this is the point it gets rollbacked toPlease attach a save here to reproduce.
this is the point it gets rollbacked toPlease attach a save here to reproduce.
OK, the thing is, your save seems to be corrupted beyond the mod can repair. There are two things:this is the point it gets rollbacked to
OK, here you go. Throw the attached file button.rpy into folder game\scripts\characters\tony and start the game (may need to start twice because it needs to compile the file first and will give an error on first try).
Then load the save where you go to the bank on Tuesday morning and would click on Tony.
Click on Tony.
Skip through whatever dialog happens.
Click on Tony again.
Go to folder %AppData%\RenPy\SummertimeSaga and find file saga.log.
Attach file saga.log here.
No, nothing happened. In fact, I was surprised I could click him and that it progressed normally, because usually it doesn't work. I click him and nothing happens. But with this new button, it worked without issue...Well, your log looks like I would expect and like mine looks...
Did anything happen between you clicked Tony the first and the second time? The log says you moved from outside to inside the bank, and the state advanced as if everything would be just fine.
By the way, your log is quite large already (another "feature" of the original game -- the log grows infinitely). My advise would be to set parameter LOG_DELETE to 1 and LOG_LEVEL to 30. But that would only be of importance if we can solve your current problem of course.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/script.rpy", line 41, in script
$ renpy.call_screen(_game_menu_screen, *args, **kwargs)
File "game/scripts/script.rpy", line 41, in <module>
$ renpy.call_screen(_game_menu_screen, *args, **kwargs)
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
MemoryError:
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/script.rpy", line 41, in script
$ renpy.call_screen(_game_menu_screen, *args, **kwargs)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/scripts/script.rpy", line 41, in <module>
$ renpy.call_screen(_game_menu_screen, *args, **kwargs)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\exports.py", line 2905, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\behavior.py", line 2119, in event
return run(self.function, *self.args, **self.kwargs)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\behavior.py", line 313, in run
new_rv = run(i, *args, **kwargs)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\behavior.py", line 313, in run
new_rv = run(i, *args, **kwargs)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\loadsave.py", line 436, in save
sr = SaveRecord(screenshot, extra_info, json, logf.getvalue())
MemoryError:
Windows-8-6.2.9200
Ren'Py 7.3.5.606
SummertimeSaga 0.20.9
Wed Apr 07 00:26:40 2021
I don't understand. Are you saying that now the problem is gone? Strange, I did not change anything apart from the logging stuff. And I certainly did not introduce a "new button"...No, nothing happened. In fact, I was surprised I could click him and that it progressed normally, because usually it doesn't work. I click him and nothing happens. But with this new button, it worked without issue...
As I wrote before several times, this is not a problem of the mod (at least not alone of the mod). It just occurs earlier with the mod installed, because there are, which is no wonder, some additional things to be loaded and kept in memory.The mod still sucks at save games. It wont save the game. It get the message that a exception has occurred. When i disable the mod, in Vanilla mode, everything works fine. I can save and load. But with mod turned on, it gives me memory errors and else.
It looks like this
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/script.rpy", line 41, in script $ renpy.call_screen(_game_menu_screen, *args, **kwargs) File "game/scripts/script.rpy", line 41, in <module> $ renpy.call_screen(_game_menu_screen, *args, **kwargs) File "renpy/common/00action_file.rpy", line 372, in __call__ renpy.save(fn, extra_info=save_name) MemoryError: -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/scripts/script.rpy", line 41, in script $ renpy.call_screen(_game_menu_screen, *args, **kwargs) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\ast.py", line 914, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/scripts/script.rpy", line 41, in <module> $ renpy.call_screen(_game_menu_screen, *args, **kwargs) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\exports.py", line 2905, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\core.py", line 3518, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\screen.py", line 714, in event rv = self.child.event(ev, x, y, st) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\behavior.py", line 2119, in event return run(self.function, *self.args, **self.kwargs) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\behavior.py", line 313, in run new_rv = run(i, *args, **kwargs) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\behavior.py", line 313, in run new_rv = run(i, *args, **kwargs) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\display\behavior.py", line 320, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 372, in __call__ renpy.save(fn, extra_info=save_name) File "C:\Program Files\SummertimeSaga-0-20-9-pc\renpy\loadsave.py", line 436, in save sr = SaveRecord(screenshot, extra_info, json, logf.getvalue()) MemoryError: Windows-8-6.2.9200 Ren'Py 7.3.5.606 SummertimeSaga 0.20.9 Wed Apr 07 00:26:40 2021
I don't understand. Are you saying that now the problem is gone? Strange, I did not change anything apart from the logging stuff. And I certainly did not introduce a "new button"...
