rarely, authors can make clothing look as it should be in the difficult scenes.

BUT

In other news, it’s likely that the update gets to 8000 renders instead of 7000.
It’s probably like 8000 still renders + double to triple the animations I’ve done in Season 1… It only has one cinematic, though.
Fuck you 2025. Welcome 2026.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,380
14,653


Hello,

So, I announced on Discord that the Dev Log would be one day late, because I wanted to show something off.
I had to render two animations for it if 160 frames each. (I rendered it about 6-7 times because things went wrong. More about this further below.

So, a good thing and a bad thing.
The good thing is SG is now the sole render focus. I’ve started production of still images again and it feels like coming home. I’m not at 100% capacity yet because there are a lot of things to take care of in the background.
Those background processes will finish this month, and then I’ll return to 100%.

The bad thing is that I jumped the gun with an environment I used in the new update. I didn’t thoroughly check the environment for issues, low quality sections, etc.
I wanted to be fast and failed to grasp that I will be using this environment for pretty much the entire game.
The longer I kept working with it, the more issues I found. Mostly low-quality sections.

And because I must use this environment for multiple Seasons, I changed it. I have to re-render about 480 images. I started about four days ago and rendered about 200 of them. I’ll be done with the re-rendering process of that scene next week.
I know from a certain standpoint it’s probably better to keep these issues/mistakes that leave me to re-render something to myself, but I want to be transparent. (Kidding, I just don’t want to suffer alone.)

I did buy, and use an amazing environment that I evaluated before. It looks great.

In other news, it’s likely that the update gets to 8000 renders instead of 7000.
It’s probably like 8000 still renders + double to triple the animations I’ve done in Season 1… It only has one cinematic, though.
And… further down below you’ll see that these animations will reach a new level in Daz.

Animations, Simulations, and sculpting.

I was doing an animation over a week ago and I got really sick of it… I kept test rendering it and it looked off. It was the behavior of the clothes that rubbed me the wrong way.
Did you ever notice that in 99% of AVNs the characters often undress when it gets to a lewd scenes? Even in public settings or quickies they take off all their clothes?
That’s because it’s a gigantic pain in the ass to work with clothes during animations. Daz3D has Dforce, it tries to simulate cloth physics… total garbage imo for animations. It’s good for blankies in still renders but that’s about it.
I used to do small cloth animations with Zbrush. I sculpted the morphs myself and animated them. A good example is in Chapter 4, when Vanessa takes of her bra/top. (Man, the song “Over – Lvly” was a perfect match for this scene…)
But you will never ever be able to simulate clothes that way. It would probably take you days to sculpt anything like what I’m about to show you in a bit. And even then it’s impossible because you can’t sculpt in high resolution if you aren’t a Daz PA.

If you can recall, I started the process of creating my own clothing items in Marvelous Designer… It’s currently on ice because it’s not priority and I thought to myself… When I switch to Blender, I will be using MD (Marvelous Designer) to simulate cloth.

It’s a got a very powerful engine… There’s gotta be a way to do this in Daz right?

When I first started this process, I had a huge success on the first day… I discovered something that already changed the way I approach some scenes now. But then it went downhill.

You see, I tried to throw a half court shot and went for animations immediately but whenever I ported it over to MD, it just crashed. No log file. Nothing.


There is barely any documentation in the web for Daz3D to MD in terms of animations… I spent a few hours on two days on it and then I quit.

Fast forward a few days and I remember not hearing a bell. I went back into the ring and… Huh, I figured out why it kept crashing on import.

That was just the first roadblock, but I had gained momentum. In Marvelous new issues arrived, I can’t even recall them all and the dev log would be insanely long if I wrote down everything. At some point I was trying to write a script in Daz, that’s how bad it got.

Okay, I have to shorten this. This would otherwise be the longest dev log I've done.

I figured out on day 1 how to do it on still characters… This was already world changing.
Then, I figured out how to do it with animations.
This took multiple days and over 30 animation tests.

Lot’s of words from my side, let me give you something visual.

Bella is wearing high waisted leggings. Now how would you do it if you wanted her pants down, but only half… Like you would do for a quicky?
I wouldn’t be able to sculpt this, the leggings is going over her belly button... it would take forever and would look like shit because of low-res sculpting & shit folding in on itself. Some clothes also completely distort in certain poses.
Bella before getting cheese fries.

