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c.mork

Active Member
Nov 3, 2022
995
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Summer's Gone - Season 2 - Chapter 1 - Dev Log #34
Hello,

Renders: 5700 -> ~6050 (350 + 25 Treats)

Less than 2000 renders are left, which sounds weird considering the previous updates were about that in full.

My calculations for the final image count are usually off, but it’s gotta be at around 7800 to 8400 renders by the end. (Only stills)

Chaos
The past two weeks were absolutely chaotic. Probably the worst two weeks in the past 2 years. All in all, I may have gotten to work on 8 out of the 14 days with only 1 PC available.

I said last time that the previous log was supposed to be my last log in Berlin… Well, no… This one is. I’ll talk about it further down and what the Treats have to do with it.

Music
I managed to license two new songs… and not just any songs... These two songs really feel like SG. I’d give them a 10/10.

One of them you’ll see in S2 Chapter 4, and the other in Chapter 9.

This adds two more cinematics to Season 2.

Season 2 is going to be a new personal milestone in production quality… The amount of amazing music I already got… About 25-30 songs already.

Genesis 8 to Genesis 8.1
Most of my characters were Genesis 8 models. That’s kind of the version number for Daz characters. The newest is Genesis 9.

So, during a free minute, I slowly started porting the characters over.

Why?

G8.1 has a better facial rig and access to more realistic expressions. The reason why I did it is the eye area.

You see, in G8 only the eyeballs really move when a character looks around. This leads to some horrific looking expressions when you’re at an angle to character.

I’ve created two examples.

I copy and pasted the pose and expressions into both variants. The only thing that really looks different from before, are the eyelashes. G8.1 has its own asset and doesn't work with the shaders from G8.

Bella's eyes aren't closed on the right side. It's just that the surrounding area doesn't work together with the eyeball.

POV BJ scenes will look a lot better now.

On the second image, you don't really see it, but I needed an excuse for an underboob shot.

You'll definitely notice the eye-behaviour improvements in the game. (Especially during animations.)

Vanessa, for example, was already a G8.1 model.

The porting was simple and it gave me the opportunity to clean up some characters. (They now load faster.)

Sadly, the areola boob asset I’m using for Nia and Sonya isn’t working right now. I tried it with different Daz versions. So I can’t update these two to G8.1 at the moment.

KSK
I often talk about German bureaucracy to vent, and yesterday I got hit with a pretty weird one.

See, I’ve been paying a monthly invoice for the UI I got from my designer Messe, and that is soon coming to an end.

So, my tax office sent me an E-Mail that I now have to pay 5% on the amount of the invoices to the Künstlersozialkasse. (Artists' Social Security Fund.)

It’s so that artists in Germany only have to pay half the social taxes. (I don’t fall under it. You actually need to have studied game design to be eligible iirc. And it has other drawbacks.)

To make it short, I now have to pay 5% on every invoice I previously paid for, that had something to do with UI art and was above 450€ (2024)

Neither of us will get anything from it though. He’s not from Germany. He doesn’t even benefit from it. I sometimes wonder how these things can be legal. (It’s about 360€ I now have to pay.)

This is worse than the IHK. At least, they pretend to do something for you.

It’s not the world… It was just so unexpected and weird and shows how many weird, hidden things there are in Germany’s bureaucracy jungle.

Treat – Goth Trifecta – Vol. 1
1750256645800.png

The treats will come out on Friday or Saturday. I still need to do post-work and can’t do it before the move.

It wasn’t planned to do a treat, let alone a big one like that, but this was the only good thing that came out of the chaos from the past two weeks.

See, I usually don’t mention when a family member dies, because it doesn’t directly affect my work.

I work in good times. I work in bad times. I work during the end times.

Work distracts me and makes me feel comfortable.

But what happened recently severely affected me.

This is the third family member to die in the past 7 months, and they all hit me to various degrees.

The plan was to move away from Berlin on the 14th. On the 3rd, I got the message that my uncle, who lived next to us during my days as a bibi, was doing bad.

Okay, I thought… I’ll be there soon, but his condition worsened rapidly around the 8th, and they were thinking about moving him into a hospice.

I couldn’t drive the 8h over, because I had to take care of the move and other work-related stuff.

Then, it got really bad on the 10th, and I decided to drive down on the 12th. I had scheduled 5 viewings as well as an electrician coming over on the 11th.

A few days before, I called my uncle, but he didn’t pick up because he was sleeping most of the time. So, I sent him a voice memo, telling him that I’ll be there soon.

A day later he sent me one back, saying how happy it makes him that he’s going to see me one last time.

I think you know where this is going.

I had already packed one PC into my car, when two hours before my drive, I got the message that he passed away.

That voice memo where he sounds ill, yet so happy that he’d get to see me again… just for me not making it in time.

That was the reason I made the Treats, I needed some distraction.

Normal work is a lot more routine; it doesn’t distract me nearly as much.

