Jonboy80

Active Member
Dec 8, 2017
730
755
The level of income should always impact the speed of development. Its literally the whole economy of gaming. The more money you have the bigger your team can be and the more products you can release to the market. When games face delays it usually comes down to the development team, circumstances with the direction/director or last minute publisher demands. As you mentioned that he is indie and has no one warping his vision to add microtranctions for example, then thats not a liable excuse. You cannot tell me that a developer who is making over half a million a year cannot bring in other people to work on Renpy code. This is not rendered in the Unreal engine with high end 3D graphis. It is simply an image based game. It should never take six months for an update when you have that level of income coming in. Renpy code is much easier. I know that he does his own art which is a step above a lot of the prerendered 3D art that is use by other developers. And in fact I would say that his game is one of the best one out there compared to the competition. However I always go back to $50K a month, $300K in 6 months is not enough to release an update? If that is the case it is time to bring some more people into the team. But I do see your points.
While, in general, budget dictates release speeds, it's not the rule. Especially on a free for everyone title where you're not paying for access. His patrons are, primarily, paying him for two reasons:

1. People like what he's done so far, so they are tipping him an average of $3 a month.
2. People like what he's done so far, so they're investing an average of $3 a month for him to continue developing.

Very few people are actually complaining about his update speeds. He has over 17,000 patrons and most are pretty quiet. Some few are complaining but they're the minority. If I'm not mistaken, he even had a poll about updates and the majority voted that how it was progressing was fine. Most people would rather have higher quality content, even if that means waiting a while.

Skip to next paragraph if you don't wanna read this- As for the actual income, no one can speak for that except DC and his financial people (if he has any). It's not like he gets 50k free and clear. Patreon takes their cut and then you start going into taxes and whatnot. Income tax, possibly business taxes since he, technically, is a business now, etc. He also has six staff (according to the Team page for Kompass Productions) working on the game that gets paid from that 50k. I don't know how that's split but if it was an even split, he'd be bringing in over 7k a month before taxes. Less because Patreon takes a 5% cut of that IIRC. Based on the United States tax brackets, and him making around 84k a year, he's looking at 22% tax rate, so that's around 65k a year after taxes.

Regardless, of my rambling, I'm just saying it's not as easy as just looking at the base amount he's making and assuming it all goes into the game. These people have spouses and children and some work full-time on the game. It is their job, it is their sole source of income, so some of that money goes to everyday living costs.
 
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Ungawa

Well-Known Member
Apr 16, 2017
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I never said that patrons get the game earlier, nor is that at all relevant. That was my entire point.
Neither did I. You made the argument about a point no one made which you're doing right now.

Just cause everyone gets the update at the same time doesn't mean waiting until after the 1st to release the update is somehow illogical.
Missing the point that people stop their funding for their own reasons in a cyclical pattern which is what you're ignoring.
 
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Ungawa

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Apr 16, 2017
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The level of income should always impact the speed of development. Its literally the whole economy of gaming.
Untrue at all. Compare Bioware's early games like Jade Empire to Anthem and you'll find a stark difference between the idea of games making money and money for making games.


The more money you have the bigger your team can be and the more products you can release to the market.
Money for a game does not calculate to a game's success. See also Anthem, 6 years of development and chaotic management that destroyed the team and production.

When games face delays it usually comes down to the development team, circumstances with the direction/director or last minute publisher demands. As you mentioned that he is indie and has no one warping his vision to add microtranctions for example, then thats not a liable excuse.
Then you're being dishonest by comparing the AAA industry as you're doing to indie development, particularly the adult gaming niche that this game belongs to.

You cannot tell me that a developer who is making over half a million a year cannot bring in other people to work on Renpy code. This is not rendered in the Unreal engine with high end 3D graphis.
This is just dishonest. This has nothing to do with the speed of production or what's being done behind the scenes. Even though Anthem had 6 years, are you telling me that they could only produce Anthem with perpetual crunch and mismanagement when they've created great games in the past? Why does this matter to Kompas' team and their way of producing content?

It is simply an image based game. It should never take six months for an update when you have that level of income coming in. Renpy code is much easier. I know that he does his own art which is a step above a lot of the prerendered 3D art that is use by other developers.
So how is it that you know so much about the engine used and the limitations in this niche game to complain but don't see why or how the other aspects (story, posing, etc) might also be hangups?