Bella after getting cheese fries.

This alone opens up so many new possibilities. Lewd scenes? Characters don’t need to fully undress anymore, but you need to keep an eye on the clipping.
That’s where the animations come in… What if you could see even the smallest kinetic force rippling through the fabric? With each thrust you’d see it.
And in cinematics… When you walk? Dance? Stand there in the wind?
This is what I had to render for yesterday, I ran into the most annoying and unsolved issue yet, some clothes just explode, and the software just freezes. It has something to do with how the clothes are made.
I can probably fix it by porting the clothes to Blender first, fixing the geo issues there, and porting it back… But fuck that. I don’t have the time for this right now.
I’ve gotten this workflow down to a mere few minutes.
I’ve used Zara here to showcase a little dance. I didn’t animate the hair. Ignore that.
On the left, you see the simulation. On the right it’s the Daz default. This dress has no “Blow/wind” morphs and even if it would look nothing like the one on the left.
I made it a gif, so the quality suffered a lot and it’s only 25FPS but it's the perfect format to show it.

Every single bit of fabric reacts to movement and physical objects.
In one simulation, Zara accidentally grabbed the back part of the dress and held it up in the air, showing off her bare ass.
It looked super fun but I couldn’t use it because it was for a test..
The good thing is this workflow carries mostly over to Blender.

However, already having access to this level of cloth sim in Daz, is amazing. I’ve already used it in game for some animations.
It was a pretty damn frustrating little journey to figure this out, but I think this is the biggest discovery I have made in the past 2-3 years.
I only need to figure out why some clothes are exploding. (Intersecting vertices most likely)
No direct previews today. I just want to get back to work ASAP and not go through thousands of renders trying to figure out what to show, but what Bella is wearing in the two butt shots is an outfit she wears in the new update.
With the behind-the-scenes stuff coming to an end, SG S2 CH1 is the sole focus. It will take about a week to redo the scene I talked about at the beginning, but that’s irrelevant in the grand scheme. The new environment that we will all have to see for pretty much the entire game is now a lot better.

I've attached all images + the gif. Beware, the gif is almost 100mb.

- Ocean
Thank you again for sharing this with us so kindly :giggle:
 

Tairnel

Member
Apr 25, 2020
451
808
This thread, basically:



Come for the dev logs, ignore everything else. Same rehashed topics, maybe a 'spoiler' that makes you go "neat" before you close the tab and the spoiler is never spicy enough to fuel more than a few hours worth of discussion

Vicious cycle
100% agree. Oh, you do have the occasional several pages long theorycrafting sessions, but those are getting rarer and rarer now, I feel.
that one guy a couple pages ago described this thread quite aptly. It's the same damn formula, only with different users every time.
 
Apr 18, 2024
84
113


Hello,

So, I announced on Discord that the Dev Log would be one day late, because I wanted to show something off.

I had to render two animations for it if 160 frames each. (I rendered it about 6-7 times because things went wrong. More about this further below.

So, a good thing and a bad thing.

The good thing is SG is now the sole render focus. I’ve started production of still images again and it feels like coming home. I’m not at 100% capacity yet because there are a lot of things to take care of in the background.

Those background processes will finish this month, and then I’ll return to 100%.

The bad thing is that I jumped the gun with an environment I used in the new update. I didn’t thoroughly check the environment for issues, low quality sections, etc.

I wanted to be fast and failed to grasp that I will be using this environment for pretty much the entire game.

The longer I kept working with it, the more issues I found. Mostly low-quality sections.

And because I must use this environment for multiple Seasons, I changed it. I have to re-render about 480 images. I started about four days ago and rendered about 200 of them. I’ll be done with the re-rendering process of that scene next week.

I know from a certain standpoint it’s probably better to keep these issues/mistakes that leave me to re-render something to myself, but I want to be transparent. (Kidding, I just don’t want to suffer alone.)

I did buy, and use an amazing environment that I evaluated before. It looks great.

In other news, it’s likely that the update gets to 8000 renders instead of 7000.

It’s probably like 8000 still renders + double to triple the animations I’ve done in Season 1… It only has one cinematic, though.

And… further down below you’ll see that these animations will reach a new level in Daz.

Animations, Simulations, and sculpting.