Community Treat
Which is also why I will be doing something I haven’t done before. Maybe a one time thingy.

I will do a community treat. A custom treat so to speak voted by the community.

You can post your idea, or like the idea from someone else, and I will put the three ideas with the most likes into a poll.

The only three rules:

- Max three characters

- Must comply with the TOS from SubscribeStar, Patreon and Steam.

- SG Characters only.

Before you write down your idea, check if someone else has come up with it/something similar.

Oh, and I know you guys mean well when you say “take some days off.”, but I feel much better working. I cope much better with it by doing some Treats instead of lingering around.

Previews
Two previews with Zara today.

1750256654070.png

The angle and composition makes it look like she can crush melons between her thighs.

1750256663064.png

I had created some really nice Cheeto renders the other day. I can’t preview them but will point them out after the update’s released.

This is the scene though.

1750256678275.png

The last log from Berlin.

I haven’t slept in 32 hours due to move-anxiety. It’s toally irrational but I can’t turn it off. I will take some melatonin soon, and try to get some sleep.

In a few hours, I will disassemble my workstation and get everything into the car.

This time tomorrow, I should be half-way to Cologne.

I pray my PCs get through the journey just fine, and I’ll be back online on the 20th.

- Ocean
 

SToyS

New Member
May 8, 2025
14
16
Look at Bella's eyes. Can't see any difference on the Mila one.
The thing is that in the two top pictures the eyes have a different setting (direction), the shadows also don't match and the background is slightly changed. These are 2 different pictures from the same scene.

But the bottom 2 pictures are completely the same. The only thing I noticed is that the background is lighter in the old version.
For me, both old and new pictures are of the same quality and I don’t see much of a difference between them.
 
Last edited:

ItsNotUs

Engaged Member
May 14, 2023
3,705
19,059
The thing is that in the two top pictures the eyes have a different setting (direction), the shadows also don't match and the background is slightly changed. These are 2 different pictures from the same scene.

But the bottom 2 pictures are completely the same. The only thing I noticed is that the background is lighter in the old version.
Not Eyes, but Eyelashes!
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,318
8,559
I actually have noticed in a lot of DAZ renders in different games and art threads how the eyelashes don't seem to respond to eye movement the way they do IRL. It's likely fixable manually while setting up the scene, it's probably just that often the beginner CG artists either don't notice the problem, don't bother fixing it or don't know how to. I guess in gen 8.1 it works automagically now. It does look better in certain positions where the character is looking sideways, up or down.
Bets on whether Ocean will start to re-render all images from the start of the game where the eyelashes don't look realistic because of this previous limitation? :sneaky:
I don't think he will, really. Just kidding.
 
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Cabin Fever

Engaged Member
Nov 23, 2018
3,654
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I actually have noticed in a lot of DAZ renders in different games and art threads how the eyelashes don't seem to respond to eye movement the way they do IRL. It's likely fixable manually while setting up the scene, it's probably just that often the beginner CG artists either don't notice the problem, don't bother fixing it or don't know how to. I guess in gen 8.1 it works automagically now. It does look better in certain positions where the character is looking sideways, up or down.
Bets on whether Ocean will start to re-render all images from the start of the game where the eyelashes don't look realistic because of this previous limitation? :sneaky:
I don't think he will, really. Just kidding.
Don't you dare open that Pandora's Box. I did not hear that... Lalalalalalalalala serenity now lalalalalalala <plugs ear & bury head under sand>
 

JustinStrife

Newbie
Jun 14, 2024
22
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I actually have noticed in a lot of DAZ renders in different games and art threads how the eyelashes don't seem to respond to eye movement the way they do IRL. It's likely fixable manually while setting up the scene, it's probably just that often the beginner CG artists either don't notice the problem, don't bother fixing it or don't know how to. I guess in gen 8.1 it works automagically now. It does look better in certain positions where the character is looking sideways, up or down.
Bets on whether Ocean will start to re-render all images from the start of the game where the eyelashes don't look realistic because of this previous limitation? :sneaky:
I don't think he will, really. Just kidding.
DON'T. GIVE. HIM. IDEAS.
 

LHDLLB

Active Member
Oct 3, 2019
867
1,969
I actually have noticed in a lot of DAZ renders in different games and art threads how the eyelashes don't seem to respond to eye movement the way they do IRL. It's likely fixable manually while setting up the scene, it's probably just that often the beginner CG artists either don't notice the problem, don't bother fixing it or don't know how to. I guess in gen 8.1 it works automagically now. It does look better in certain positions where the character is looking sideways, up or down.
Bets on whether Ocean will start to re-render all images from the start of the game where the eyelashes don't look realistic because of this previous limitation? :sneaky:
I don't think he will, really. Just kidding.
I think we need a new remake, better eyelashes and small aurelas.
 

Thriller

Member
Nov 6, 2019
148
234
Imagine 2 weeks from the release date he just disappears. Like vanishes from the internet, no patreon, no socials, no discord type of thing. Now that would be interesting
 
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