And in fact I would say that his game is one of the best one out there compared to the competition. However I always go back to $50K a month, $300K in 6 months is not enough to release an update? If that is the case it is time to bring some more people into the team. But I do see your points.
It's still a fallacy to think that more people on the team will affect production when one coder just left the team, another artist is highly expensive and somehow, the money means that it's a measure of success instead of fallacious thinking about what's actually happening behind the scenes?
 
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401Grem

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May 14, 2017
1,791
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I just don't understand how people can keep defending this kind of stuff. DarkCookie is making $50K a month which is $600K a year. Minus what Patreon takes of course. That is a whole lot of money to only be able to put out one update every six months. To only be able to move 1% of the relative work in two weeks. One of the goals on his patreon was when he reached $30K he was going to look for other people. This is not an indie dev any more. You can't say that on $600K a year budget on a Renpy game. With the amount of money that has gone into the project, there should be updates on a monthly basis. And even that is generous, really should be every 2 weeks. It is all back to context, there are devs here that get things done much faster with little to no support.
Why not put your intelligent brain to good use, and concern yourself with things you CAN control, and not things that don't concern you?
 
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Jamiek

Newbie
Jun 13, 2017
22
21
Untrue at all. Compare Bioware's early games like Jade Empire to Anthem and you'll find a stark difference between the idea of games making money and money for making games.




Money for a game does not calculate to a game's success. See also Anthem, 6 years of development and chaotic management that destroyed the team and production.

[quote When games face delays it usually comes down to the development team, circumstances with the direction/director or last minute publisher demands. As you mentioned that he is indie and has no one warping his vision to add microtranctions for example, then thats not a liable excuse.
Then you're being dishonest by comparing the AAA industry as you're doing to indie development, particularly the adult gaming niche that this game belongs to.



This is just dishonest. This has nothing to do with the speed of production or what's being done behind the scenes. Even though Anthem had 6 years, are you telling me that they could only produce Anthem with perpetual crunch and mismanagement when they've created great games in the past? Why does this matter to Kompas' team and their way of producing content?



So how is it that you know so much about the engine used and the limitations in this niche game to complain but don't see why or how the other aspects (story, posing, etc) might also be hangups?



It's still a fallacy to think that more people on the team will affect production when one coder just left the team, another artist is highly expensive and somehow, the money means that it's a measure of success instead of fallacious thinking about what's actually happening behind the scenes?
[/QUOTE]

Very well said. Bioware is one of my favorite developers ever and EA's greed killed them to my complete sadness. Jade Empire is a hidden gem that many people should play and I have been asking for a sequel for years. But I am not being dishonest. I have no idea of how Darkcookie does his business or how he takes his funding and uses it. In fact I do not think anyone here knows. I am just giving an opinion based on his track record, the consistency of the content and the amount of money that his Patreon says he is making. Nothing else. An assumption based on what little data is out there and what little information the dev gives on his far inbetween updates in patreon. Due to this the argument is flawed because the data is lacking. I know that every game is different and every team is different. Look at Undertale, look at Super Meat Boy, look at binding of Issac, etc. I like to see people's views on this subject since games media is something I care about and this being one of the highest funded H rated games out there is one of interest for me. No necessarily saying that anyone here is wrong or right, just differences of opinions. But I had a dream that everyone here will be able to fap on a timely matter or at least on a consistently bases. Maybe once every 1-2 months on this game not once every 6 months. And is there so wrong to ask? People are dying from the thirst, don't you see?
 

JKH18

Member
Jan 16, 2018
492
474
Mathematics is clearly not your forte.Here is the scale of the $ increase starting from April and ending with March.
View attachment 291334
In April, the amount of money received amounted to $ 34563, in March already $ 52013. In this case, the amount is growing all the time, earlier I already had an average income of $ 35,000. But now I’ll find it accurate. And so for the year $ 534,548 was transferred to Patreon from April 2018 to March 2019. Next, we deduct 5% tax for Patreon, we get $ 507,820 of his earnings for the year. Next, we turn to the USA tax calculator and get a net income of $ 340574 per year.
View attachment 291346
DC pays a hell of a lot more in taxes, since he's Canadian. And on top of that, Quebec is among the highest taxed provinces in the country.
 