I was doing an animation over a week ago and I got really sick of it… I kept test rendering it and it looked off. It was the behavior of the clothes that rubbed me the wrong way.

Did you ever notice that in 99% of AVNs the characters often undress when it gets to a lewd scenes? Even in public settings or quickies they take off all their clothes?

That’s because it’s a gigantic pain in the ass to work with clothes during animations. Daz3D has Dforce, it tries to simulate cloth physics… total garbage imo for animations. It’s good for blankies in still renders but that’s about it.

I used to do small cloth animations with Zbrush. I sculpted the morphs myself and animated them. A good example is in Chapter 4, when Vanessa takes of her bra/top. (Man, the song “Over – Lvly” was a perfect match for this scene…)

But you will never ever be able to simulate clothes that way. It would probably take you days to sculpt anything like what I’m about to show you in a bit. And even then it’s impossible because you can’t sculpt in high resolution if you aren’t a Daz PA.

If you can recall, I started the process of creating my own clothing items in Marvelous Designer… It’s currently on ice because it’s not priority and I thought to myself… When I switch to Blender, I will be using MD (Marvelous Designer) to simulate cloth.

It’s a got a very powerful engine… There’s gotta be a way to do this in Daz right?

When I first started this process, I had a huge success on the first day… I discovered something that already changed the way I approach some scenes now. But then it went downhill.

You see, I tried to throw a half court shot and went for animations immediately but whenever I ported it over to MD, it just crashed. No log file. Nothing.


There is barely any documentation in the web for Daz3D to MD in terms of animations… I spent a few hours on two days on it and then I quit.

Fast forward a few days and I remember not hearing a bell. I went back into the ring and… Huh, I figured out why it kept crashing on import.

That was just the first roadblock, but I had gained momentum. In Marvelous new issues arrived, I can’t even recall them all and the dev log would be insanely long if I wrote down everything. At some point I was trying to write a script in Daz, that’s how bad it got.

Okay, I have to shorten this. This would otherwise be the longest dev log I've done.

I figured out on day 1 how to do it on still characters… This was already world changing.
Then, I figured out how to do it with animations.
This took multiple days and over 30 animation tests.

Lot’s of words from my side, let me give you something visual.

Bella is wearing high waisted leggings. Now how would you do it if you wanted her pants down, but only half… Like you would do for a quicky?

I wouldn’t be able to sculpt this, the leggings is going over her belly button... it would take forever and would look like shit because of low-res sculpting & shit folding in on itself. Some clothes also completely distort in certain poses.

Bella before getting cheese fries.
View attachment 4819881
Bella after getting cheese fries.
View attachment 4819887
This alone opens up so many new possibilities. Lewd scenes? Characters don’t need to fully undress anymore, but you need to keep an eye on the clipping.

That’s where the animations come in… What if you could see even the smallest kinetic force rippling through the fabric? With each thrust you’d see it.

And in cinematics… When you walk? Dance? Stand there in the wind?

This is what I had to render for yesterday, I ran into the most annoying and unsolved issue yet, some clothes just explode, and the software just freezes. It has something to do with how the clothes are made.

I can probably fix it by porting the clothes to Blender first, fixing the geo issues there, and porting it back… But fuck that. I don’t have the time for this right now.
I’ve gotten this workflow down to a mere few minutes.

I’ve used Zara here to showcase a little dance. I didn’t animate the hair. Ignore that.

On the left, you see the simulation. On the right it’s the Daz default. This dress has no “Blow/wind” morphs and even if it would look nothing like the one on the left.

I made it a gif, so the quality suffered a lot and it’s only 25FPS but it's the perfect format to show it.

Every single bit of fabric reacts to movement and physical objects.

In one simulation, Zara accidentally grabbed the back part of the dress and held it up in the air, showing off her bare ass.

It looked super fun but I couldn’t use it because it was for a test..

The good thing is this workflow carries mostly over to Blender.

However, already having access to this level of cloth sim in Daz, is amazing. I’ve already used it in game for some animations.

It was a pretty damn frustrating little journey to figure this out, but I think this is the biggest discovery I have made in the past 2-3 years.

I only need to figure out why some clothes are exploding. (Intersecting vertices most likely)

No direct previews today. I just want to get back to work ASAP and not go through thousands of renders trying to figure out what to show, but what Bella is wearing in the two butt shots is an outfit she wears in the new update.