Ah I see. Do you happen to have a backup of the original button.rpy? Looks like it somehow is the reason. Maybe you can extract it drom the zip archive of the mod that you downloaded?You gave me a file called "button.rpy"... I overwrote the button.rpy file that was in there... hence "new button"... something in that made it work, because before doing that, when I clicked on Tony, nothing at all would happen, it would sit there, now, it triggers the event...
yes i am aware of it. And even if i let 2 weeks, or more, pass without saving, it does the same thing. I get a memory error. I always let a couple of days pass. But the problem remains the same. But it do work fine in Vanilla mode.As I wrote before several times, this is not a problem of the mod (at least not alone of the mod). It just occurs earlier with the mod installed, because there are, which is no wonder, some additional things to be loaded and kept in memory.
As a counter measure, do not save immediately after you load a save, but let some in-game time pass by talking to people, doing quests, sleep and so on. When you save, the mod should tell you if the save size becomes too large. In that case, do as told (let time pass) and save again.
I repeat: do not save too soon after loading a save. This gives the in-game garbage collection time to do it's work.
You can cause the error without mod installed as well. Just load a save, save, load the newly saved game and save again. Do that four times and the game will crash.
I already identified some issues with that increasing save file size and addressed them as a bug to the dev team but got no reaction so far. I could integrate that into the mod but I could not guarantee that saves would stay compatible after that. This is something the devs need to fix.
I've seen this some times before, saves not shrinking. I do not have an idea how this happens (never happened to me) but if that's the case, the mod can do nothing about it. Only solution would be to load an earlier save that does not have the problem.yes i am aware of it. And even if i let 2 weeks, or more, pass without saving, it does the same thing. I get a memory error. I always let a couple of days pass. But the problem remains the same. But it do work fine in Vanilla mode.
Hi srksrk68
Love the Mod you have created for this game. Please advise if there is any option to make Debbie(MC's Landlady) Pregnant.
Many Thanks
Hi, I am sorry but I fear that's a no in both cases unfortunatly. I cannot make a girl pregnant if it's not already in the game. And sound effects are not my thing really...Would it be feasible to mod in sounds of copulation for the sex scenes in the game?
Ok i will try that. No i dont use any other mods. All Savegames i made with the mod are large (around 4-6 MB) When the game loads i get a warning that the save game is large. This doesn't happend in the Vanilla game. I've tried both, i've imported a earlier game and i've started a new one, it happens in both times. And it came suddenly, one day it worked normal, the next day when i started the game, it happend. And it happend late in the game.I've seen this some times before, saves not shrinking. I do not have an idea how this happens (never happened to me) but if that's the case, the mod can do nothing about it. Only solution would be to load an earlier save that does not have the problem.
As I wrote, the original game is more tolerant wrt/ save size, but it's also affected. You only have two options: use an older save and keep an eye on save game size (the mod would tell you when it gets too large), or not use the mod at all.
Are all your saves that large? Did the problem occur at one point in the past (if so, can you attach the last small and the first large save here)? Did you start a fresh game with the current game version, or did you import an earlier save?
Do you use any other mods?
One thing you could try:
- Go to game\cache and delete the three *.rpyb files.
- Go to game\scripts and delete all *.rpyc files there and in the subfolders.
- Start the game and try if it makes a difference.
I've been having problems with this mod. Whenever I click a save, it now says there was an error and the save cannot be loaded correctly, but it still lets me play. However, all of the options underneath the text box is now gone, such as "skip, quick save, save, load, quick load", etc. Then, as soon as I enter a sex scene, which is required because I'm in conseula's route and trying to get her the job at the hospital, the game becomes stuck and I can't click to progress and am infinitely locked in the scene until I force quit.
getting the memory full error which I have come to understand, happens if you save too much. Taking counsela for accommodation in the clinic triggers a scene with the receptionist and gets stuck there having to force quit. Cant progress. any solution?
I think I might have found the root cause of this. It appears that in deed the mod might cause a memory leak using some not very well documented renpy features.Ok i will try that. No i dont use any other mods. All Savegames i made with the mod are large (around 4-6 MB) When the game loads i get a warning that the save game is large. This doesn't happend in the Vanilla game. I've tried both, i've imported a earlier game and i've started a new one, it happens in both times. And it came suddenly, one day it worked normal, the next day when i started the game, it happend. And it happend late in the game.
There's a setting for nearly anything. You would want to look into the RANDOMIZE parameter.Is there any way to make the animations moving at constant speeds (slow - medium -fast)?
I really don't like the animations erratically speeding up and slowing down every few seconds around a certain base speed.
That's a true fap killer for me.