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Jamiek

Newbie
Jun 13, 2017
22
21
Why not put your intelligent brain to good use, and concern yourself with things you CAN control, and not things that don't concern you?
Because it like to see people's views on things. Even if they are as trivial as having a philosophical debate on a porn game. Its interesting to see what people have to say. Its funny and interesting at the same time. At least to me.
 
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Jonboy80

Active Member
Dec 8, 2017
730
755
Mathematics is clearly not your forte.Here is the scale of the $ increase starting from April and ending with March.
View attachment 291334
In April, the amount of money received amounted to $ 34563, in March already $ 52013. In this case, the amount is growing all the time, earlier I already had an average income of $ 35,000. But now I’ll find it accurate. And so for the year $ 534,548 was transferred to Patreon from April 2018 to March 2019. Next, we deduct 5% tax for Patreon, we get $ 507,820 of his earnings for the year. Next, we turn to the USA tax calculator and get a net income of $ 340574 per year.
View attachment 291346
My mathematics was based on his current income of around 50,000 per month and if it stayed there for the next year. I didn't dive into his past year of income as I didn't want to do the work since, in the long run, the point I was making was that not all the money goes towards game development.
 

Jonboy80

Active Member
Dec 8, 2017
730
755
Then where are they going ?!Do not support him for the sake of what he was engaged in the development?
Business taxes, which you didn't account for.

Also, some of those working on the game work on it full time while supporting a family. Patreon is their sole source of income so it goes towards everyday living expenses. Who and how many, I can't say for sure, though I seem to remember DC himself has a wife and child.
 
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Ungawa

Well-Known Member
Apr 16, 2017
1,513
3,002
Okay, you probably consider the comparison of these games with this VN on RenPy exactly the same?
No. Jonboy has a decent post about what's going on and my point has always been that people give different creators different takes depending on what they like or don't like. But you really can't compare AAA gaming to adult gaming. They're two different beasts.
 

Ungawa

Well-Known Member
Apr 16, 2017
1,513
3,002
Also, some of those working on the game work on it full time while supporting a family. Patreon is their sole source of income so it goes towards everyday living expenses. Who and how many, I can't say for sure, though I seem to remember DC himself has a wife and child.
So DC is a
 

Jonboy80

Active Member
Dec 8, 2017
730
755
That is, you now literally recognized that the author deliberately delays with each release of the game, otherwise he will become unemployed or will he need to do something new!?
Kompass Productions website shows an, as-of-yet revealed, project that they're either planning or work has started on.
 

Jonboy80

Active Member
Dec 8, 2017
730
755
Have you seen the development of this project, maybe a preview or some kind of demo version? With the same success, you can also run the "visibility" of creating a project.
It hasn't been revealed yet. There's no telling if they've even started on it yet. If I had to guess, they have a basic outline of what they want to do and nothing more. Summertime Saga is taking up all their time, currently.
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,381
5,589
I just don't understand how people can keep defending this kind of stuff. DarkCookie is making $50K a month which is $600K a year. Minus what Patreon takes of course. That is a whole lot of money to only be able to put out one update every six months. To only be able to move 1% of the relative work in two weeks. One of the goals on his patreon was when he reached $30K he was going to look for other people. This is not an indie dev any more. You can't say that on $600K a year budget on a Renpy game. With the amount of money that has gone into the project, there should be updates on a monthly basis. And even that is generous, really should be every 2 weeks. It is all back to context, there are devs here that get things done much faster with little to no support.
So, with that logic, a street artist who is working on a road painting has to draw faster the more people he attracts and the more tip he gets, yes? That makes perfect sense. Not.

It's not DC's fault that people apparently like the game so much to donate all that money. Where in that whole concept is it said that he has to work faster only because people throw their mony at him?
 

Rock H.

Member
Jul 30, 2018
146
187
As this game approaches its next release, the big question on my mind is... have they made a serious attempt to advance the main plot lines, answer the questions in the opening scenes, and fill in WIPs like the library lounge, or has it focused once again on satisfying the fetish requests of the patrons?
 
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