With the behind-the-scenes stuff coming to an end, SG S2 CH1 is the sole focus. It will take about a week to redo the scene I talked about at the beginning, but that’s irrelevant in the grand scheme. The new environment that we will all have to see for pretty much the entire game is now a lot better.

I've attached all images + the gif. Beware, the gif is almost 100mb.

- Ocean
I wonder, if you only play through one path (for example Bella's), how many of the 8000 renders will you see? :unsure:

The animation discovery is incredible, cant wait to see how its implemented.
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,954
16,763
I am starting to worry about the production times. Ok, starting is a lie. Been like this for a while, but my hope of a change has decreased.

I know Ocean is a perfectionist and all that. But seriously, keep jumping for quality is pointless now.

We are WAY past diminishing returns.

Speed, however, is a must now. Novel has been in production... 7 years? Even if we restrict attention to chapter 2 onwards (when he took over) that is 6 years...

At some point, enough is enough. We need a bigger focus on speed, not just another perfect render. I would love the novel even if it was done in paint. But at this point I wonder if even myself, an immortal creature, will survive long enough to see it finished.
 
Last edited:

O1duvai

Member
Jan 5, 2022
197
240


Hello,

So, I announced on Discord that the Dev Log would be one day late, because I wanted to show something off.

I had to render two animations for it if 160 frames each. (I rendered it about 6-7 times because things went wrong. More about this further below.

So, a good thing and a bad thing.

The good thing is SG is now the sole render focus. I’ve started production of still images again and it feels like coming home. I’m not at 100% capacity yet because there are a lot of things to take care of in the background.

Those background processes will finish this month, and then I’ll return to 100%.

The bad thing is that I jumped the gun with an environment I used in the new update. I didn’t thoroughly check the environment for issues, low quality sections, etc.

I wanted to be fast and failed to grasp that I will be using this environment for pretty much the entire game.

The longer I kept working with it, the more issues I found. Mostly low-quality sections.

And because I must use this environment for multiple Seasons, I changed it. I have to re-render about 480 images. I started about four days ago and rendered about 200 of them. I’ll be done with the re-rendering process of that scene next week.

I know from a certain standpoint it’s probably better to keep these issues/mistakes that leave me to re-render something to myself, but I want to be transparent. (Kidding, I just don’t want to suffer alone.)

I did buy, and use an amazing environment that I evaluated before. It looks great.

In other news, it’s likely that the update gets to 8000 renders instead of 7000.

It’s probably like 8000 still renders + double to triple the animations I’ve done in Season 1… It only has one cinematic, though.

And… further down below you’ll see that these animations will reach a new level in Daz.

Animations, Simulations, and sculpting.

I was doing an animation over a week ago and I got really sick of it… I kept test rendering it and it looked off. It was the behavior of the clothes that rubbed me the wrong way.

Did you ever notice that in 99% of AVNs the characters often undress when it gets to a lewd scenes? Even in public settings or quickies they take off all their clothes?

That’s because it’s a gigantic pain in the ass to work with clothes during animations. Daz3D has Dforce, it tries to simulate cloth physics… total garbage imo for animations. It’s good for blankies in still renders but that’s about it.

I used to do small cloth animations with Zbrush. I sculpted the morphs myself and animated them. A good example is in Chapter 4, when Vanessa takes of her bra/top. (Man, the song “Over – Lvly” was a perfect match for this scene…)

But you will never ever be able to simulate clothes that way. It would probably take you days to sculpt anything like what I’m about to show you in a bit. And even then it’s impossible because you can’t sculpt in high resolution if you aren’t a Daz PA.

If you can recall, I started the process of creating my own clothing items in Marvelous Designer… It’s currently on ice because it’s not priority and I thought to myself… When I switch to Blender, I will be using MD (Marvelous Designer) to simulate cloth.

It’s a got a very powerful engine… There’s gotta be a way to do this in Daz right?

When I first started this process, I had a huge success on the first day… I discovered something that already changed the way I approach some scenes now. But then it went downhill.

You see, I tried to throw a half court shot and went for animations immediately but whenever I ported it over to MD, it just crashed. No log file. Nothing.


There is barely any documentation in the web for Daz3D to MD in terms of animations… I spent a few hours on two days on it and then I quit.

Fast forward a few days and I remember not hearing a bell. I went back into the ring and… Huh, I figured out why it kept crashing on import.

That was just the first roadblock, but I had gained momentum. In Marvelous new issues arrived, I can’t even recall them all and the dev log would be insanely long if I wrote down everything. At some point I was trying to write a script in Daz, that’s how bad it got.

Okay, I have to shorten this. This would otherwise be the longest dev log I've done.

I figured out on day 1 how to do it on still characters… This was already world changing.
Then, I figured out how to do it with animations.
This took multiple days and over 30 animation tests.

Lot’s of words from my side, let me give you something visual.

Bella is wearing high waisted leggings. Now how would you do it if you wanted her pants down, but only half… Like you would do for a quicky?

I wouldn’t be able to sculpt this, the leggings is going over her belly button... it would take forever and would look like shit because of low-res sculpting & shit folding in on itself. Some clothes also completely distort in certain poses.

Bella before getting cheese fries.
View attachment 4819881
Bella after getting cheese fries.
View attachment 4819887
This alone opens up so many new possibilities. Lewd scenes? Characters don’t need to fully undress anymore, but you need to keep an eye on the clipping.

That’s where the animations come in… What if you could see even the smallest kinetic force rippling through the fabric? With each thrust you’d see it.

And in cinematics… When you walk? Dance? Stand there in the wind?

This is what I had to render for yesterday, I ran into the most annoying and unsolved issue yet, some clothes just explode, and the software just freezes. It has something to do with how the clothes are made.

I can probably fix it by porting the clothes to Blender first, fixing the geo issues there, and porting it back… But fuck that. I don’t have the time for this right now.
I’ve gotten this workflow down to a mere few minutes.

I’ve used Zara here to showcase a little dance. I didn’t animate the hair. Ignore that.

On the left, you see the simulation. On the right it’s the Daz default. This dress has no “Blow/wind” morphs and even if it would look nothing like the one on the left.

I made it a gif, so the quality suffered a lot and it’s only 25FPS but it's the perfect format to show it.

Every single bit of fabric reacts to movement and physical objects.

In one simulation, Zara accidentally grabbed the back part of the dress and held it up in the air, showing off her bare ass.

It looked super fun but I couldn’t use it because it was for a test..

The good thing is this workflow carries mostly over to Blender.

However, already having access to this level of cloth sim in Daz, is amazing. I’ve already used it in game for some animations.

It was a pretty damn frustrating little journey to figure this out, but I think this is the biggest discovery I have made in the past 2-3 years.

I only need to figure out why some clothes are exploding. (Intersecting vertices most likely)

No direct previews today. I just want to get back to work ASAP and not go through thousands of renders trying to figure out what to show, but what Bella is wearing in the two butt shots is an outfit she wears in the new update.

With the behind-the-scenes stuff coming to an end, SG S2 CH1 is the sole focus. It will take about a week to redo the scene I talked about at the beginning, but that’s irrelevant in the grand scheme. The new environment that we will all have to see for pretty much the entire game is now a lot better.

I've attached all images + the gif. Beware, the gif is almost 100mb.

- Ocean
Let's just accept reality. This game will never be released. And if a miracle happens, I'll be too old to press buttons.
I think he forgot that AVN is based on a very simple concept and there's simply no need to complicate it.
 

Radon-

New Member
Mar 16, 2023
5
9
These Dev Logs are so funny to read because you know exactly what this thread is going to devolve into afterwards.

Feels like every time there is some new render or animation gimmick he's pouring a lot of time into. Higher quality is nice and all, but I'd rather have more actual output instead of repeatedly tinkering with already finished renders. Does seem a bit like procrastination I have to say.
 

Joan6969

Member
Apr 11, 2024
174
375
Let's just accept reality. This game will never be released. And if a miracle happens, I'll be too old to press buttons.
I think he forgot that AVN is based on a very simple concept and there's simply no need to complicate it.
Trust me.....I was a former sub and I understand why I see statements like this but C'mon man!
The game has already been released with season 1. Has Season 2 chapter 1 taken too long?
Well no sh!t it has......but to say the game will never be released is just STUPID! No reason
to make statements like this since there's really nothing you or I can do.

Bite the bullet
and grow a pair and just wait cause you have no other alternative then to just walk away
and forget about this game......and I get the feeling you and I and many others won't. :unsure: :ROFLMAO:
 
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